Description
A body shop that repairs collision deformation one panel at a time — front bumper, hood, and driver door are distinct parts, each costing cash or a body-panel item from the player's inventory. It sits a tier above the matrix's basic full-repair baseline: mechanics fix what's actually damaged, and the server owns both the money and the part stock.
Prompt Template
You are writing a FiveM Lua script for QBCore/QBox. Build a panel-by-panel body…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/mechanic/20-body-panel-dent-repair.lua implements a per-part repair menu, an animated repair, and a server-side inventory-or-cash gate that confirms…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Free repair —
SetVehicleFixedruns client-side with no server confirmation. - Anim no-op — the dict isn't loaded before
TaskPlayAnim. - Vehicle desync — client and server resolve different cars, so the wrong plate is repaired.
Corrective re-prompt: Gate every SetVehicleFixed/SetVehicleDeformationFixed behind a server body:applyFix that only fires after a successful inventory RemoveItem or RemoveMoney, and resolve the vehicle identically on both sides (in-seat first, then GetClosestVehicle within 4.0) passing the plate so server and client agree on the target.
Framework Integration
ESX: ESX.GetPlayerFromId(src) + xPlayer.removeAccountMoney('money', price); use esx_inventory for the panel item.
QBCore: exports['qb-core']:GetCoreObject(), Player.Functions.RemoveMoney('cash', price), QBCore:Notify.
QBox: exports.qbx_core:GetPlayer(src) with ox_inventory:Search/RemoveItem exactly as shown.
Profit Potential
$250–$3500/mo on Tebex (expected ~$900). [INFERRED] Priced in the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo), scaled for a rising body-shop depth niche.
Trend Signal
↗ rising — strategy: Body shop is a named depth pillar above the matrix's basic-repair baseline (vehicles 3.75 rising).
Sales Angle
Pitch as the body-shop depth pillar that elevates a generic mechanic job into a real shop — per-panel parts justify a premium. Recommended Tebex price $99-149.
Difficulty & Ship Time
intermediate · ships in 1 day.