Description
A full restraint suite: animated handcuffs, zip-ties and leg-irons, each with a struggle-escape chance, plus escort, vehicle-seat and search-while-restrained. Cuffing is a commodity, so this sells on depth — the struggle/escape roll and restraint tiers are what make it worth buying over the free variants.
Prompt Template
You are writing a FiveM resource for a police restraint suite that runs with ESX or…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/police/06-handcuff-restraint-escort-suite.lua. It implements officer-directed restraint with a server-owned State table, a server-side…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Self-uncuff — letting the restrained client own its state lets a suspect free itself; keep State server-authoritative and target-directed.
- Retryable escape — a client-side roll can be spammed until it succeeds; roll the escape chance on the server.
- T-posing anim — playing
mp_arrestingwithoutRequestAnimDict/HasAnimDictLoadedbreaks the pose; load and wait first.
Corrective re-prompt: "Move the State table and the escape-chance roll into server.lua behind isOfficer, direct restraint:setState at the target serverId, and load mp_arresting with RequestAnimDict + HasAnimDictLoaded before TaskPlayAnim."
Framework Integration
- ESX:
ESX = exports['es_extended']:getSharedObject(); gate cuff/uncuff withxPlayer.job.name == 'police'. - QBCore:
QBCore = exports['qb-core']:GetCoreObject(); pair withqb-policejobso search reads the suspect's inventory server-side. - QBox:
exports.qbx_core:GetPlayer(src); samejob.namegate, drive search viaox_inventoryexports.
Profit Potential
$80–$1200/mo on Tebex (expected ~$300). [INFERRED] priced within the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo), scaled down for a saturated niche.
Trend Signal
↘ saturated — inferred: Cuffing is baseline in every framework (free qb/esx variants exist); saturated category — sell on struggle/escape and escort depth.
Sales Angle
Differentiate the commodity cuff script on struggle/escape mechanics and restraint tiers (cuffs vs zip-ties vs leg-irons) rather than competing on price alone. Recommended Tebex price $50.
Difficulty & Ship Time
intermediate · ships in 4-8h.