Description
A working clothing-as-items system on ox_inventory: each garment is a real inventory item carrying component metadata, so using it pulls the cloth onto the ped and dropping it strips the cloth back off. Because garments physically exist in inventory, they can be looted or stolen — the mechanic crime-RP servers are actively chasing. The server owns every item move through ox_inventory so nothing can be worn and kept for free.
Prompt Template
You are writing a FiveM resource using oxinventory (exports.oxinventory).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/appearance/11-clothing-as-inventory-items.lua. It implements metadata-driven equip/strip on the ped with previous-variation caching, and…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Unvalidated equip — Claude equips on the client without confirming the item left the inventory, letting cloth be worn and kept; validate the move through ox_inventory server-side.
- Metadata ignored — reading from a hardcoded map makes every garment identical; pull
componentId/drawable/texturefromitem.metadata. - Anim before load —
TaskPlayAnimno-ops if the dict is not loaded; alwaysRequestAnimDict+while not HasAnimDictLoaded(dict) do Wait(0) end. - One-sided net event — define
cloth:equip/cloth:stripon both sides withRegisterNetEvent+AddEventHandler.
Corrective re-prompt: "Gate every cloth change on a server-validated ox_inventory move: on use, GetItem and read its metadata before TriggerClientEvent('cloth:equip'); on drop, only strip the ped after ox_inventory:RemoveItem succeeds. The client must never equip or keep a garment the server did not move."
Framework Integration
- ESX: resolve
exports['es_extended']:getSharedObject()for identity; items and metadata are handled entirely byexports.ox_inventory. - QBCore: resolve
exports['qb-core']:GetCoreObject(); register the garment items in ox_inventory and readitem.metadatathe same way. - QBox: native ox_inventory pairing —
exports.qbx_core:GetPlayer(src)for identity, ox_inventory for the item moves; logic is identical.
Profit Potential
$400–$6000/mo on Tebex (expected ~$1500). [INFERRED] priced inside the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo); a hot, ox_inventory-led crime-RP trend carries strong unit volume.
Trend Signal
🔥 hot — corpus: ox_inventory metadata clothing (wearable/stealable garments) is the rising crime-RP appearance trend; ox_inventory is a named corpus launch-signal resource.
Sales Angle
The wearable/stealable ox_inventory clothing system every crime-RP server is chasing — garments that physically exist and can be looted. Recommended Tebex price $329.
Difficulty & Ship Time
advanced · ships in 1 day.