Description
A complexion station for realism-focused roleplay servers: the player adjusts moles, blemishes, freckles, sun damage and aging overlays each with its own opacity, and the full profile persists server-side. Skin detail is usually a forgotten tab in the creator — a dedicated station with per-overlay strength sliders and persistence sells to servers that care about believable faces.
Prompt Template
You are writing a FiveM resource for a generic roleplay framework accessed via…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/appearance/20-aging-complexion-station.lua previews each head overlay with its own opacity locally, and a server handler that clamps every index and…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-only save — overlays applied locally without a server store reset every relog. Persist the clamped profile server-side and push it back on spawn.
- Zero-opacity overlay —
SetPedHeadOverlaywith an index but no opacity renders nothing. Always set the overlay opacity when applying. - Unchecked opacity — storing a client-sent opacity unclamped lets values outside 0.0-1.0 desync other clients. Clamp each opacity on the server.
Corrective re-prompt: "Send the whole profile to the server; clamp each overlay index to its range and each opacity to 0.0-1.0 there, persist it on the character record, and push it back via 'complexion:apply' on spawn. On the client, always pass the opacity to SetPedHeadOverlay and load any anim dict with RequestAnimDict + a HasAnimDictLoaded wait loop."
Framework Integration
ESX: swap exports['gen_core']:getObject() for exports['es_extended']:getSharedObject() and persist the profile JSON on your skin table via xPlayer.set. QBCore: use exports['qb-core']:GetCoreObject() and store the profile under appearance metadata with Player.Functions.SetMetaData('skin', profile) or your appearance resource save. QBox: not targeted here; route through illenium-appearance if you extend it.
Profit Potential
$150–$2000/mo on Tebex (expected ~$500). [INFERRED] priced inside the $50-389 standalone-script band against the signal-scraper corpus (tebex_snapshot n=100, median seller $11.85K/mo) for a stable realism-skin niche.
Trend Signal
→ stable — inferred: Skin/aging overlays (moles, sun damage) are underserved standalone; realism-RP demand on the two largest frameworks.
Sales Angle
Positioned as the realism skin layer for serious RP servers whose creators bury complexion in one ignored tab. Recommended Tebex price: $24.
Difficulty & Ship Time
intermediate · ships in 4-6h.