Description
An ESX elimination race: drivers join, report their progress, and every interval the server eliminates whoever has the lowest progress until a single survivor remains and collects the reward. The whole eliminate-and-survive loop runs server-side so every client agrees on who is out.
Prompt Template
You are writing a FiveM resource for ESX. Produce TWO files (client.lua +…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/racing/22-elimination-race.lua. It implements a server-side racers map, a monotonic progress report, an interval thread that eliminates the…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-side tick — running the elimination loop client-side desyncs who is out; the interval loop must live only on the server.
- Stale racer entry — not removing an eliminated player breaks the survivor count; delete them from the racers table.
- Client-side reward — paying the survivor client-side is spoofable; grant via
xPlayer.addMoneyserver-side.
Corrective re-prompt: Move the whole interval elimination loop into a single server CreateThread, set racers[worst] = nil when eliminating, and pay the last survivor only through xPlayer.addMoney before broadcasting elim:winner.
Framework Integration
- ESX:
ESX.GetPlayerFromId(last).addMoney(reward)pays the survivor; racers is plain server state. - QBCore: swap to
QBCore.Functions.GetPlayer(last).Functions.AddMoney('cash', reward)for the survivor payout. - QBox: use qbx_core's GetPlayer + AddMoney; the tick, progress map, and elimination logic are unchanged.
Profit Potential
$250–$3500/mo on Tebex (expected ~$900). [INFERRED] priced inside the $50-389 FiveM script band against a rising event-format niche; corpus median seller $11.85K/mo (signal-scraper tebex_snapshot n=100), scaled for an intermediate lobby event.
Trend Signal
↗ rising — inferred: [INFERRED] last-place-elimination is a distinct hooky format; rising.
Sales Angle
Sell as a high-tension event format that fills a server lobby — the last-place-out drama keeps spectators watching. Recommended Tebex price $169.
Difficulty & Ship Time
intermediate · ships in 1 day.