Description
An ESX shop ownership economy: a player buys a garage, hires and fires staff, sets the labor rate customers are billed at, and the takings flow into a society bank only the owner can withdraw from. This maps to the Mechanic Garage System niche (id-008, mid ~$3,500/mo), the ownership/economy layer is the monetizable apex of the mechanic category.
Prompt Template
You are writing a FiveM resource for esextended (stable, exports getSharedObject).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access, pay once
- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates, new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/mechanic/30-mechanic-shop-ownership-management.lua. It implements server-owned shop state (owner, staff list, labor rate, society bank),…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access, pay once
- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates, new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-side society money, crediting the bank or paying wages on the client forges balances; route every move through the server.
- Self-granted ownership/rate, letting the client hire itself or set its own rate bypasses ownership; gate hire/fire/rate/withdraw behind the verified owner.
- One-sided net event, buy/hire/bill/withdraw on a single side never closes the economy; both sides need
RegisterNetEvent+AddEventHandler.
Corrective re-prompt: "Keep all shop state in a server shops[shopId] table. Gate shop:hire, shop:fire, shop:setRate and shop:withdraw behind source == shop.owner, and gate shop:bill behind owner-or-staff. Do every removeMoney/addMoney and bank change on the server, clamp the rate, and confirm both sides register the events."
Framework Integration
- ESX: native,
xPlayer.getMoney/removeMoney/addMoneydrive purchase, billing and withdrawals; identifiers key the staff list. Can back the bank withesx_societyif present. - QBCore: swap to
Player.Functions.GetMoney/RemoveMoney/AddMoneyandQBCore.Functions.GetPlayer; back the bank withqb-managementaccounts. - QBox: identical to QBCore via
exports.qbx_core:GetPlayer; management/banking exports map one-to-one.
Profit Potential
$250-$3500/mo on Tebex (expected ~$900), $50-389 script band × est units/mo for a rising niche, against a corpus of comparable Tebex sellers (median ~$11.85K/mo).
Trend Signal
↗ rising, strategy: Maps to niches.md Niche 4 id-008 Mechanic Garage System (mid $3,500/mo, score 3.80); ownership economy is the monetizable apex.
Sales Angle
This is the flagship of the mechanic category, owning the shop is what players pay servers to access. Price it at the top of the band ($349-389) and make it the anchor of a mechanic-business bundle with the wrap studio (#25) and tow suite.
Difficulty & Ship Time
advanced · ships in 1 day.
