510 prompts
Every prompt is a precise brief that makes Claude write a complete, framework-correct FiveM Lua resource. 12 are free — full template and Lua, no card.
Multiplayer Character Creator (Heritage & Genetics)
QBCore first-spawn creator that blends two parent peds via SetPedHeadBlendData plus face-feature sliders, sanitized and persisted server-side per character.
Barbershop Styling Station
QBCore hair/beard/eyebrow style + color station with a rotating preview camera, where the server validates and charges per-item pricing.
Zoned Tattoo Studio
QBCore body-zone tattoo apply/remove studio with a per-part zoom camera, where the server validates each tattoo against a priced catalog before applying.
Clothing Store with Try-On
QBCore category try-on shop that snapshots the original outfit, previews garments live, and writes the purchase to the player appearance only after the server charges.
Personal Wardrobe (Save & Load Outfits)
QBCore wardrobe that reads the worn components/props, names and saves outfits server-side per character, and reloads any saved look at a home or apartment.
Plastic Surgery Clinic
QBCore paid clinic that charges a fee server-side FIRST, then unlocks full facial-feature editing to redo a character's identity and persists the sanitized result.
Makeup Vanity
ESX/QBCore/QBox mirror makeup station applying per-layer head overlays (lipstick/blush/eyeliner/eyeshadow) with color and opacity, server-persisted.
Accessories Boutique
ESX/QBCore/QBox prop boutique for hats/glasses/watches/jewelry with per-slot try-on preview and a server-charged purchase.
Mask Shop with Name-Tag Concealment
QBCore/QBox concealment-headwear shop where a worn mask hides the player's overhead name/ID from other players, with a server-authoritative concealed state.
Job Uniform Locker
ESX/QBCore/QBox locker that auto-equips the correct duty uniform by job and grade with a server-verified on/off-duty toggle.
Clothing as Inventory Items
ESX/QBCore/QBox + ox_inventory system where garments are inventory items with metadata; using equips the cloth, dropping removes it physically.
Gang Crew Wardrobe
QBCore/QBox leader-managed shared wardrobe where high-rank gang members save crew outfit sets that any member can equip for a unified identity.
Outfit Code Marketplace
QBCore outfit economy where players export their current look to a shareable code and buy/sell those codes at a server-authoritative market terminal.
Reputation-Gated Tattoo Unlocks
QBCore tattoo parlor that locks designs behind a reputation score and only applies a tattoo once the player's server-tracked rep clears its threshold.
Clothing Laundry & Hygiene
ESX clothing-hygiene loop where worn clothes accumulate dirt on a server timer and a paid laundromat wash restores the clean look.
Body Composition Sculptor
QBCore weight/muscle/height ped-scaling editor that live-previews physical build and persists the clamped values per character in metadata.
Nail Salon
ESX manicure station that applies nail length/style and polish color as hand overlays for a server-charged fee and persists the look.
Piercing Studio
ESX piercing studio that applies ear/nose/brow/lip piercing props per slot for a server-charged fee and persists the set.
Eye & Contact-Lens Studio
Generic-framework eye-color, sclera and contact-lens studio driven by a dedicated close-up eye camera, with the chosen look persisted server-side.
Aging & Complexion Station
Generic-framework skin station for moles, blemishes, freckles, sun damage and aging overlays, with the full complexion profile persisted server-side.
Disguise Quick-Swap
Generic-framework instant disguise tool that swaps a saved look and resets witness/cop recognition, gated by a server-authoritative cooldown.
Player-Owned Clothing Boutique
Generic-framework buyable clothing storefront where the owner sets stock and prices, restocks, and earns sale profit — all balances and stock server-authoritative.
Tailor Crafting Bench
Generic-framework tailor bench that consumes gathered fabric/materials to craft custom garments into wearable items, with recipes and inventory server-authoritative.
Clothing Rental Kiosk
Generic-framework timed outfit-rental kiosk that charges a fee, applies a rental look, and auto-reverts to the player's own clothes when the server-tracked timer ends.
Ped Model Selector
ESX/QBCore/QBox ped-model swap menu that loads special/creature peds, re-applies saved appearance, and persists the chosen model server-side.
Mirror Interaction Wardrobe
ESX/QBCore/QBox proximity script that turns any world mirror into an interaction point opening hair/makeup/outfit editing on the spot.
ID Photo Booth
QBCore/QBox photo booth that captures the player's current look and writes it into a printable ID/license item, bridging appearance into the document economy.
Outfit + Emote Bundles
QBCore/QBox system that binds a walkstyle/emote to a saved outfit so equipping the look also sets the animation, server-authoritatively persisted.
Restricted-Skin Whitelist Enforcer
ESX/QBCore/QBox anti-exploit guard that restricts restricted skins (police/EMS) to authorized jobs only and reverts unauthorized players server-side.
Dynamic Hair & Beard Growth
ESX/QBCore/QBox system where hair and beard grow over real playtime and must be trimmed at a barber to reset length, creating a barber re-engagement loop.
Player-Owned Storefront System
ESX/QB player-owned shop where the owner buys a vacant storefront, stocks items and sets retail prices, and every purchase depletes a server-authoritative live inventory.
Employee Hiring & Role Permissions
ESX/QB society staff roster where the boss hires/fires players into ranked permission tiers, and an on-shift clock-in gates which actions each rank can perform server-side.
Automated Payroll Engine
ESX/QB payroll engine that runs cron-style wage cycles, debits the business account to credit clocked-in staff with overtime multipliers, and emits a server-generated payslip.
Wholesale Restock Supply Runs
ESX/QB supply-chain loop where the owner pays for a wholesale crate order, drives to a depot to collect it, and delivers it back to replenish shop stock — all balances and stock server-authoritative.
Franchise Network & Royalties
ESX/QB franchising system where a parent brand licenses branches to other players who pay an up-front franchise fee plus an ongoing royalty cut skimmed server-side from every branch sale.
Business Ownership Transfer (Escrow)
ESX/QB secondary-market mechanic that sells a whole business to another player through a server-held escrow — valuation, buyer funds locked, then deed and ownership atomically handed off on confirm.
Nightclub Popularity Management
ESX/QBCore nightclub where a server-owned popularity meter, VIP bottle service and DJ sets drive a daily society payout.
Restaurant Kitchen & Order Tickets
QBCore restaurant with a craftable menu, a server-owned order-ticket queue routed kitchen-to-pass, and POS settlement.
Licensed Gun Shop (Ammu-style)
QBCore weapon retail gated by a server-checked weapon license, with stock for weapons/ammo/attachments and purchase logs.
Point-of-Sale Card Terminal
ESX handheld POS that charges the nearest player by cash or bank card and books revenue to the business society.
Shared Business Treasury
QBCore society treasury with role-gated deposit/withdraw limits and a server-kept transaction ledger.
Dynamic Supply/Demand Pricing
QBCore shop economy where per-item prices float server-side with stock scarcity and recent sales velocity for a living market.
Vending Machine Empire
ESX passive-business script where players buy, place, restock and collect revenue from a fleet of vending machines, all ownership and cash server-validated.
Commercial Property Leasing
ESX landlord script leasing commercial units to tenant businesses with rent cycles, late fees and automatic eviction, all charges server-validated.
Boss Management Tablet
ESX single NUI dashboard aggregating staff, finances, stock, pricing and settings for a business owner, with every grade-gated mutation server-validated.
Customer Loyalty & Rewards
ESX membership-card system earning points per purchase with tier discounts and redeemable rewards shared across branches, all points and payouts server-owned.
Courier Delivery Company
ESX owner-side delivery firm where a boss accepts parcel contracts, driver employees claim and complete drops, and payouts split between driver and company account server-side.
Vehicle Dealership Showroom
ESX player car dealership with showroom display vehicles, timed test drives, down-payment financing and salesperson commission, with pricing and payouts server-validated.
Pawn Shop Buy-Back
ESX/QBCore/QBox pawn shop that buys used items off players with server-side haggling, marks them up for resale, and routes flagged goods to an optional fence.
Laundromat Cash Front
ESX/QBCore/QBox legal-front laundromat that converts dirty money to clean at a percentage cut with a server-side heat/suspicion meter and a triggerable audit.
Brewery & Bar Production
ESX/QBCore brewery-to-bar chain that distills/brews beverages, ages stock server-side, gates production behind an alcohol license, and serves from a tapped bar inventory.
Tattoo Parlor Business
ESX/QBCore/QBox owned tattoo studio with a design catalog, artist appointments, per-piece pricing, and tattoos that persist on the client's ped overlays.
Boutique Clothing Store
ESX/QBCore owned clothing boutique with a sellable outfit catalog, a fitting-room preview, per-garment stock, and server-authoritative purchase and restock.
Business Tax & Licensing
QBCore/QBox government system that issues business licenses, levies periodic revenue taxes on a server timer, and penalizes or closes a business on non-payment.
Equity Shares & Investors
QBCore/QBox fractional-equity system where players buy shares in a business, draw server-pooled profit dividends, and trade shares peer-to-peer through a server-owned cap table.
Business Auction House
ESX/QB/QBox timed auction house where players list businesses, vehicles or items for sale and bid live against each other, with the server owning every lot, the high bid and settlement.
Self-Storage Rental Facility
QBCore/QBox self-storage business where players rent access-controlled lockers on a recurring fee and an ox_inventory stash opens only while the lease is paid, all gated server-side.
Billboard Advertising Rental
ESX/QB/QBox in-world ad-space business where players rent map billboards to display a custom image/text creative for a timed placement fee and the board owner collects the earnings.
Gas Station Ownership
QBCore/QBox fuel-station business where the owner sets a per-litre price, earns the margin on every refuel, and manages depleting reserves — all priced and settled server-side.
Mobile Food Truck
ESX/QB/QBox mobile vendor business where the owner opens a service window anywhere, cooks menu items into server-owned stock, and sells to walk-up players with all money settled server-side.
Multiplayer Blackjack Table
ESX/QBCore seated multiplayer blackjack with a server-authoritative shoe, dealer logic and synced card deals to every chair.
European Roulette Wheel
ESX/QBCore single-zero roulette with a full inside/outside bet grid and a server-authoritative spin synced across the whole table.
Texas Hold'em Poker Room
ESX/QBCore multiplayer Hold'em cash game with blinds, server-side pot math, betting rounds and showdown hand evaluation.
Slot Machine
ESX/QBCore standalone 3-reel slot machine with weighted symbols, a configurable paytable and a per-server RTP knob — all server-authoritative.
Craps Dice Table
ESX/QBCore craps table with a pass/come/odds bet matrix, server-side point state and a synced two-dice throw for the whole table.
Baccarat Table
ESX/QBCore punto-banco baccarat with player/banker/tie bets, automatic third-card rule and banker commission — all server-authoritative.
Lucky Big-Six Money Wheel
ESX/QBCore/QBox big-six money wheel that bets a segment and pays the multiplier a server-weighted spin lands on.
Server Lottery Draw
ESX/QBCore/QBox server-wide ticket lottery with a rolling pot, a scheduled draw and automatic winner payout.
Instant Scratch Cards
ESX/QBCore/QBox buyable scratch-card item with a scratch-to-reveal UI and server-weighted tiered instant prizes.
Horse-Race Betting Book
ESX/QBCore off-track betting terminal with a live odds board, parimutuel pools and a synced NPC race that resolves payouts.
Crash Multiplier Game
ESX/QBCore/QBox real-time crash round where players cash out before a provably-fair seeded curve busts.
Mines Grid Game
ESX/QBCore/QBox single-player mines grid that climbs a server-computed multiplier ladder until a bomb forfeits the stake.
Progressive Jackpot Network
ESX/QBCore networked progressive jackpot that skims a server-owned cut from every linked slot spin into one shared must-hit pool.
Chip Cashier Cage
ESX/QBCore cashier cage converting cash to chips and back with a server-owned per-shift float and an audit ledger.
VIP Room Access
QBCore/QBox tiered VIP membership that unlocks keycard-gated high-limit rooms via a server-checked tier on player metadata.
Three Card Poker
ESX/QBCore Three Card Poker vs the dealer with server-dealt ante/play wagers and a Pair-Plus side bet.
Video Poker Machine
ESX/QBCore single-player Jacks-or-Better video-poker terminal with server-dealt hold/draw and a configurable paytable.
Keno Draw Board
ESX/QBCore keno lounge board where players pick spots, the server runs a 20-ball draw and pays on a catch-based payout table.
Sic Bo Table
ESX/QBCore three-dice Sic Bo table with server-authoritative rolls and small/big, totals, doubles and specific-triple bets.
Coinflip Double-or-Nothing
ESX/QBCore/QBox peer-to-peer coinflip wager with both stakes escrowed server-side and an animated flip reveal.
Casino Loyalty Comps
QBCore/QBox comp-points loyalty system that accrues on total wagered and redeems for perks across Bronze→Diamond rank tiers.
Winner-Take-All Jackpot Pool
ESX/QBCore/QBox community jackpot pot with server-escrowed deposits and a stake-weighted draw that awards the whole pool to one winner.
Daily Fortune Wheel
ESX/QBCore/QBox free daily fortune-wheel spin with a server-enforced 24h cooldown and authoritative prize awards.
Casino Management Boss Menu
ESX/QBCore/QBox owner boss menu with a server-side revenue ledger, staff payroll, table float, configurable house edge and an audit log.
Greyhound Race Betting
ESX/QBCore track-betting terminal where players wager on a runner and a server-authoritative weighted race resolves the bet and pays the odds.
Plinko Drop Board
ESX/QBCore/QBox plinko board where a chip drop resolves to a server-authoritative weighted slot that pays its multiplier.
Casino Bingo Hall
ESX/QBCore/QBox multiplayer bingo with a server-held card, a shared timed ball draw broadcast to all, and server-validated line/full-house wins.
Hi-Lo Card Ladder
ESX/QBCore/QBox higher-or-lower streak ladder with a server-held deck, a compounding multiplier and a server-authoritative cash-out.
Raffle Prize Draw
ESX/QBCore/QBox vehicle/item raffle with booth ticket sales and a server-authoritative weighted random draw at close.
Fish-Shooter Arcade
QBCore/QBox fish-table arcade cabinet with a server-spawned fish pool, per-type kill multipliers and server-authoritative shot resolution in a shared arena.
Weight & Slot Inventory Core
ESX/QBCore capacity engine where every item carries weight and slot size, enforcing max-weight, slot count, metadata-aware stacking and overflow rejection server-side.
Spatial Grid Inventory (Footprints + Rotation)
ESX/QBCore spatial inventory where items occupy WxH grid cells and rotate to fit, with all placement validity checked server-side.
Encumbrance — Over-Weight Penalty
ESX/QBCore encumbrance layer where carrying over the weight cap drains stamina, slows sprint, blurs the screen and drops items on death, with the overweight flag set server-side.
Nested Containers & Backpacks
ESX/QBCore container items (backpacks, duffels, crates) that open their own sub-inventory with an independent server-enforced weight cap.
Deployable Lockable Stash Crate
ESX/QBCore deployable crate that spawns a persistent lockable storage prop in the world and packs back into a carriable item to relocate, with ownership and contents owned server-side.
Shared Org Stash with Permissions & Audit Log
ESX/QBCore shared organization stash with per-rank deposit/withdraw permissions and a full audit log of every transfer, all enforced server-side.
Rentable Warehouse Storage Units
QBCore rentable storage where a player pays a recurring fee for a grid unit and missed rent locks the unit and decays its contents — all rent and locks server-authoritative.
Tiered Crafting Workbenches
QBCore tiered workbenches where each bench level unlocks a higher band of recipes and the server validates tier, materials and output on every craft.
Blueprint Learning — Unlock Recipes
QBCore blueprint unlock where consuming a one-time blueprint item permanently teaches a recipe to that specific player, validated and persisted server-side.
Blueprint Fragment Assembly
QBCore fragment assembly where collecting N schematic fragments combines into a complete blueprint, with the count, consume and grant validated server-side.
Crafting Skill Progression (XP & Levels)
QBCore crafting proficiency that levels with use to raise success rate, output quality and craft speed — XP, the success roll and rewards all server-authoritative.
Queued Offline Crafting Jobs
QBCore offline crafting where a started job progresses on a server wall-clock timer and completes even while the player is offline, with materials, the timer and the payout server-authoritative.
Crafting Quality Minigame
Generic-framework timing skill-check whose server-graded accuracy sets the crafted item's quality tier and metadata.
Crafted-Gear Rarity & Stat Affixes
Generic-framework loot-affix model on crafted output: server rolls a rarity tier plus randomized stat affixes stored in item metadata.
Recipe & Blueprint Marketplace
Generic-framework player-to-player marketplace to list, price and sell learned recipes/blueprints, with server-authoritative escrow on the sale.
Crafting Tech-Tree (Intermediate Components)
Generic-framework multi-tier crafting where recipes consume crafted intermediates (parts → sub-assembly → final), resolved server-authoritatively.
Player-Owned Pay-Per-Use Craft Stations
Generic-framework player-placed benches that charge other players a per-use fee, with server-authoritative fee collection and owner passive income.
Modular Weapon Assembly from Parts
Generic-framework weapon assembly where receiver/barrel/stock parts combine into a weapon whose stats the server computes and stores in metadata.
Weapon Attachment Crafting
Generic-framework crafting that turns materials into standalone attachment items (suppressor, optic, grip) and mounts them as native weapon components, all server-authoritative.
Ammunition Reloading Bench
Generic-framework reloading bench that converts casing, powder and primer into caliber-specific rounds with a server-authoritative, distance-gated batch payout.
Firearm Reliability — Jamming & Cleaning
QBCore firearm-wear system: shots accumulate server-side wear that raises jam probability, and a field-strip cleaning action consuming a kit restores reliability.
Equipment Durability & Repair Benches
Generic-framework item-durability system: tools drain a server-owned durability metadata bar with use and are restored by a repair kit or a distance-gated repair bench.
Item Enhancement & Tier Upgrading
QBCore/QBox risk-reward upgrade loop: spend an enhance stone to roll a tier-up on an item, with tier-scaled odds of success, downgrade, or destruction — all resolved server-side.
Salvage & Dismantle (Component Recovery)
Generic-framework reverse-crafting: dismantle an item to recover a server-rolled percentage of its source components from a blueprint table.
Explosives & Breaching-Charge Crafting
Generic-framework bench that crafts throwables and breaching charges from volatile materials, with a server-rolled mishandling detonation risk.
Smelting & Foundry Refining
Generic-framework foundry station that smelts raw ore into refined bars using fuel and a server-gated melt timer.
Cooking Station — Buff Meals
Generic-framework cooking station that combines ingredients into meals granting timed status buffs, with the recipe validated and the buff issued server-side.
Tailoring & Soft-Armor Crafting
Generic-framework tailoring bench that crafts clothing and soft-armor garments from cloth, leather and ballistic fiber, with armor value stored in server metadata.
Gadget & Electronics Crafting
Generic-framework bench that crafts tools and gadgets (lockpicks, hacking devices, radios) from electronic components, validated and granted server-side.
Ballistic Plate Carrier Crafting
Generic-framework system that crafts ballistic plates, slots them into a carrier as armor, and degrades the plate server-side until it breaks and must be replaced.
Indoor Grow Room System
Generic-framework indoor cultivation: pot-by-pot planting with water/light/soil-tier growth timers and server-authoritative per-plant harvest yield.
Outdoor Crop Fields & Greenhouse Farming
Generic-framework outdoor grow plots with weather and seasonal yield multipliers plus per-field crop rotation, all resolved server-side.
Hydroponics Automation Suite
Generic-framework hydroponic rigs with nutrient-dosing pumps, pH balancing and upgradeable auto-harvest modules, all state owned server-side.
Strain Genetics & Crossbreeding Lab
Generic-framework seed genetics with inheritable potency/yield/resistance traits, crossbred server-side to engineer custom strains.
Mushroom Cultivation System
Generic-framework fungi growing via substrate jars with colonization stages and multi-flush harvest cycles, all stage logic server-side.
Multi-Stage Chemical Cook Lab
Generic-framework reagent-mixing lab with sequenced cook stages, recipe discovery and skill-check-gated purity, all reagents and purity validated server-side.
Synthesis Pressure Mini-Game Lab
An ESX/QB real-time mini-game that balances live heat and pressure gauges at a lab prop and only pays out a batch when the player keeps the reaction stable — payout decided server-side.
Brick Press & Cutting Agents Bench
A hydraulic brick-press bench where adding cutting agents trades product purity for street volume — the purity/quantity math runs server-authoritatively against the player's inventory.
Counterfeit Pill Press
A QBCore/QBox pharmaceutical press that stamps counterfeit tablets with a per-batch mold/stamp brand carried as item metadata — batch identity and yield resolved server-side.
Drying & Curing Racks
Time-gated drying/curing racks that upgrade harvested product quality the longer it cures — the cure clock and the quality tier are both held and enforced server-side.
Solvent Extraction & Concentrates Lab
A QBCore/QBox concentrate lab that turns raw plant into oils/wax/shatter through a solvent run with a purge timer and yield loss — purge state and final yield are server-authoritative.
Packaging & Bagging Station
An ESX/QB packaging bench that converts bulk kilos into street baggies or jars at selectable weight tiers with branded labels — the tier math and conversion run server-authoritatively.
Purity & Quality-Tier Engine
ESX/QB/QBox cross-substance 0-100% purity meta-system where server-owned purity drives sale price, effect strength and addiction risk across every substance.
Field Drug-Testing Kits
ESX/QB/QBox consumable reagent kits that reveal a held sample's substance type and purity percentage in-hand, server-truthed with a small reagent margin.
Addiction, Tolerance & Withdrawal System
ESX/QB/QBox per-player addiction meter with server-owned rising tolerance, withdrawal debuffs and craving-driven needs that decay over real time.
Substance Effects & Screen-FX Engine
ESX/QB/QBox per-drug consumption-effects engine: screen distortion, audio, movement buffs/debuffs and a server-timed high gated against stacking.
Overdose & EMS Response System
ESX/QB/QBox overdose events from stacked effects that ragdoll and down a player, alert EMS, and gate revive behind a server-checked medic job.
Dynamic Dealing Zones with Supply & Demand
ESX/QB/QBox heat-mapped street dealing zones with NPC buyers whose price floats on server-owned local supply, demand and bust risk.
AI Reseller Network
QB/QBox network that recruits AI street-dealer NPCs, lets the owner assign product stock to each, and pays a server-ticked passive cut as the dealers sell over time.
Courier Delivery Run System
ESX/QB/QBox delivery loop that GPS-routes a courier to a random drop zone on a countdown, pays a base fee plus a speed bonus on arrival, and fails the run when the timer expires.
Underground Black-Market Vendor
ESX/QB/QBox hidden vendor that rotates location on a timer, fluctuates buy prices with volatility, and gates raw-material purchases behind scarce, randomized stock.
Narcotics Supply-Chain Logistics
ESX/QB/QBox multi-tier chain that sources precursors, transports them to a lab to refine, and resupplies distribution hubs whose stock depletes on a clock — paying out on hub delivery.
Border Smuggling & Sniffer Checkpoints
ESX/QB/QBox smuggling system that stashes contraband in a vehicle hidden compartment, then rolls a server-side detection chance at a checkpoint scaled by load — paying out on a clean crossing or seizing on a sniffer hit.
Drug-Money Laundering Fronts
QB/QBox laundering system that converts marked dirty cash into clean bank funds through front businesses with tiered clean-rates, per-front cooldowns, and an audit-seizure risk roll.
Cartel Territory & Turf War
Framework-agnostic gang turf system where gangs capture drug zones, push server-tracked influence, and earn passive turf income from held blocks.
Lab Raid & Police Bust System
Framework-agnostic police lab-raid event with breach alarms, server-gated evidence collection, destructible setups, and warrant/BOLO hooks.
Thermal Grow-House Detection
QBCore/QBox police thermal-scan mechanic where over-powered grow houses emit server-tracked heat signatures only visible above a power threshold.
Stash Houses & Robbable Storage
Framework-agnostic player-owned stash storage with capacity tiers, server-tracked decay, and a forced-entry robbery flow that transfers loot to the raider.
Dealer Reputation & Skill Tree
ESX/QBCore dealer progression where server-tracked XP grants skill points to unlock branching nodes for discounts, higher yields, and better prices.
Drug Empire Management Dashboard
QBCore/QBox tablet NUI command center where gangs hire employees, cool lab heat, and watch stock/profit analytics driven by a server-authoritative empire model.
Bank / ATM — Deposit, Withdraw & Balance
ESX ATM that lets players check balance, deposit cash into bank and withdraw, with all money math validated server-side.
Paycheck — Timed Payout by Job Grade
ESX timed paycheck that pays every online player a salary based on their job and grade on a fixed server interval.
Tax System — Payday Cut to a Society Fund
ESX income tax that takes a percentage of each payday salary and routes the collected tax into a government society account.
Shop / Store — Buy Items with Cash or Bank
QBCore marker store where players open a menu near coords and buy catalog items paying from cash or bank, validated server-side.
Money Wash — Launder Dirty Cash Over Time
QBCore launderer that converts black_money into clean cash gradually on a server timer, taking a percentage fee per batch.
Bills / Utilities — Recurring Charges
ESX recurring utility bills that charge each player's bank on a timer and accrue debt when they cannot pay.
Salary Tiers Per Job Grade
QBCore salary-tier table with a GetSalary export, a player-facing lookup callback, and an admin command to patch grade salaries live.
Black Market — Rotating Illegal Stock
QBCore black market whose illegal stock rotates on a timer from a larger pool, with server-validated purchases and limited quantities.
Cash vs Bank Transfer — /pay a Player
ESX /pay and /paybank commands that transfer money to a nearby player, with server-side distance, target and funds validation.
Society Fund — Job Account In / Out
ESX society fund where boss-grade members deposit, withdraw and view a shared job account, gated by job and grade server-side.
Crypto Wallet — Volatile Buy/Sell Trading
QBCore crypto wallet whose coin price random-walks live while the server settles buys/sells and tracks holdings plus realized/unrealized P/L.
Crypto Mining Rig — Passive Yield + Power Cost
QBCore placeable GPU rigs that accrue crypto on a server timer while building heat and risking burnout, with collection gated to the owner.
Stock Market — Brokerage Portfolio & Dividends
QBCore equities brokerage where multiple tickers drift each cycle and the server pays periodic dividends on per-player share books.
Bank Loan — Installments with Interest
QBCore loan system that disburses principal then auto-collects scheduled installments with flat interest on a server timer, flagging defaults.
Credit Score — Server-Wide Rating Gate
QBCore per-player credit score that moves with repayments and defaults and exposes a server export to gate loan, rent and financing eligibility.
Tax Return — Filing, Deductions & Audits
QBCore tax-filing system where players declare deductions against server-tracked income and a randomized audit recomputes liability and levies penalties.
Dynamic Economy — Supply & Demand Pricing
QBCore server-wide pricing engine that floats shop buy/sell prices on recent trade volume, with baseline drift to fight inflation.
Pawn Shop — Dynamic Valuation & Haggle
QBCore pawn shop that quotes a fluctuating value per item, resolves a server-side haggle roll, and issues redeemable pawn tickets to reclaim sold loot.
Vehicle Insurance — Premiums & Claims
QBCore vehicle insurance with tiered policies, a server timer that bills recurring premiums, and a claims event that pays out a percentage on a lost car.
Estate & Inheritance — Beneficiary Payout
QBCore estate system that transfers a player's cash to a registered beneficiary on death or long inactivity, or escheats it to the treasury.
Invoices — Society Billing Terminal
QBCore society billing where employees issue invoices a target pays later from bank, routing a configurable cut to the job account and the rest to the worker.
Counterfeit Cash — Print & Detection Risk
QBCore counterfeiting that consumes materials to print fake bills over a server timer, with a detection roll on spend that can flag and fine the player.
Dirty vs Clean Money — Dual Wallet
ESX dual-wallet that keeps a separate dirty (black_money) balance legit shops refuse, forcing players through a fee-taking conversion sink before it spends as clean cash.
Business Payroll — Clock-In Wage Disbursement
QBCore/QBox payroll that auto-pays clocked-in employees from a business account on a server timer, keeping a wage ledger and stopping when the account runs dry.
Savings Account — Compounding Interest Vault
QBCore savings vault separate from checking that compounds interest each server cycle and gates withdrawals behind a cooldown, all computed server-side.
Government Stipend — Unemployment Welfare
ESX welfare engine that pays jobless players a periodic stipend from a finite government treasury, gated by eligibility and a per-citizen payout cap.
Currency Exchange — Cash/Crypto/FX Bureau
QBCore exchange bureau that swaps cash into crypto or a foreign currency at a server-side drifting mid-rate plus a spread fee, with a teller animation.
Toll Booth — Auto-Charge Road Tax
ESX toll checkpoint that auto-charges vehicles a fee on a cooldown and routes the revenue into a government society fund, all charged server-side.
Vending Machines — Restock & Collect Revenue
QBCore/QBox target-based vending machines that players stock with product items and periodically empty to collect server-accrued passive sales revenue.
Payment Terminal — Merchant Card Reader
ESX/QBCore/QBox merchant card-reader that charges a nearby customer a typed amount on tap-confirm, bank-to-bank, with an optional society cut.
Gang Creation & Registration
QBCore gang-founding command that registers a name, tag and blip color and sets the founder as boss in a server-authoritative identity record.
Member Roster & Invite Management
ESX gang roster with invite/kick commands and a NUI panel listing members with live online status, all membership changes server-authoritative.
Rank Hierarchy & Permissions
QBCore tiered gang ranks (boss/underboss/soldier) that gate stash, treasury and promotion actions through a server-authoritative permission matrix.
Gang Reputation & XP Levels
ESX gang reputation system where activities award server-validated XP that levels the gang and unlocks tiered perks, with a level-up anim and NUI sync.
Server-Wide Gang Power Ranking
ESX live leaderboard ranking every gang server-wide by a server-computed weighted score of turf, reputation and live member count.
Turf Zone Capture (Hold-to-Claim)
ESX hold-to-claim turf capture where a gang stands in a zone past a contested server-timed countdown to flip its ownership, with a plant anim and NUI progress.
Live Turf Influence Map
A FiveM NUI overlay that renders live zone borders and per-gang ownership percentages, fed by a server-authoritative ownership table.
Graffiti Tag Turf Claiming
A FiveM spray-tag claim mechanic — play a spray animation to mark a zone, with server-authoritative tag ownership that rivals can contest by painting over.
Turf Fortification Upgrades
A FiveM treasury-sink upgrade system — spend gang funds to fortify an owned zone, raising the time rivals need to capture it, validated entirely server-side.
Turf Passive Income Ticks
A FiveM recurring-payout system — owned turf credits the gang treasury each cycle via a server-validated tick, the core hook that makes holding territory pay.
Turf-Controlled Drug Supply Node
A FiveM turf-to-economy link — holding a zone accrues a passive drug-supply tick and grants an in-zone sell-price bonus, all validated server-side.
Contested-Zone NPC Defenders
A FiveM PvE capture gate — starting a rival-zone capture spawns defending NPC peds that attackers must clear before the server flips ownership.
Turf Decay & Activity Requirement
ESX turf system where neglected zones lose integrity on a server timer and revert to neutral, with a maintain action that refreshes the claim.
Turf War Declaration & War State
ESX turf-war declaration that opens a timed war window against a rival's zone with a server-owned two-gang war-state machine.
Gang War Kill Scoreboard
ESX war scoreboard that tallies kills between two gangs server-side and awards the contested turf to the first to reach N kills.
Drive-By Combat Turf Bonus
ESX passenger drive-by handler that awards bonus war points only when the kill happens inside contested turf, validated server-side.
Scheduled Capture-Point War Event
ESX king-of-the-hill event on a server schedule where gangs fight to hold one map point, and the top holder wins a server-paid reward pot.
Rival Bounty / Hit Contract
ESX bounty system that escrows a placer's money against a named rival and pays the escrow to whoever lands the server-confirmed kill.
War Respawn at Hideout
ESX war-respawn override that revives downed members at their owned hideout instead of the hospital while a gang war is active, with the respawn point decided server-side.
Gang Hideout HQ (Instanced)
ESX purchasable instanced HQ with gang-only door access, a routing-bucket interior and a member spawn point, all gated and teleported server-side.
Hideout Raid & Door Breach
ESX hideout raid where rivals breach a defended HQ door via a timed thermite minigame; on success the server alerts the owner gang and opens the stash.
Rank-Gated Shared Armory
ESX + ox_inventory shared gang weapon/item stash whose access is gated by the member's rank grade, validated server-side before the stash opens.
Gang Shared Garage & Liveries
ESX shared gang garage that stores and retrieves gang-liveried vehicles for any member, with the fleet state and double-spawn guard owned server-side.
Gang Crafting Bench
ESX hideout-bound crafting bench, gated to the gang, that converts treasury-bought materials into weapons/ammo with the balance, recipes and rank gate owned server-side.
Gang Treasury with Withdrawal Caps
ESX shared gang treasury with rank-based withdrawal limits and a server-side audit ledger of every deposit and withdrawal.
Recurring Member Dues
ESX timer that automatically collects recurring membership dues from each online member into the gang fund on a server interval.
Business Protection Racket
ESX extortion system where a gang claims player-owned businesses in its turf and the server bills the owner recurring protection payments on a timer.
Gang Alliances & War Treaties
ESX diplomacy layer where gang leaders form symmetric non-aggression pacts and a betrayal action ends them, with the alliance graph owned by the server.
Contested Supply Drop Event
ESX timed supply-drop event where a loot crate spawns at a random map location and rival gangs fight to claim it, with the spawn, claim distance, and reward all server-authoritative.
Gang-Only Radio Frequency
ESX comms utility that auto-joins each member to a private gang voice/radio channel scoped by gang membership, with the channel mapping resolved server-side.
Bank Vault Heist — Multi-Stage Drill & Loot
ESX bank vault heist with three sequential drill stages and a server-validated loot payout.
Jewelry Store Smash & Grab — Cops Alert
QBCore smash-and-grab on jewelry display cases that fires a silent alarm blipping all on-duty police.
Convenience Store Robbery — Register & Escape
QBCore store hold-up that drains a register over a timer with a server-owned payout and per-register cooldown.
House Burglary — Lockpick & Steal Valuables
ESX house burglary requiring a lockpick item to open the door, then looting random valuables from spawn points.
ATM Crack — Thermite Burn & Cash Drop
ESX ATM crack: plant thermite on a nearby ATM prop, run a burn particle, then collect a server-paid cash drop.
Armored Truck — Stop, Breach & Grab Bags
QBCore armored truck heist: spawn a locked stockade, breach the rear doors with a charge, then grab money bags.
Hacking Minigame Gate — Unlock Before Loot
QBCore NUI hacking minigame that must be server-graded before the vault loot unlocks, with a lockout on failure.
Hostage Mechanic — Hold & Demands Timer
ESX hostage mechanic: spawn and hold a hostage ped while a server-owned demands timer counts down to a payout or escalation.
Getaway — Blip Cops & Lose-Wanted Zone
QBCore post-heist getaway that blips every on-duty cop and clears the wanted level inside a hide zone.
Fleeca-Style Quick Heist — Two-Player Roles
ESX Fleeca-style heist for two players: a hacker and a driller whose roles the server enforces before splitting the payout.
Casino Cage Heist — Multi-Stage Floor Infiltration
ESX/QB multi-stage cage heist that clears floor security, breaches the cage, and bags chips with a server-authoritative stage gate and payout.
Moving Train Robbery — Board & Crack Cars in Transit
ESX/QB heist that boards a moving freight train and cracks each car's safe in transit with a server-authoritative per-car loot gate.
Gallery Laser-Grid Heist — Artifact Lift
ESX/QB stealth heist where the player weaves a laser-tripwire grid to lift artifacts, with a server-authoritative alarm and payout.
Pressure-Plate Swap — Weight-Matched Relic Grab
ESX/QB heist that swaps a guarded relic for a weight-matched decoy, with a server-authoritative weight check and payout.
Safe Dial Cracking — Listen-for-Clicks Minigame
ESX/QB safe-crack minigame where the player rotates a dial and listens for tumbler clicks, with a server-authoritative combo and payout.
CCTV Hijack — Camera Vision-Cones & Feed Loop
ESX/QB utility that loops the CCTV feed from the security room to blind camera vision-cones, with a server-authoritative loop state and detection.
Keycard Cloning — Pickpocket-to-Access
ESX/QBCore pickpocket-to-keycard layer: lift a swipe off a staff NPC, server rolls a clone chance, then a cloned-keycard item gates a restricted door.
Biometric Bypass — Fingerprint & Retina Spoof
QBCore/QBox two-stage biometric bypass: spoof a fingerprint then a retina scan, each gated by a server-checked spoof item, before the vault door opens server-side.
Stealth Takedowns — Guard Patrols, Vision Cones & Body Drag
ESX/QBCore/QBox stealth layer: patrolling guard peds with dot-product vision cones, a knockout takedown, body drag, and a server-authoritative shared alarm.
Recon Drone — Scout & Remotely Disable Security
QBCore/QBox recon drone: a scripted fly-cam to scout and tag guards, then a server-gated, item-checked remote disable of cameras and alarms.
Substation Blackout — Timed Zone Power Cut
ESX/QBCore/QBox blackout enabler: hack a substation (item-gated, server-timed) to trigger a synced zone-wide power cut that blinds nearby security for the window.
Gold Bullion Haul — Encumbrance & Forklift Trips
ESX/QBCore/QBox heavy-loot haul: gold bars slow the carrier via move-rate override, capping a per-trip count, with a server-validated per-trip payout across multiple getaway runs.
Server-Room Data Exfil — Hold-the-Download
QBCore data heist where a player plugs a USB into a rack and must hold position while a server-timed download bar fills before payout.
Yacht Safe Heist — Board & Water Escape
ESX yacht heist where a player cracks an onboard safe and must reach a water-escape marker before a server-validated payout.
Alarm Defuse — Color-Coded Wire Cut
ESX alarm-defuse component where the player cuts a color-coded wire and the server owns the correct wire and the success/dispatch outcome.
Knockout Gas — Sealed-Room Guard Clear
ESX non-lethal entry where the player plants a gas canister to ragdoll guard NPCs in a sealed room and the server validates the clear before payout.
Diversion Decoy — Pull Police With a Fake Call
ESX misdirection tool where a fake emergency call alerts on-duty police to a decoy location and the server owns the cooldown and the timed heist window.
Heist Prep Board — Buy Intel, Gear & Getaway
ESX planning-table meta-layer where crews buy prep (intel, charges, disguises, getaway) with server-owned prices and a per-player prep state that buffs the heist.
Rooftop Extraction — Rappel & Helicopter Pickup
QBCore heli-extraction finale: rappel to a rooftop, spawn an extraction helicopter, and claim a time-bonused server payout before an escape timer expires.
ATM Jackpotting — USB Malware Cash Spit
ESX software-exploit ATM robbery: insert a USB malware item into an ATM prop, run an upload, then the machine spits server-paid cash in timed bursts — no explosives.
Instanced Apartment Enter/Exit
Walk to a door, press E, and get teleported into a private routing-bucket interior that no other player can see.
Buyable Property + Ownership
Stand on a for-sale marker, press E to buy, and the server checks money, takes payment, and writes ownership to the database.
Door Lock with Owner Key + Lockpick
Owners toggle a door lock with their key; non-owners can attempt a lockpick that may fail and break the tool.
Weekly Rent + Automatic Eviction
A server scheduler charges weekly rent from the tenant's bank, counts missed cycles, and evicts after the grace period runs out.
Furniture Placement + Save
Drag a semi-transparent ghost prop in front of you, confirm to place it, and the server persists it so it respawns next visit.
Share a House Key with a Friend
Owners run /givekey to grant a friend access to their property and /revokekey to take it back, all validated server-side.
Per-House Storage Stash
Open a personal storage stash at a marker inside the house, backed by ox_inventory so its contents persist per owner.
Temporary Hotel Room Rental
Pay at the hotel reception to get a private, time-limited instanced room that auto-checks-out when the timer expires.
Real-Estate Listing UI + Preview Teleport
An NUI panel lists every unowned property; clicking View flies the player to a preview point and closing returns them to where they started.
House Garage: Store + Retrieve Cars
A garage marker at the house stores the car you're driving and lets you pull it back out later by plate, with state tracked server-side.
Property Mortgage & Foreclosure
ESX exports-based deed-collateral mortgage: amortized monthly installments billed server-side, three missed payments trigger foreclosure and eviction.
Property Auction House
QBCore exports-based live timed-bidding auction for foreclosed/seized/listed properties, with server-held escrow and anti-snipe clock extension.
Home Burglary & Offline Raid
QBCore exports-based offline home break-in: lockpick anim, alarm roll, and a server-authoritative loot table gated by a per-house cooldown.
Home Alarm & CCTV Security
ESX exports-based home security: owner-armed motion/door alarm and CCTV with a panic button that routes a server-validated dispatch to on-duty police.
Fractional Co-Ownership Shares
QBCore exports-based shared-equity property: a server-held cap table where multiple owners buy percentage stakes and rent income pays out as proportional dividends.
Apartment Building / Landlord Units
ESX exports-based multi-unit building: a server-held unit roster where tenants rent individual units and the owner collects aggregated passive rent income.
Interior Upgrade Tiers
QBCore/QBox tier-upgrade flow that charges the owner from bank and persists a higher property tier unlocking more storage and furniture slots.
Roommate Rent-Split
ESX/QBCore/QBox shared-lease module where roommates contribute to a server-tracked kitty and rent auto-debits from it on a timed cycle.
Home & Contents Insurance Claims
ESX/QBCore policy desk that sells a home-and-contents premium, then pays a server-verified claim minus the deductible after a burglary or fire.
Squatting & Abandoned-Property Claim
QBCore/QBox adverse-possession mechanic: occupy an unowned property and claim legal title server-side after a timed window of undisputed occupancy.
Self-Storage Unit Rental
ESX/QBCore/QBox off-property storage facility renting monthly lockup units, with server-billed rent, access gating, and an ox_inventory stash.
Installable Wall Safe & Cracking
QBCore/QBox owner-installed tiered wall safe as a secure home stash, with a server-rolled drill/crack minigame for intruders.
Apartment Intercom Buzz-In
ESX intercom where a visitor buzzes a unit and the server relays a grant/deny decision from the owner to flip the lobby door.
Real-Estate Brokerage Commission
ESX broker role that lists and shows client properties and earns a server-validated percentage commission on each closed sale.
Rent-to-Own Lease
ESX lease where each rent installment accrues equity server-side and auto-converts to outright ownership once fully paid off.
Property Flipping & Renovation Resale
QBCore flip loop: buy distressed cheap, fund a server-tracked renovation that raises the appraisal, then resell at a markup.
Interior Surface Customization
QBCore interior reskin: wallpaper, flooring, and lighting presets saved per property server-side and re-applied on load.
Short-Term Rental Listings
ESX short-stay rentals: owners list a property, guests book per-night with server-side dynamic pricing and a scheduled auto-checkout.
Moving & Relocation Service
ESX/QBCore/QBox export-driven relocation job that server-authoritatively transfers a property's stored stash items and saved furniture layout from an old property to a new one.
Construction Permit & Zoning
QBCore/QBox export-driven civic permitting flow where a player applies for a zoning permit to place a new property/MLO shell, an authorized inspector approves it on-site, and the server-authoritatively flips the permit to granted before the build can drop.
Basic ESX Job System
Register a custom ESX job with graded ranks, salaries, and clock-in/out events — the smallest complete job resource you can ship.
Police Job — Cuff, Arrest & Jail Timer
ESX police job that cuffs a nearby player, sends them to jail, and runs a server-authoritative release timer.
EMS / Ambulance — Revive & Death State
ESX ambulance job that detects a downed player, lets a medic revive the nearest patient, and pays the medic.
Mechanic Job — Repair & Part Install
QBCore mechanic job that repairs the vehicle in front of you and installs paid performance parts via the server.
Taxi Job — Fare Meter & Dropoff
ESX taxi job with a distance-based fare meter that accumulates while active and pays out on dropoff.
Trucker / Delivery — Cargo Runs & Payout
ESX trucker job that spawns a hauler, routes you to a random dropoff blip, and pays out on delivery.
Miner — Gather Node & Sell Ore
ESX miner job: mine ore at a node with a timed animation, bank it as an item, then sell the haul at a smelter.
Fisherman — Catch Loop & Market Sell
ESX fisherman job: cast near water for a weighted random catch, then sell the haul at the fish market.
Garbage Collector — Route Bins & Pay
ESX garbage job: a sequential route of bin pickups with marked blips, paid out per bin on return to the depot.
Drug Dealer — Buy/Sell Zones & Risk
ESX drug dealer loop: buy product in a supply zone, sell in a sell zone with a server-rolled price and bust risk.
Hunting Job — Track, Skin & Pelt Trading
ESX hunting job that spawns tracked AI game with blips, lets the player shoot and skin carcasses into quality-graded pelts, then sells them to a server-authoritative trader.
Lumberjack Job — Logging & Sawmill Processing
ESX lumberjack job with a multi-stage chain — timed chop fells logs, a sawmill mills logs into planks, and a vendor buys them, all with server-authoritative item math.
Farming Job — Crop Cultivation & Market Sales
ESX farming job with a server-tracked growth timer — plant and tend a plot to advance stages, harvest when ripe, and sell crops at market with server-authoritative payouts.
Firefighter Job — Fire Suppression & Rescue
QBCore firefighter job: hook a hydrant to pressurize the hose, suppress server-seeded dynamic fires node by node, and drag trapped NPCs to safety for server-validated pay.
Bus Driver Job — Scheduled Routes & Timetable
ESX bus driver job that routes the player through ordered marked stops on a timetable, boards an NPC at each stop, and pays server-validated per-stop fares plus a route bonus.
Repo Agent Job — Winch, Flatbed & Impound
ESX repo agent job: accept a server-issued repossession order on a flagged vehicle, winch it onto a flatbed, haul it to the impound yard, and collect server-validated per-repo pay.
Postal Worker Job — Sorting & Mailbox Delivery
ESX/QB postal job: sort parcels at a depot, then run a multi-stop route depositing mail into individual house mailboxes for a clamped per-stop payout.
Electrician Job — Grid Outage Repair & Power Restore
QBCore/QBox electrician job: respond to junction-box outages with a wiring minigame that restores a server-owned zone power state and pays on success.
Lawyer & Court Job — Bail, Defense & Sentencing
QBCore/QBox lawyer job: accept jailed-client cases and reduce sentences or post bail through a courtroom interface tied to the client's filed charges, all resolved server-side.
Bartender Job — Drink Mixing, Service & Tabs
ESX/QB bartender job: take drink orders, mix and pour at a bar station, serve patrons, and run tabs with clamped tips paid out server-side.
Chop Shop — Stolen Vehicle Dismantling
QBCore/QBox chop shop: bring a stolen vehicle to a hidden garage and dismantle it via a timed teardown into sellable parts fenced for cash, with a server-side cooldown.
Arms Dealer Job — Weapon Crafting & Dead-Drops
QBCore/QBox arms dealer job: source components and assemble illegal firearms at a hidden workbench, then sell to players via a server-validated dead-drop cash handoff.
Counterfeiting Job — Bill Printing Press
QBCore counterfeiting job: consume paper and ink, run a server-scored press minigame, and mint forged bills whose print quality sets later detection risk.
Smuggler Job — Contraband Running
QBCore smuggler job: carry server-tracked contraband across the map past police checkpoints, where a server-rolled search either seizes the cargo or waves it through.
Cannabis Grow-Op — Indoor Cultivation & Curing
QBCore indoor grow-op: server-ticked plants whose potency is driven by balancing light, water and heat, then a harvest-and-cure step that converts yield to sellable product.
Drug Lab — Precursor Cook & Packaging
QBCore drug lab: gather precursors, run a server-staged multi-step cook with per-stage timing, then package graded product for distribution — all state server-authoritative.
Dockworker Job — Container Crane Logistics
ESX dockworker job: operate a crane to move shipping containers between ship, yard and truck, with the server validating each placement and paying per completed move.
Private Security Job — Patrols & Alarm Response
QBCore private-security job: hit server-verified patrol points on a route and respond to server-triggered intrusion alarms at secured premises, paid per cleared task.
Cargo Pilot Job — Air Freight Charters
ESX air-freight job that loads cargo with an anim, spawns a freight plane, routes you to a destination airfield, and pays out server-side on landing.
Bounty Hunter Job — Track & Capture
QBCore freelance bounty job that pulls a contract on a wanted player, drops a last-known clue blip, and pays a server-tracked reward on an in-range capture.
Dyno Power-Curve Bench
A standalone rolling-road dyno that samples live HP/torque during a held-throttle run and persists the peak power curve per vehicle build server-side.
Staged Performance Upgrade Tiers
Stage 1/2/3 engine/brake/trans/suspension purchases that charge server-side, write handling deltas, and persist the owned stage table across relogs.
ECU Live Remap Tuner
An in-car ECU remap UI with fuel-map/boost/rev-limit/launch-control sliders that save to named tune profiles persisted and validated server-side.
Engine Swap Bay
An engine swap bay that swaps the powerplant (I4/V8/EV) altering sound/power/weight, consuming engine-block inventory items and persisting the swap server-side.
Gearbox & Final-Drive Tuning
Editable gear ratios, final drive and clutch type that trade acceleration against top speed, validated and persisted per vehicle server-side.
Suspension & Stance Editor
An adjustable ride-height, camber, track-width and wheel-offset editor affecting both look and grip, with every value clamped and persisted per car server-side.
Big-Brake Kit & Brake-Fade
A QBCore brake-upgrade script with a server-paid install, an adjustable brake-bias slider, and a heat model that fades braking under sustained hard use.
Nitrous (NOS) System
An ESX/QBCore/QBox NOS system: an installable bottle with a purge anim, a timed depleting boost, and a server-charged paid shop refill.
Aero & Weight Tuning
A QBCore aero/weight tuning script where spoiler, diffuser, and weight-reduction parts trade downforce and grip against top speed, install priced server-side.
Parts Inventory & Supplier Ordering
A QBCore + ox_inventory shop-stock system with supplier crate orders, lead-time delivery, restock, and low-stock alerts — all stock and money server-owned.
Scrapyard Vehicle Chop
An ESX/QBCore/QBox + ox_inventory chop-shop: strip a vehicle into parts, delete the shell, and pay out salvage — parts and payout granted server-side.
Salvaged-Parts Crafting Bench
A QBCore + ox_inventory crafting bench that turns raw scrap into refurbished usable parts at a skill-gated workbench, with all ingredient checks server-side.
Oil & Fluids Maintenance
A server-authoritative oil/coolant/brake-fluid service loop (modeled on ox_fuel) that drains with driving, throttles engine power when overdue, and warns the driver.
Engine Overheating & Cooling
A server-authoritative coolant-temp model that raises heat with driving load, throttles power and degrades the engine on overheat, then clears on cooling or a radiator repair.
Two-Post Hydraulic Lift
A server-gated two-post lift that raises a vehicle for underbody access with a synced prop, operator animation and a framed camera, enforcing one occupant at a time.
Welding Repair Minigame
A skill-based ox_lib heat/timing welding minigame that gates frame and chassis repairs, with the restored body health committed server-side.
OBD Diagnostic Scanner
A plug-in OBD scanner that snapshots subsystem health, then maps damage to fault codes and the exact component to repair — with the code-mapping owned by the server.
Mobile Roadside Repair Kit
A deployable toolbox prop bound to ox_target that lets a mechanic perform field repairs away from any shop, with the remaining kit charges tracked server-side.
Tire & Wheel Service
A QBox/QBCore tire bay: rim catalog, tire compounds with puncture wear, a tire-change minigame, and a server-graded alignment that nudges handling.
Body Panel & Dent Repair
A QBox/QBCore body shop that repairs deformation panel-by-panel, treating bumper, hood, and door as separate replaceable parts gated by server-owned inventory and cash.
Spray-Booth Paint Mixer
An ESX/QBCore/QBox spray booth: an HSL custom-color mixer with matte/metallic/pearl/chrome finishes, paint cans as server-owned inventory, and a server-charged spray round-trip.
Window Tint Installer
An ESX/QBCore/QBox tint shop that tracks per-window tint levels server-side, applies the darkest as the visual tint, and raises a legality flag LEO can ticket with a /checktint command.
Neon Underglow & Light Kit
An ESX/QBCore/QBox light shop: RGB underglow, xenon headlight color, and interior LEDs with saved presets and animated patterns (solid/pulse/rainbow), gated by a server charge.
Vehicle Wash & Detailing
An ESX/QBCore/QBox wash bay that gradually removes the dirt overlay and (on the detail tier) restores paint shine for a server-charged fee, with a proximity prompt at the bay.
Vinyl Wrap & Decal Studio
QBCore multi-layer decal compositor — position/scale/rotation/color per layer with named wrap slots, the full wrap saved and applied server-authoritatively.
Flatbed Tilt-Bed Tow
ESX flatbed tow — winch-and-tilt loading physics that haul one vehicle onto a tilting bed, with the loaded-vehicle state owned server-side.
Impound & Repo Contracts
ESX repossession contracts — accept a marked-vehicle repo job, deliver it to the impound lot, and release it back to its owner for a server-charged fee.
Off-Road Winch Recovery
QBCore winch recovery — rope-and-winch physics to flip and unstick a stranded vehicle in rough terrain, with the recovered state owned server-side.
Tow Dispatch & Invoicing
ESX tow dispatch — NPC and player tow requests feed a server job queue with GPS routing, and completed jobs bill the customer a server-charged invoice.
Mechanic Shop Ownership & Management
ESX shop ownership — buy a garage, hire/fire staff, set labor rates, and bill customers into a society bank the owner withdraws from, all server-authoritative.
Bodypart Wound Model — Limb Damage, Aim & Movement Debuffs
ESX/QB per-limb wound model that tracks head/torso/arm/leg damage server-side and applies movement, aim-sway and screen debuffs until each limb is individually treated.
Bleeding & Tourniquet — Hemorrhage Blood-Loss System
ESX/QB hemorrhage layer that drains a server-owned blood level over time from open wounds until a bandage or a limb-correct tourniquet stops it before the player collapses.
Bone Fracture — Casts, Splints, Crutches & Mobility Loss
ESX/QB fracture system that forces a cast/splint, swaps the player to an injured limp clipset and blocks sprint until a server-owned heal timer clears the bone.
Burn Injury — Degree Grading & Burn-Ward Treatment
QB/QBox burn system that grades burns 1st-3rd degree and gates an ordered debridement then burn-gel treatment that can only happen at a dedicated burn ward.
Internal Organ Trauma — Internal Bleeding & Surgical Repair
QBCore hidden internal-bleed/organ-damage state that no medkit can clear — only a job-gated operating-table surgery, owned entirely server-side, resolves it.
Bleed-Out Last Stand — Downed State & Death Timer
ESX/QB downed last-stand with crawl, call-for-help, an accept-death countdown and a server-owned bleed timer that respawns the player with residual injury when it expires.
CPR & Defibrillator — ROSC Revive Minigame
Rhythm-based chest-compression plus charge-and-shock defibrillator minigame that restores a pulse (ROSC) on a downed player, with all revive authority on the server.
Blood Typing & Transfusion — Compatibility & Reactions
Eight ABO/Rh blood types with a server-side crossmatch table and a transfusion-reaction penalty when a mismatched bag is given to a patient.
Coroner & Morgue — Body Bags, Autopsy & Cause of Death
Body-bag, morgue cold-storage and autopsy flow that records a corpse's cause of death server-side and reveals it only when a coroner runs the autopsy.
Hospital Admission — Bed & Ward Management
Assign admitted patients to numbered hospital beds/wards with server-owned live occupancy and a discharge step that frees the bed.
Surgeon Operating Table — Multi-Stage Surgery Minigame
Multi-stage surgery minigame (incision, clamp, extract, suture) performed at an operating table, with the server validating the ordered sequence before applying the heal.
Diagnostic Imaging — X-Ray / CT Hidden-Injury Reveal
X-ray/CT scanner that reveals otherwise-invisible fractures, embedded bullets or internal injuries on a viewer screen, with the injury record held authoritatively on the server.
Vital-Signs Monitor — Live ECG / BP / SpO2 Patient Screen
ESX/QB clinical monitor that draws a live ECG/BP/SpO2 screen per patient while the server owns and drifts the authoritative vitals.
Electronic Health Records — Patient History Database
ESX/QB persistent per-citizen medical record (allergies, history, blood type) queried at a hospital terminal with the database owned server-side.
Mass-Casualty Triage — Color-Tag Priority Sorting
ESX/QB START-style triage that lets a medic tag patients green/yellow/red/black with the authoritative priority and scene ordering owned server-side.
EMS Computer-Aided Dispatch — Call Queue & Unit Assignment
ESX/QB EMS dispatch console with a priority call queue, map blips and unit assignment — the queue, ids and assignments all owned server-side.
Air Ambulance — Helicopter Medevac & Winch Loading
QB/QBox helicopter medevac with a server-validated hover-winch stretcher pickup and an authorized helipad dropoff that credits the delivery.
Stretcher & Gurney — Patient Carry & Ambulance Loading
ESX/QB deployable wheeled stretcher with a push anim and patient lie-on pose, where the server owns occupancy and validates the load distance.
First-Aid Kit — Tiered Medical-Item Crafting & Use
ESX crafting + consumable layer where a server-owned recipe table turns raw items into tiered medical kits (bandage → suture kit → medkit), each with its own server-validated heal amount and use-time.
Pharmacy — Prescription Dispensing Counter
ESX/QB pharmacy counter where a doctor issues a server-owned prescription record and a pharmacist later fills it into a dispensed medication item for a fee, with the fee paid into the pharmacy society.
Medication & Dosage — Drug Effects & Overdose Risk
QB/QBox dose-tracking layer where a server-owned active-dose value per substance gives diminishing returns on each hit and flips to overdose damage once a per-substance threshold is crossed.
Addiction & Withdrawal — Substance Dependency Model
ESX/QB dependency model where a server-owned per-substance addiction meter builds tolerance on each use and, once a fix lapses, inflicts staged withdrawal debuffs until another fix or a completed rehab program clears it.
Toxicology — Poisoning & Antidote System
QB/QBox poison layer where a server-owned toxin state (ingested, snakebite, gas) ticks damage on a timer and is cancelled only when the player uses the matching antidote item for that toxin type.
Contagion — Disease Spread, Epidemic & Quarantine
QB/QBox contagion system where a server-owned infection registry spreads a disease by proximity, advances staged symptoms over time, and lets an admin declare a quarantine zone as a server-wide epidemic event.
Mental Health — Sanity / Stress Meter & Therapy
ESX/QB sanity-meter that drains on trauma events, applies wobble/blur/cam-shake debuffs below a threshold, and recovers through a server-validated therapy session.
Pregnancy & Childbirth — Prenatal-to-Delivery Roleplay
QB/QBox pregnancy term tracker that advances through validated checkup milestones and gates an attended-delivery childbirth sequence behind full term and a minimum checkup count.
Medical Billing — Treatment Invoices & Insurance Claims
ESX/QB itemized treatment invoicing that prices line-items server-side and bills the total to either the patient's bank account or a shared insurance society account at discharge.
Medical Licensing — Certification & Skill Progression
ESX/QB tiered medical certification that earns XP from training courses, recomputes a certification tier server-side, and gates procedures behind the required tier.
Anaphylaxis — Allergic Reaction & Adrenaline Auto-Injector
QB/QBox allergen-triggered anaphylaxis that ticks down health under an airway-swelling debuff and is reversed only by consuming a server-verified adrenaline auto-injector item.
NPC Patient Generator — Procedural Ailments for Medics
ESX/QB procedural patient generator that periodically spawns wandering NPCs with randomized ailments from server-owned spawn points and pays the medic a server-validated reward on treatment.
Smartphone OS Framework
ESX/QBCore/QBox phone shell — lockscreen, home grid, app drawer, notifications, settings — with server-owned per-citizen phone state that every other app rides on.
Custom-App SDK & In-Phone App Store
ESX/QBCore/QBox in-phone app store with a developer SDK export — third parties register apps, players install/uninstall, and the registry plus owned-list live server-side.
Phone Cosmetics Shop
ESX/QBCore/QBox cosmetics shop for unlockable wallpapers, UI themes, cases/frames and ringtones bought with in-game cash, with server-owned pricing and ownership.
Phone Hardware Tiers & Signal/Battery
ESX/QBCore/QBox phone hardware tiers with server-owned battery drain, chargers, and zone-based signal bars that gate calls and data.
Lockscreen Security & Anti-Theft Wipe
QBCore/QBox lockscreen with server-owned PIN, failed-attempt lockout, remote wipe, and reduced fence payout on stolen/locked phones.
Messaging & Group Chat App
ESX/QBCore/QBox messaging app with 1:1 and group threads, media attachments, read receipts, typing indicators, and server-owned membership so no one joins a thread they're not in.
Voice & Video Calling
ESX/QB in-phone voice and video calling bridged to the server voice layer (pma-voice/mumble) with a server-authoritative call registry, hold, conference and persisted call history.
Contacts Manager
ESX/QB contacts manager — add/edit/share/block/favorite contacts with photos and a proximity vCard swap between two nearby phones, persisted server-side per identifier.
Encrypted Burner Comms
ESX/QB anonymous burner numbers with self-destructing messages and no contact trace — server-minted disposable lines for criminal coordination, with a TTL purge and a per-message burn-after-read.
Email / Inbox Client
ESX/QB threaded email inbox with attachments, job offers, receipts and server-system notifications — a server-authoritative mailbox keyed by identifier with read/unread and a trusted system-sender channel.
Photo-Sharing Social Feed
ESX/QB public photo feed with profiles, follows, likes, comments, stories and verified badges — a server-authoritative feed where the image-upload pipeline and like/follow graph are owned server-side.
Microblog Feed
ESX/QB short-text public feed with trending hashtags, reposts, replies and an anonymous-handle option — a server-authoritative timeline where posts, hashtag counts and the repost graph live server-side.
Short-Video Clip Feed
ESX/QBCore/QBox vertical short-clip phone feed with in-game capture, server-scored for-you ordering, a follow graph, and server-authoritative creator tip payouts.
Dating & Match App
ESX/QBCore/QBox dating phone app with swipeable profiles, server-verified mutual-match unlock to chat, meetup pins, and a catfish/scam risk flag.
Mobile Banking App
ESX/QBCore/QBox mobile banking phone app: balance, instant P2P transfers, QR-code pay, transaction history, card freeze, and push alerts — every balance move server-authoritative.
Crypto Wallet & Trading
ESX/QBCore/QBox crypto phone app with a server-side volatile price engine, wallet, P2P coin send, buy/sell orders, and throttled staking yield — all holdings server-authoritative.
Stock-Market Trading App
ESX/QBCore stock-market phone app with tradeable companies on a server-driven live-sim price walk, portfolio, dividends, and broadcast market-event news — all state server-authoritative.
Classifieds Marketplace App
ESX/QBCore/QBox classifieds phone app: player listings by category with photos, in-app offers, and a server-held safe-meetup escrow — all funds and listings server-authoritative.
Darkweb Black-Market App
QBCore/QBox phone app for a gated anonymous illegal-goods market with no escrow and server-rolled dead-drop delivery plus trace/raid risk.
Food-Delivery App
ESX/QBCore/QBox phone app that orders from owned restaurants, auto-dispatches a courier gig, and live-tracks the order to delivery.
Ride-Hailing App
ESX/QBCore/QBox phone app to request a ride with a server fare estimate, surge pricing, driver/rider ratings, and live ETA.
Property & Rental Listings App
ESX/QBCore/QBox phone app to browse for-sale/rent properties with photos and filters, book viewings, and contact the listing agent.
Garage & Vehicle App
QBCore/QBox phone app to locate owned vehicles on the map, remote lock/unlock, check status, and pay-to-valet summon or retrieve them.
GPS & Maps App
ESX/QBCore/QBox phone app for POI search, custom waypoints, server-saved places, route preview, and shareable live location.
Camera & Gallery App
ESX/QBCore/QBox phone camera app that captures framed screenshots, hosts them server-side, and owns a per-identifier gallery with albums and share-to-feed/DM.
Music-Streaming App
ESX/QBCore/QBox phone app with a server-authoritative play clock for synced listening rooms, playlists, and proximity playback.
Notes & Reminders App
ESX/QBCore/QBox phone app for personal notes, checklists, and server-scheduled timed reminders with an optional share-to-contact.
Services Dispatch App
ESX/QBCore/QBox phone app: a non-emergency request board routing mechanic/tow/taxi/EMS jobs to on-duty workers with ETA and accept/decline.
Find-My-Device & Police Phone-Tracking
QBCore/QBox app: owner anti-theft device ping plus warrant-gated police cell-triangulation that resolves a target phone's approximate position.
Phone-Hacking Minigame App
QBCore/QBox criminal toolkit to intercept SMS, clone SIMs, and jam/spoof signal through ox_lib skill minigames with a server-verified outcome.
Mobile Data Terminal & CAD Records
ESX/QBCore web-NUI records terminal with server-owned person/vehicle profiles, charge sheets, warrants and BOLO lookup.
Computer-Aided Dispatch Center
ESX/QBCore dispatcher console with a server-owned live 911 queue, 10-code unit status, drag-to-assign and real-time map blips.
ANPR Plate Recognition & Hotlist
ESX/QBCore patrol ANPR that auto-reads plates ahead and flags stolen/expired/uninsured/BOLO hits against a server-owned hotlist with a scan log.
K9 Unit & Scent Tracking
ESX/QBCore trainable police dog with scent tracking, bite-apprehend and a server-validated handler XP/career loop.
Body-Cam & Dash-Cam Evidence Recorder
ESX/QBCore toggleable body/dash-cam that records timestamped clip metadata with server-owned chain-of-custody and a NUI evidence vault.
Handcuff, Restraint & Escort Suite
ESX/QBCore restraint suite with animated cuffs/zip-ties/leg-irons, server-validated struggle-escape chance, escort, vehicle-seat and search-while-restrained.
Jail, Sentencing & Parole System
Server-authoritative ESX/QBCore/QBox sentencing engine that converts charges to time, assigns a cell, runs an offline-aware countdown, and processes bail and release.
Impound & Tow-Lot Manager
ESX/QBCore/QBox impound + tow-lot manager that seizes vehicles, accrues per-day storage fees, gates release behind a server-validated payment, and pays a tow-contract cut.
Digital Citation & Fine Engine
ESX/QBCore/QBox field citation engine with an offense catalog, license points, installment payments, and unpaid-to-warrant escalation — all balances tracked server-side.
BOLO Broadcast & Proximity Alerts
ESX/QBCore/QBox BOLO broadcaster that flags a plate server-wide, auto-pings officers when a flagged target enters proximity, and expires entries on a TTL.
Evidence Locker & Chain of Custody
ESX/QBCore/QBox evidence property room that bags-and-tags seized items, links them to a case, records a signed custody chain, exports for court, and auto-purges on a timer.
Forensics Lab — DNA, Fingerprint & Ballistics
QBCore/QBox forensic lab bench that analyzes collected DNA/fingerprint/ballistics samples via a mini-game and matches them against a rank-gated, server-side offender database.
Crime-Scene Cordon & Marker Kit
ESX/QBCore/QBox crime-scene processor that deploys cordon tape, drops numbered evidence markers, and gates photo/sample collection behind a server-owned scene-integrity timer.
Mobile Biometric ID Scanner
ESX/QBCore/QBox handheld scanner that IDs the nearest unconscious or uncooperative ped by print/face and returns identity plus active wants, all resolved server-side.
Breathalyzer & Field Sobriety (DUI)
ESX/QBCore/QBox DUI toolkit: a breathalyzer BAC reading plus a field-sobriety check that has the server file the charge and suspend the license.
Speed Radar & LIDAR Enforcement
ESX/QBCore/QBox radar/LIDAR gun that captures a vehicle's speed with a timestamped plate as citation evidence, with the citation record stored server-side.
Spike Strips & Pursuit Tools
ESX/QBCore/QBox deployable spike strips with progressive tire deflation that are retrievable and redeployable, with the deployed-strip list owned by the server.
Pursuit Management & Policy Log
ESX/QBCore/QBox pursuit governance that auto-logs chases, requires supervisor authorize/terminate, scores speed/risk, and files a pursuit report to the MDT — all server-authoritative.
Search, Seizure & Pat-Down
ESX/QBCore/QBox probable-cause pat-down and vehicle search that surfaces concealed contraband server-side and routes confiscations to the evidence locker.
Shot-Spotter Gunfire Detection
ESX/QBCore/QBox acoustic shot-spotter that detects gunfire server-side and sends a located dispatch blip, with suppressor and false-positive logic.
Police Armory & Rank Loadout
ESX/QBCore/QBox rank/cert-gated armory with serial-numbered firearm checkout, ammo accounting and auto-return on clock-out.
Duty Roster & Patrol Zones
ESX/QBCore/QBox duty roster with clock-in/out, live on-duty count, sector/beat assignment, patrol-time payout and a supervisor roster panel.
Warrant Request & Service Workflow
ESX/QBCore/QBox warrant workflow where an officer files arrest/search warrants with evidence, a judge approves, and service unlocks entry/arrest authority.
Suspect Booking & Processing
ESX/QBCore/QBox booking station with mugshot capture, intake form, property intake, biometric enrollment and an auto-generated booking record.
Interrogation & Interview Room
QBCore/QBox recorded interview room — Miranda prompt, server-owned statement log and an evidence-presentation pressure mechanic that drives confessions.
Internal Affairs & Use-of-Force Reports
ESX/QBCore/QBox Internal Affairs system — use-of-force reports, citizen complaints and a server-owned officer-action audit log.
SWAT Tactical Breach Kit
QBCore/QBox tactical breach kit — stack-up positions, ram/charge/flash breaching, ballistic shield and a server-gated hostage-rescue NPC flow.
Officer Panic & Backup Dispatch
ESX/QBCore/QBox officer panic button (10-13) — broadcasts live GPS + officer-down and spawns a top-priority backup dispatch call, all server-owned.
Aerial Support — Drone & Heli Surveillance
QBCore/QBox aerial unit toolkit — helicopter/drone spotlight, thermal cam and a server-owned tag-and-track suspect overlay with ox_fuel-gated airtime.
Field Training & Academy Certification
ESX/QBCore/QBox field-training system — rookie modules, ride-along sign-offs and server-owned certification tiers that gate ranks, vehicles and armory.
Race Track Creator — Drive-to-Record Builder
Framework-agnostic (exports) track builder that records ordered checkpoints as you drive, then names and persists the route server-side for reuse and sharing.
Point-to-Point Sprint Race
ESX/QBCore one-shot sprint where the first car across a server-judged finish line wins — no laps, with the winner decided server-side.
Circuit Lap Race — Multi-Lap Loop
Framework-agnostic closed-loop race over a configurable number of laps with server-counted lap progress and finish-order ranking.
Checkpoint Sequencer Engine
Framework-agnostic reusable ordered-checkpoint engine: routed blip to the next point, hit-radius detection, and server-validated miss-and-rejoin handling.
Lap & Sector Split Timer
Framework-agnostic live per-lap and per-sector split timing with a server-stored personal best so the delta cannot be faked.
Drift Scoring — Angle x Speed Combo
Framework-agnostic drift scorer that rewards angle x speed x duration, chains combos, banks on straighten, and zero-outs on spin or collision — with the cash payout validated and capped server-side.
Time Trial with Ghost Replay
A framework-agnostic solo time-attack that records your best lap and replays a translucent ghost car of it, with best times held server-side.
Race Wager Pot — Winner-Take-All
An ESX/QBCore wager racer where each entrant's buy-in is escrowed server-side into a single pot paid winner-take-all on finish.
Spectator Pari-Mutuel Betting
An ESX/QBCore pari-mutuel book where spectators stake on a runner, live odds derive from the pools, and the winning pool splits the whole pot pro-rata.
Persistent Track-Record Leaderboard
A server-persisted per-track top-N record board storing best times, holder name, vehicle, and date via the resource KVP store.
Ranked ELO Racing Ladder
A server-authoritative ELO rating that rises and falls per finish, with skill tiers and an admin-only seasonal reset ranking racers on a ladder.
Car Meet / Cruise Zone
A designated car-meet zone with auto no-collision inside the radius, rev/limiter toggles, and a server-synced live attendee roster.
Drag Race Staging Tree
ESX/QB/QBox two-lane quarter-mile drag with a server-owned staging-light tree, reaction-time scoring, perfect-launch detection and red-light jump-start penalty.
Race Lobby & Grid Start
ESX/QB/QBox race lobby with ready-up, server-assigned grid spawn slots, frozen cars and a synchronized start countdown that unfreezes every entrant at GO.
Vehicle Class & Balance-of-Performance
QBCore/QBox entry filter by vehicle class plus a server-decided per-car balance-of-performance handicap (engine power/grip) so mismatched cars race fairly.
Spec-Series Control-Tune Lock
QBCore/QBox spec-series that captures each entrant's own mods, forces one identical server-defined control tune for the race, and restores every car's saved tune after.
Pink Slip — Wager-the-Car Race
ESX/QB/QBox high-stakes head-to-head where the server decides the winner on finish and transfers the loser's owned vehicle to the winner in the database.
Boost Pad Speed Zones
ESX/QB/QBox on-track boost pads that trigger a timed speed boost when driven through, with server-owned per-pad cooldowns so a pad can't be farmed every frame.
Speed Trap Top-Speed Challenge
ESX radar-trap zone that records the highest speed driven through it onto a server-held top-speed board.
Daily Rotating Time Attack
ESX rotating daily featured track with a daily-reset leaderboard and a play-streak cash reward.
Finish-Position Payout Tiers
ESX server-authoritative payout that pays cash + rep tiers by the order racers cross the finish line.
Elimination Race — Last Place Out
ESX recurring race that eliminates the last-placed driver every interval until one survivor wins the pot.
Touge 1v1 Cat-and-Mouse Duel
QBCore 1v1 lead/chase touge duel decided server-side by opening a gap or overtaking across best-of rounds.
Gymkhana Trick-Course Scoring
ESX scored skill course that accumulates drift/gate/donut trick points server-side and adds a finish-time bonus.
Team Relay Race — Driver Handoff
A framework-agnostic team relay where drivers hand off at a pit zone and the server owns each leg time plus the team aggregate.
Race Anti-Cheat & Shortcut Detection
A framework-agnostic integrity guard that flags off-track shortcuts, teleports, and mid-race vehicle swaps with the server acting as judge.
Race HUD Overlay
A framework-agnostic race overlay drawing position, lap, split, gap to car ahead/behind, and speed, with standings ordered server-side.
Street-Race Police Heat
A QB-family street-race system where a server-owned heat meter escalates the wanted level and pings police dispatch.
Race Phone App — Browse, Join, Invite
A QB-family phone/menu app to browse tracks, create or join races, view the leaderboard, and send race invites, with the registry owned server-side.
Photo-Finish & Replay Cam
A framework-agnostic finish-line system that server-timestamps crossings to detect near-ties and triggers a short slow-motion replay cam.
Status HUD: Health, Armor, Hunger, Thirst
A live ESX status HUD that pushes health, armor, hunger and thirst to an NUI overlay and hides itself on death.
Notification System: Typed Toasts
A reusable typed-toast notification system (success/error/info/warning) with client and server exports for other resources.
Vehicle HUD: Speedometer, Fuel, Gear
A driver-only vehicle HUD showing speed in mph, fuel level, current gear and RPM, pushed to an NUI dashboard.
Context / Radial Menu (NUI)
A hold-to-open NUI radial menu with configurable wedges, NUI callbacks for actions, and clean focus release.
Progress Bar for Timed Actions
A reusable progress-bar export for timed actions that cancels on move, on the X key, or on death and returns done/cancelled.
Scoreboard: Online Players + Ping
A hold-Tab scoreboard that asks the server for the live player list, server ids and ping, then renders it as a read-only NUI overlay.
Minimap Zone Names on Enter
Shows the area and street name as a fading banner only when the player crosses into a new zone, with a native ticker fallback.
Interaction Prompt (Press E) Marker
Draws world markers at points of interest, shows a Press E help prompt in range, and fires a named event on the key press.
Inventory Grid UI (NUI)
An ESX NUI inventory grid: open with a key, fetch items from the server, and drop items through a server-validated callback.
Phone Notification Banner
A phone-style notification banner with app icon, sender and message, an arrival sound, and a server export to push to any player.
Third-Eye Target System (Entity, Zone & Bone Options)
A raycast third-eye targeting framework that attaches context options to entities, models, zones and ped bones, then fires server-authoritative events on selection.
Context List Menu with Nested Submenus
A NUI vertical list menu with nested submenus, per-item icons and callbacks that route to local or server-authoritative events.
Input Dialog (Form Fields to Lua Values)
A NUI form dialog with text/number/select/checkbox fields that coerces inputs to typed Lua values and submits them to a server-authoritative handler.
Compass Heading Strip HUD
A native-draw top-screen compass strip showing cardinal direction, heading degrees and the current street name, with correct counter-clockwise heading conversion.
Proximity Voice Range & Talking Indicator
A pma-voice proximity HUD that cycles whisper/normal/shout range, shows a live talking indicator and a radio mic icon, with server-authoritative radio-channel joins.
Cash & Bank HUD with Change Pop-Up
A cash/bank money HUD driven entirely by server-pushed balances that flashes a green +/red - delta animation whenever the total changes.
Death / Bleed-Out Respawn Screen
A framework-agnostic NUI Wasted overlay with a bleed-out countdown, hold-to-respawn, and a server-owned respawn cooldown that prevents rush-respawning.
Custom Server Loading Screen (Music + Progress)
A framework-agnostic pre-spawn NUI loading screen with background media, a music player, and a real session-ready handover that shuts the loading NUI down cleanly.
First-Spawn Location Selector
A framework-agnostic on-join NUI list of spawn points with an orbiting preview camera and a server-validated teleport into the chosen location.
Overhead Player Nameplates (ID / Name / Job)
A framework-agnostic world-space nameplate system that draws server id, name and job above nearby players, distance-gated, with name/job sourced from the server.
Static Map Blip Manager (POIs + Legend)
A framework-agnostic, config-driven blip manager that renders categorized static map blips for shops/jobs/POIs with per-category runtime toggles and a legend.
Square Minimap + Hide-On-Foot
A framework-agnostic minimap tweak that swaps the radar to a square frame, hides it on foot, and exposes a runtime toggle command — resolution-aware.
Emote Menu with Search, Favorites & Walkstyles
A standalone NUI emote menu with categories, live search, server-persisted favorites and walkstyle selection, bound to a key.
Item Hotbar Quick-Slots (1-5)
A bottom-screen 1-5 quick-use hotbar bound to inventory items, with server-validated item use on keypress.
Stress HUD with Screen Shake & Blur
A server-authoritative stress meter HUD that drives escalating gameplay-cam shake and a timecycle blur as stress rises.
Objective / Mission Tracker HUD
A side-screen objective checklist HUD with add/update/complete states, driven by client exports and server-pushed events for other scripts.
Admin Announcement Broadcast Banner
A permission-gated server command that broadcasts a full-width center-screen announcement banner to all players via NUI.
Draggable HUD Editor with Saved Layout
An edit mode that lets players drag HUD elements to new positions and persists the per-player layout server-side.
PvP Killfeed Feed
A framework-agnostic NUI killfeed where each client reports its own death and the server resolves killer/weapon/victim into one authoritative broadcast entry.
Directional Damage Indicator
A screen-edge arc that points at the direction incoming damage came from, computed locally from camera-relative angle with the attacker's name confirmed server-side.
Vehicle Spawner Command with Model Load
A /car command that safely streams the model in, spawns it under the player, and seats them — the canonical FiveM spawn pattern.
Car Dealership: Preview, Purchase, Deliver
A QBCore dealership that spawns a frozen preview car, charges the bank server-side, writes the owned vehicle to the DB, and delivers it.
Street Race: Checkpoints, Countdown, Winner
A street race with a 3-2-1 countdown, sequential checkpoint blips, and a server-authoritative first-to-finish winner broadcast.
Garage: Store and Retrieve Owned Vehicles
A QBCore garage zone where pressing E stores the car you are driving and retrieves your owned, stored vehicles from the database.
Fuel System: Consumption and Pump Refuel
An ESX fuel system that drains the tank by RPM, cuts the engine at empty, and refuels at pumps for a server-charged fee.
Vehicle Persistence: Save Mods and Plate
Persist a QBCore vehicle's full mod set and plate to the database as JSON, then re-apply every property on a later spawn.
Damage Model: Engine Health to Stall
A damage model where a low engine-health car randomly stalls, gets harder to keep running, and dies when destroyed.
Custom Liveries: Apply and Save
Apply a livery to the current QBCore vehicle, handling both modern modkit and legacy liveries, and persist the chosen index.
Repair / Tow Station: NPC Fix or Flatbed
An ESX station where an NPC mechanic fully repairs your vehicle for a fee or dispatches a flatbed, both charged server-side.
Parking: Lock and Persistent Position
Lock/unlock the nearest car and save its parked position + heading to the database so it respawns exactly where you left it after a restart.
Vehicle Keys: Keyfob, Lockpick & Hotwire
Item-based vehicle keys (framework exports) that gate engine start, with keyfob lock/unlock and a lockpick+hotwire minigame to steal un-owned cars.
Vehicle Impound Lot: Seize & Paid Release
Officers seize a vehicle to a city impound lot (framework exports) and the owner pays a server-charged release fee to retrieve it, with stored vehicles persisted off-world.
Vehicle Insurance & Claim Payouts
Buy per-vehicle insurance policies (framework exports) and file a claim to recover a destroyed or lost car for a server-charged deductible instead of losing it outright.
Boat Ownership & Marina Slips
Own boats stored at a marina (framework exports), launched from a dock onto water and retrieved at the slip — water-class spawn handling land garages lack.
Aircraft Ownership & Hangar
Own aircraft stored in a hangar (framework exports) with animated doors, spawning to a helipad/runway with vehicle-class gating and a flight-ready engine check.
Vehicle GPS Tracker & Theft Alert
Attach a GPS tracker (framework exports) showing your owned vehicle's live blip, remote-honk/flash to locate it, and a theft alert when it is moved while you are away.
Seatbelt & Crash Ejection
Framework-agnostic toggleable seatbelt that ragdoll-ejects an unbuckled player through the windshield on a high-speed collision with injury.
Engine Ignition Toggle
Framework-agnostic press-to-start ignition: vehicles spawn engine-off and a key cranks or kills the engine instead of auto-starting on entry.
Cruise Control & Speed Limiter
Framework-agnostic cruise control that holds a set speed plus an adjustable max-speed limiter for highway and convoy driving.
Vehicle Door, Window & Hood Control
Framework-agnostic per-bone vehicle control to individually open/close each door, roll windows up/down, and pop the hood and trunk.
Trunk & Glovebox Storage
ESX per-vehicle trunk and glovebox stashes keyed to the plate, with server-authoritative weight/slot limits so items persist to that specific car.
Nitrous (NOS) Boost
ESX refillable nitrous tank giving a temporary speed/torque boost, with server-authoritative bottle purchase, refill, and depletion.
Performance Tuning Shop
An ESX/QBCore/QBox tuning shop that buys engine/brake/transmission/turbo upgrades to alter real handling stats and persists the build server-side.
Vehicle Rental Kiosk
An ESX/QBCore/QBox kiosk that rents a vehicle against a cash deposit for a timed period, auto-despawning and refunding on return or forfeiting on expiry.
Dealership Financing & Repossession
An ESX/QBCore/QBox dealership that sells vehicles on installment loans with a down payment, recurring server-side payments, and automatic repossession on default.
Driver's License & DMV Test
A QBCore/QBox DMV exam with a brief and a practical checkpoint course that issues a driverlicense metadata flag required to legally drive.
Advanced Emergency Lighting (ELS)
An ESX/QBCore/QBox emergency-lighting controller that cycles warning/secondary/primary light and siren stages on a service vehicle and syncs each stage to all clients server-side.
ANPR Automatic Plate Reader
A QBCore/QBox patrol-vehicle plate scanner that reads the nearest plate and has the server flag stolen/wanted/uninsured vehicles back to the officer.
Chop Shop: Strip Vehicles for Parts
ESX/QBCore/QBox chop-shop loop: drive a vehicle into a strip bay, dismantle it through timed stages for server-priced parts/cash, then delete the shell.
Car Wash & Detailing
ESX/QBCore/QBox drive-through car wash: a marked bay charges a server-side fee and resets the vehicle's dirt level for a clean detail.