Description
A QBCore touge duel: two drivers join, and each round one leads while the other chases. The server reads both reported positions against a start line and resolves the round when the chaser overtakes (chaser wins) or the leader opens a gap beyond the threshold (leader wins), swapping roles each round until one driver takes the best-of-three.
Prompt Template
You are writing a FiveM resource for QBCore. Produce TWO files (client.lua +…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/racing/23-touge-duel.lua. It implements a server-resolved lead/chase comparison against a start line, role swaps each round, a best-of-three win…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-decided rounds — letting clients call their own win double-counts; resolve from both reported positions server-side.
- No role swap — failing to alternate leadIdx leaves one driver chasing all match; swap it each resolveRound.
- Forward-reference nil-call — calling beginRound/resolveRound before their
local functiondeclaration is nil; declare helpers first.
Corrective re-prompt: Declare beginRound, endMatch, and resolveRound as locals before the net-event handlers, resolve each round only in the server's touge:report from both players' progress, and swap leadIdx inside resolveRound.
Framework Integration
- QBCore:
QBCore.Functions.GetPlayer(src).Functions.AddMoney('cash', reward)pays the match winner. - QBox: use qbx_core's GetPlayer + AddMoney; the lead/chase resolution is identical.
- ESX: not the target here, but swap to
exports["es_extended"]:getSharedObject()andxPlayer.addMoney(reward)to port it.
Profit Potential
$250–$3500/mo on Tebex (expected ~$900). [INFERRED] priced inside the $50-389 FiveM script band against a rising enthusiast niche; corpus median seller $11.85K/mo (signal-scraper tebex_snapshot n=100), scaled for an advanced marquee format.
Trend Signal
↗ rising — inferred: [INFERRED] touge 1v1 cat-and-mouse duels are a rising enthusiast format.
Sales Angle
Sell to drift/touge enthusiast servers as the marquee 1v1 format — role-swap rounds and a clean gap/overtake resolution. Recommended Tebex price $229.
Difficulty & Ship Time
advanced · ships in 1-2 days.