Description
A criminal phone toolkit that intercepts a target's SMS, clones a SIM, or jams/spoofs signal, each gated behind a tool item and resolved through an ox_lib skill minigame whose pass/fail the client reports but the server verdicts. Only the server grants the intercepted data, applies cooldowns, and validates the session token, so a spoofed success yields nothing. It is the rising criminal-RP counterplay to tracking and comms apps.
Prompt Template
You are writing a FiveM resource for qb-core (exports['qb-core']:GetCoreObject()).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access, pay once
- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates, new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/phone/30-phone-hacking-minigame.lua. It implements a per-mode tool-item gate, a server-minted session token, an oxlib skill minigame whose boolean…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access, pay once
- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates, new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-trusted outcome, Claude grants the intercepted data on the client; a modder spoofs success. Report only the boolean and build the payload server-side after validating the token.
- Anim before load,
TaskPlayAnimno-ops if the dict is not loaded; alwaysRequestAnimDict+while not HasAnimDictLoaded(dict) do Wait(0) end. - One-sided net event, defining
hack:begin/resulton only one side breaks the minigame round-trip; both client and server useRegisterNetEvent+AddEventHandler.
Corrective re-prompt: "Move the whole verdict to the server: gate each mode on its tool item and a cooldown, mint a session token on start, and on submit validate the token belongs to the caller and is not stale before building the payload. The client sends only the skillCheck boolean, never the messages, cloned number, or jam result."
Framework Integration
- ESX: swap to
exports['es_extended']:getSharedObject()and gate tools withxPlayer.getInventoryItem(item).count > 0. - QBCore: as written,
exports['qb-core']:GetCoreObject(),Player.Functions.GetItemByName(item)for the tool gate. - QBox: use
exports.qbx_core:GetPlayer(src)thenplayer.Functions.GetItemByName; the minigame and payload logic are identical.
Profit Potential
$250-$3500/mo on Tebex (expected ~$900), priced inside the $50-389 script band against a corpus of comparable Tebex sellers (median ~$11.85K/mo); a rising criminal-RP niche with strong unit volume as the counterplay to tracking apps.
Trend Signal
↗ rising, inferred: Counterplay to tracking/comms apps; rising criminal-RP demand; qb/qbox + ox minigame ecosystem.
Sales Angle
The criminal counterplay to tracking and comms apps, the offensive phone toolkit every crime server eventually wants. Recommended Tebex price $329.
Difficulty & Ship Time
advanced · ships in 1 day.
