Description
An ESX shop ownership economy: a player buys a garage, hires and fires staff, sets the labor rate customers are billed at, and the takings flow into a society bank only the owner can withdraw from. This maps to the Mechanic Garage System niche (id-008, mid ~$3,500/mo) — the ownership/economy layer is the monetizable apex of the mechanic category.
Prompt Template
You are writing a FiveM resource for esextended (stable, exports getSharedObject).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/mechanic/30-mechanic-shop-ownership-management.lua. It implements server-owned shop state (owner, staff list, labor rate, society bank),…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-side society money — crediting the bank or paying wages on the client forges balances; route every move through the server.
- Self-granted ownership/rate — letting the client hire itself or set its own rate bypasses ownership; gate hire/fire/rate/withdraw behind the verified owner.
- One-sided net event — buy/hire/bill/withdraw on a single side never closes the economy; both sides need
RegisterNetEvent+AddEventHandler.
Corrective re-prompt: "Keep all shop state in a server shops[shopId] table. Gate shop:hire, shop:fire, shop:setRate and shop:withdraw behind source == shop.owner, and gate shop:bill behind owner-or-staff. Do every removeMoney/addMoney and bank change on the server, clamp the rate, and confirm both sides register the events."
Framework Integration
- ESX: native —
xPlayer.getMoney/removeMoney/addMoneydrive purchase, billing and withdrawals; identifiers key the staff list. Can back the bank withesx_societyif present. - QBCore: swap to
Player.Functions.GetMoney/RemoveMoney/AddMoneyandQBCore.Functions.GetPlayer; back the bank withqb-managementaccounts. - QBox: identical to QBCore via
exports.qbx_core:GetPlayer; management/banking exports map one-to-one.
Profit Potential
$250–$3500/mo on Tebex (expected ~$900). [INFERRED] $50-389 script band × est units/mo for a rising niche, against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo).
Trend Signal
↗ rising — strategy: Maps to niches.md Niche 4 id-008 Mechanic Garage System (mid $3,500/mo, score 3.80); ownership economy is the monetizable apex.
Sales Angle
This is the flagship of the mechanic category — owning the shop is what players pay servers to access. Price it at the top of the band ($349-389) and make it the anchor of a mechanic-business bundle with the wrap studio (#25) and tow suite.
Difficulty & Ship Time
advanced · ships in 1 day.