Description
A pot-by-pot indoor cultivation loop for roleplay servers: players plant a seed, water it, and let it climb growth stages gated by a soil tier, then harvest a server-rolled yield. It is the single most-requested drug economy primitive, so a version that gets the server-authority right outsells the dozens of leaky clones.
Prompt Template
You are writing a FiveM resource for a generic roleplay framework accessed via…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/drugs/01-indoor-grow-rooms.lua implements client-side planting/harvest anims and prop spawning, plus a server tick that owns growth stages, water decay,…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-authoritative growth — if stage/water live on the client, a cheat advances them instantly. All state must live server-side.
- Unloaded model —
CreateObjectwithout aRequestModel+HasModelLoadedwait returns 0 and no plant shows. - Single-target broadcast — sending spawn to
sourceonly desyncs the prop for everyone else; broadcast to-1.
Corrective re-prompt: "Move every growth-stage, water and yield calculation into the server section keyed by plant id; the client may only request actions and render props. Before CreateObject, RequestModel and loop on HasModelLoaded. Broadcast spawn and harvest events to -1."
Framework Integration
ESX: swap exports['gen_core']:getObject() for exports['es_extended']:getSharedObject() and addItem for xPlayer.addInventoryItem. QBCore: use exports['qb-core']:GetCoreObject() and Player.Functions.AddItem. QBox: use exports.qbx_core plus ox_inventory exports.ox_inventory:AddItem for the harvested buds.
Profit Potential
$80–$1200/mo on Tebex (expected ~$300). [INFERRED] priced inside the $50-389 standalone-script band against the signal-scraper corpus (tebex_snapshot n=100, median seller $11.85K/mo) for a saturated drug-cultivation niche.
Trend Signal
↘ saturated — corpus: Most-cloned drug loop on Tebex; qb-weed/Renewed-Weed lineage, ox_target+ox_inventory metadata are category-standard.
Sales Angle
Win on correctness, not novelty: market it as the indoor grow whose money and growth are fully server-validated where the free clones leak. Recommended Tebex price: $59.
Difficulty & Ship Time
intermediate · ships in 4-6h.