Description
A working job uniform locker: a player on duty walks to their station locker, and the correct uniform for their job and grade is equipped automatically, with a single toggle to drop back to civilian clothes. The job and grade are read server-side so nobody can equip another faction's gear. The selling point is clean ESX/QBCore/QBox parity plus grade-aware outfits, which is the quality bar for this category.
Prompt Template
You are writing a FiveM resource for qb-core (exports['qb-core']:GetCoreObject()).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access, pay once
- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates, new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/appearance/10-job-uniform-locker.lua. It implements a proximity duty toggle, a server-side job+grade lookup into a nested uniform table with a…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access, pay once
- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates, new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-trusted job, Claude reads job/grade on the client to choose the outfit, letting anyone equip any uniform; do the lookup and selection server-side.
- Grade ignored, hardcoding one uniform gives every rank the same gear; index by job then grade with a grade-0 fallback.
- Anim before load,
TaskPlayAnimno-ops if the dict is not loaded; alwaysRequestAnimDict+while not HasAnimDictLoaded(dict) do Wait(0) end. - One-sided net event, define
locker:requestUniform/locker:equipUniformon both sides withRegisterNetEvent+AddEventHandler.
Corrective re-prompt: "Move outfit selection to the server: read Player.PlayerData.job name and grade server-side, index Uniforms[job][grade] with a grade-0 fallback, reject jobs with no set, and only then TriggerClientEvent the chosen outfit. The client must never decide which uniform it is allowed to wear."
Framework Integration
- ESX:
exports['es_extended']:getSharedObject(); read job viaxPlayer.getJob().nameand.gradeserver-side, then index the same Uniforms table. - QBCore: as written,
Player.PlayerData.job.nameandPlayer.PlayerData.job.grade.level. - QBox: use
exports.qbx_core:GetPlayer(src)thenplayer.PlayerData.job; outfit application is identical.
Profit Potential
$150-$2000/mo on Tebex (expected ~$500), priced inside the $50-389 script band against a corpus of comparable Tebex sellers (median ~$11.85K/mo); a stable utility category where multi-framework parity drives the sale.
Trend Signal
→ stable, corpus: Job-grade locker outfits ship with every framework job pack; ESX/QBCore/QBox parity is the quality bar (niches.md Niche 4).
Sales Angle
The universal job locker with true ESX/QBCore/QBox parity and grade-aware outfits, the parity itself is the differentiator. Recommended Tebex price $119.
Difficulty & Ship Time
intermediate · ships in 3-5h.
