Description
An acoustic shot-spotter: clients detect when their own ped is shooting and report the coordinates, and the server de-duplicates nearby reports, applies suppressor and false-positive probability gates, then dispatches a timed, located blip to on-duty officers only. Crime-heavy servers buy it because gunfire reaches dispatch without a witness 911.
Prompt Template
You are writing a FiveM resource (client.lua + server.lua) for an acoustic gunfire…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/police/20-shotspotter-gunfire-detection.lua implements a throttled client reporter plus a server that de-duplicates reports by radius and time, applies…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-side recipient/dispatch — broadcasting to everyone or deciding officer status locally leaks gunfire to civilians; the server picks recipients and decides.
- Report flood — reporting every frame while shooting hammers the server; throttle client-side and de-duplicate server-side by radius/time.
- Ignored suppressor/false-positive logic — silenced weapons ping at full reliability without the probability gates; apply them on the server.
Corrective re-prompt: "Keep the dispatch decision entirely on the server: de-duplicate incoming reports within an 8m / 3s window, drop ~65% of suppressed shots and ~5% as false positives, and TriggerClientEvent the blip only to players who pass isOfficer. The client throttles its own reports to one per 800ms."
Framework Integration
- ESX: resolve
exports['es_extended']:getSharedObject()and build the officers list fromESX.GetPlayers()filtered byxPlayer.job.name == 'police'. - QBCore: use
exports['qb-core']:GetCoreObject()andQBCore.Functions.GetPlayers(), filtering onPlayerData.job.nameandonduty. - QBox: call
exports.qbx_core:GetPlayer(src)per player or integrate withps-dispatch/qb-dispatchto render the alert instead of a raw blip.
Profit Potential
$250–$3500/mo on Tebex (expected ~$950). [INFERRED] priced inside the $50-389 FiveM script band for a rising crime-immersion niche; corpus median seller $11.85K/mo (signal-scraper tebex_snapshot n=100).
Trend Signal
↗ rising — inferred: Acoustic gunfire detection feeding dispatch is a rising immersion sensor in crime-heavy servers; distinct from manual 911 calls.
Sales Angle
Sell as the automated gunfire sensor that pings dispatch the instant shots fire — no witness 911 needed, with suppressor counterplay built in. Recommended Tebex price $189.
Difficulty & Ship Time
intermediate · ships in 2-4h.