Description
A criminal phone toolkit that intercepts a target's SMS, clones a SIM, or jams/spoofs signal, each gated behind a tool item and resolved through an ox_lib skill minigame whose pass/fail the client reports but the server verdicts. Only the server grants the intercepted data, applies cooldowns, and validates the session token, so a spoofed success yields nothing. It is the rising criminal-RP counterplay to tracking and comms apps.
Prompt Template
You are writing a FiveM resource for qb-core (exports['qb-core']:GetCoreObject()).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth β both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access β pay once
- All 510 prompts β the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates β new niches as the market moves
$49 for 60 Β· $199 for all 510 + intelligence β one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/phone/30-phone-hacking-minigame.lua. It implements a per-mode tool-item gate, a server-minted session token, an oxlib skill minigame whose booleanβ¦
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth β both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access β pay once
- All 510 prompts β the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates β new niches as the market moves
$49 for 60 Β· $199 for all 510 + intelligence β one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-trusted outcome β Claude grants the intercepted data on the client; a modder spoofs success. Report only the boolean and build the payload server-side after validating the token.
- Anim before load β
TaskPlayAnimno-ops if the dict is not loaded; alwaysRequestAnimDict+while not HasAnimDictLoaded(dict) do Wait(0) end. - One-sided net event β defining
hack:begin/resulton only one side breaks the minigame round-trip; both client and server useRegisterNetEvent+AddEventHandler.
Corrective re-prompt: "Move the whole verdict to the server: gate each mode on its tool item and a cooldown, mint a session token on start, and on submit validate the token belongs to the caller and is not stale before building the payload. The client sends only the skillCheck boolean β never the messages, cloned number, or jam result."
Framework Integration
- ESX: swap to
exports['es_extended']:getSharedObject()and gate tools withxPlayer.getInventoryItem(item).count > 0. - QBCore: as written β
exports['qb-core']:GetCoreObject(),Player.Functions.GetItemByName(item)for the tool gate. - QBox: use
exports.qbx_core:GetPlayer(src)thenplayer.Functions.GetItemByName; the minigame and payload logic are identical.
Profit Potential
$250β$3500/mo on Tebex (expected ~$900). [INFERRED] priced inside the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo); a rising criminal-RP niche with strong unit volume as the counterplay to tracking apps.
Trend Signal
β rising β inferred: Counterplay to tracking/comms apps; rising criminal-RP demand; qb/qbox + ox minigame ecosystem.
Sales Angle
The criminal counterplay to tracking and comms apps β the offensive phone toolkit every crime server eventually wants. Recommended Tebex price $329.
Difficulty & Ship Time
advanced Β· ships in 1 day.