gta6/prompts
crafting
Vaultintermediatecrafting

Explosives & Breaching-Charge Crafting

Generic-framework bench that crafts throwables and breaching charges from volatile materials, with a server-rolled mishandling detonation risk.

NON-TESTÉ — the reference Lua is syntax-validated, not run in a live FiveM server. Adapt and test on your own dev server before shipping.
Est. Lua
~73 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25

Description

A crafting bench that turns volatile gel, casings and detonators into throwables and breaching charges for roleplay servers running heist and raid loops. The hook is risk: every craft carries a server-rolled mishandling chance that can detonate on the bench, so the version that grades the roll server-side outsells the client-trusting clones that let cheaters craft risk-free.

Prompt Template

You are writing a FiveM resource for a generic roleplay framework accessed via…

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The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
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Vault$199one-time
  • All 510 prompts — the full library
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Get the Vault — $199

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Expected Output

The reference Lua at content/expected-outputs/crafting/25-explosives-charge-crafting.lua plays the bench anim client-side, then a server handler that validates and consumes materials, rolls the…

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Known Failure Modes & Corrective Prompt

  • Client-rolled mishap — if the detonation chance is rolled client-side, a cheat always skips it; roll on the server.
  • Unvalidated grant — granting before consuming materials lets a spammed event mint explosives; validate then consume then grant.
  • Unloaded animTaskPlayAnim without a RequestAnimDict + HasAnimDictLoaded wait no-ops; load the dict first.

Corrective re-prompt: "Move the mishap roll to the server: validate and consume the volatile materials first, then math.random the detonation chance server-side, fire charge:mishap to the client on a bad roll and grant the item only on success. Load the welding dict with RequestAnimDict and a HasAnimDictLoaded wait loop before playing."

Framework Integration

ESX: swap exports['gen_core']:getObject() for exports['es_extended']:getSharedObject() and consume/grant via xPlayer.removeInventoryItem / xPlayer.addInventoryItem. QBCore: use exports['qb-core']:GetCoreObject() with Player.Functions.RemoveItem / Player.Functions.AddItem. QBox: use exports.qbx_core plus exports.ox_inventory:RemoveItem / AddItem(src, item, 1).

Profit Potential

$250–$3500/mo on Tebex (expected ~$900). [INFERRED] priced inside the $50-389 standalone-script band against the signal-scraper corpus (tebex_snapshot n=100, median seller $11.85K/mo) for a rising breaching-craft niche.

Trend Signal

rising — inferred: [INFERRED] craftable breaching charges feed heist/raid servers; rising demand, distinct from the heist-flow category.

Sales Angle

Positioned as the craft-side feeder that supplies raid and breaching scripts, where free crafters skip the risk entirely. Recommended Tebex price: $59.

Difficulty & Ship Time

intermediate · ships in 2-4h.