Description
A working mines game: the player stakes cash, reveals tiles on a hidden grid to climb a multiplier ladder, and cashes out before hitting one of the bombs — a single bomb forfeits the whole stake. It is the trending crypto-casino mines mechanic with almost no FiveM ports, a high-novelty round-based gambler that keeps players grinding the ladder.
Prompt Template
You are writing a FiveM resource for esextended (stable, exports getSharedObject).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/casino/12-mines-grid-game.lua. It implements a per-player server game that debits the stake, builds a hidden bomb set, reveals tiles with a…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-held layout — Claude sends the bomb positions to the client; a modder reads them. Keep
bombSetserver-side and only reveal the layout onboom. - Client-computed payout — letting the client derive the multiplier lets cashout pay anything; compute the per-pick multiplier and pay it server-side.
- One-sided net event — defining
mines:safe/boom/cashedon only one side breaks reveals; both sides needRegisterNetEvent+AddEventHandler.
Corrective re-prompt: The bomb layout and multiplier are currently on the client. Move the per-src game table, the hidden bombSet, the multiplier function and all removeMoney/addMoney into server.lua; only send the layout in mines:boom, and compute the cashout payout from the server-side pick count.
Framework Integration
- ESX:
ESX.GetPlayerFromId(src),xPlayer.getMoney()/removeMoney(stake)on start andaddMoney(payout)on cashout. - QBCore:
QBCore.Functions.GetPlayer(src)withPlayer.Functions.RemoveMoney('cash', stake)/AddMoney('cash', payout). - QBox:
exports.qbx_core:GetPlayer(src)and the qbx money exports; the grid logic and NUI bus stay framework-agnostic.
Profit Potential
$400–$5500/mo on Tebex (expected ~$1400). [INFERRED] priced inside the $50-389 FiveM script band against a hot crypto-casino-mines niche; corpus median seller $11.85K/mo (signal-scraper tebex_snapshot n=100).
Trend Signal
🔥 hot — strategy: 5-axis blue-ocean (niches.md): trending crypto-casino mines UX, few FiveM ports.
Sales Angle
Position as the trending crypto-casino mines UX with barely any FiveM ports — a server-authoritative grid with a real multiplier ladder. Recommended Tebex price $249.
Difficulty & Ship Time
intermediate · ships in 1 day.