Description
A refillable nitrous tank: players buy/refill a bottle (server charges them), then hold a key for a temporary RPM/torque boost that visibly drains the tank. The paid refill loop makes it a money-sink for racing and car-meet servers, which is the real reason performance communities buy it.
Prompt Template
You are writing an ESX FiveM Lua script. Build a refillable nitrous (NOS) system:…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/vehicles/22-nitrous-boost-system.lua charges and refills the bottle entirely on the server, then drives a hold-to-boost loop client-side that depletes…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Free NOS — charging on the client lets players self-grant refills; remove money server-side before filling.
- Infinite boost — without a key-release/empty exit the boost never stops; gate it on both.
- On-foot/passenger boost — guard with the in-vehicle check and reset on exit.
Corrective re-prompt: "Players get free nitrous and the boost never ends. Move the charge to a server event that checks xPlayer.getMoney() >= PRICE and removeMoney before TriggerClientEvent('nos:filled'), and in the boost loop stop boosting when not IsControlPressed(0,19) or nitrous <= 0.0, plus reset boosting=false when not in a vehicle."
Framework Integration
- ESX: native —
ESX.GetPlayerFromId,getMoney,removeMoneyas shown. - QBCore: swap to
QBCore.Functions.GetPlayer(src),Player.Functions.RemoveMoney('cash', PRICE); notify viaQBCore.Functions.Notify. - QBox:
exports.qbx_core:GetPlayer(src)withPlayer.Functions.RemoveMoney; the native boost calls are unchanged.
Profit Potential
$150–$2000/mo on Tebex (expected ~$600). [INFERRED] $50-389 script band (§2) × estimated units/mo for a stable niche, benchmarked against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo).
Trend Signal
→ stable — strategy: Niche-matrix racing/car-meet segment; NOS refill+boost is a defined want for performance servers — steady within that segment.
Sales Angle
Aim it at racing and car-meet servers and lead with the paid refill loop as a built-in money-sink they actively want. Recommended Tebex price: $110.
Difficulty & Ship Time
intermediate · ships in 1 day.