Description
An ESX nail salon: a manicure station where players pick a nail length/style and polish color applied as hand overlays for a fee, with the chosen look saved to the character. It is a social-RP staple rarely shipped standalone — trivial dev cost, steady niche demand.
Prompt Template
You are writing a FiveM resource for esextended (exports['esextended']:getSharedObject()).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/appearance/17-nail-salon-manicure.lua. It implements live hand-component nail previews with a manicure anim, and a server-side handler that charges…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-trusted fee — Claude charges on the client; a packet applies nails for free. Check funds and
removeMoneyon the server. - Anim before load —
TaskPlayAnimno-ops if the dict is not loaded; alwaysRequestAnimDict+while not HasAnimDictLoaded(dict) do Wait(0) end. - One-sided net event — defining
nails:apply/nails:appliedon only one side breaks the apply round-trip; both sides useRegisterNetEvent+AddEventHandler.
Corrective re-prompt: "Charge the manicure fee on the server: on nails:apply check xPlayer.getMoney(), removeMoney(cost), clamp style/color and xPlayer.set('nailLook', clean) before firing nails:applied. The client may preview freely but must only persist what the server confirms."
Framework Integration
- ESX: as written —
xPlayer.getMoney()/xPlayer.removeMoney(cost)andxPlayer.set/get('nailLook'). - QBCore: swap to
exports['qb-core']:GetCoreObject()andPlayer.Functions.RemoveMoney('cash', cost); persist the look in metadata. - QBox: use
exports.qbx_core:GetPlayer(src)thenplayer.Functions.RemoveMoney; the overlay + clamp logic is identical.
Profit Potential
$150–$2000/mo on Tebex (expected ~$500). [INFERRED] priced inside the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo); a stable social-RP cosmetic niche carries steady demand.
Trend Signal
→ stable — inferred: Nail salon is a social-RP staple rarely shipped standalone; steady niche demand, trivial dev cost.
Sales Angle
The missing social-RP nail salon — a quick, cheap cosmetic add every roleplay server's player base asks for. Recommended Tebex price $79.
Difficulty & Ship Time
beginner · ships in 2-4h.