Description
A dedicated eye studio for roleplay servers: the player opens a close-up eye camera and dials in iris color, sclera tint and a contact-lens overlay, then the choice is saved server-side so it survives relogs. Most character creators bury eye color in a giant menu — a standalone studio with a real close-up cam and persistence sells as the detail layer they all miss.
Prompt Template
You are writing a FiveM resource for a generic roleplay framework accessed via…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/appearance/19-eye-studio-lenses.lua opens a close-up eye camera, previews iris/sclera/lens changes locally, tears the camera down on close, and a server…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-only persistence — applying
SetPedEyeColorlocally without a server save means the look vanishes on relog. Store the clamped indices server-side and push them back on spawn. - Stuck eye-cam — skipping
DestroyCam+RenderScriptCams(false)traps the player in the close-up view. Always tear the camera down when the studio closes. - Unvalidated index — storing a client-sent index blindly lets an out-of-range value crash other clients on apply. Clamp every index to its valid range on the server.
Corrective re-prompt: "Send only the chosen indices to the server; clamp each to its valid range there and persist them on the character record, then push them back via 'eyestudio:apply' on spawn. On the client, always DestroyCam and RenderScriptCams(false) when the studio closes, and load any anim dict with RequestAnimDict + a HasAnimDictLoaded wait loop."
Framework Integration
ESX: swap exports['gen_core']:getObject() for exports['es_extended']:getSharedObject() and persist via xPlayer.set/your skin table. QBCore: use exports['qb-core']:GetCoreObject() and store under the player's charinfo/appearance metadata with Player.Functions.SetMetaData. QBox: use exports.qbx_core and persist through your appearance resource (e.g. illenium-appearance) save export.
Profit Potential
$150–$2000/mo on Tebex (expected ~$500). [INFERRED] priced inside the $50-389 standalone-script band against the signal-scraper corpus (tebex_snapshot n=100, median seller $11.85K/mo) for a stable eye-detail niche.
Trend Signal
→ stable — inferred: Eye-color/lens studio with a close-up cam is a small but persistent appearance ask, rarely standalone.
Sales Angle
Positioned as the dedicated eye-detail studio that big character creators skip, where servers want an immersive close-up cam and persistence. Recommended Tebex price: $19.
Difficulty & Ship Time
beginner · ships in 2-4h.