Description
A crafting bench that turns volatile gel, casings and detonators into throwables and breaching charges for roleplay servers running heist and raid loops. The hook is risk: every craft carries a server-rolled mishandling chance that can detonate on the bench, so the version that grades the roll server-side outsells the client-trusting clones that let cheaters craft risk-free.
Prompt Template
You are writing a FiveM resource for a generic roleplay framework accessed via…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/crafting/25-explosives-charge-crafting.lua plays the bench anim client-side, then a server handler that validates and consumes materials, rolls the…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-rolled mishap — if the detonation chance is rolled client-side, a cheat always skips it; roll on the server.
- Unvalidated grant — granting before consuming materials lets a spammed event mint explosives; validate then consume then grant.
- Unloaded anim —
TaskPlayAnimwithout aRequestAnimDict+HasAnimDictLoadedwait no-ops; load the dict first.
Corrective re-prompt: "Move the mishap roll to the server: validate and consume the volatile materials first, then math.random the detonation chance server-side, fire charge:mishap to the client on a bad roll and grant the item only on success. Load the welding dict with RequestAnimDict and a HasAnimDictLoaded wait loop before playing."
Framework Integration
ESX: swap exports['gen_core']:getObject() for exports['es_extended']:getSharedObject() and consume/grant via xPlayer.removeInventoryItem / xPlayer.addInventoryItem. QBCore: use exports['qb-core']:GetCoreObject() with Player.Functions.RemoveItem / Player.Functions.AddItem. QBox: use exports.qbx_core plus exports.ox_inventory:RemoveItem / AddItem(src, item, 1).
Profit Potential
$250–$3500/mo on Tebex (expected ~$900). [INFERRED] priced inside the $50-389 standalone-script band against the signal-scraper corpus (tebex_snapshot n=100, median seller $11.85K/mo) for a rising breaching-craft niche.
Trend Signal
↗ rising — inferred: [INFERRED] craftable breaching charges feed heist/raid servers; rising demand, distinct from the heist-flow category.
Sales Angle
Positioned as the craft-side feeder that supplies raid and breaching scripts, where free crafters skip the risk entirely. Recommended Tebex price: $59.
Difficulty & Ship Time
intermediate · ships in 2-4h.