gta6/prompts
crafting
Vaultbeginnercrafting

Cooking Station — Buff Meals

Generic-framework cooking station that combines ingredients into meals granting timed status buffs, with the recipe validated and the buff issued server-side.

NON-TESTÉ — the reference Lua is syntax-validated, not run in a live FiveM server. Adapt and test on your own dev server before shipping.
Est. Lua
~70 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25

Description

A cooking station that combines ingredients into meals granting timed status buffs (stamina, health regen, cold resistance) for survival-leaning roleplay servers. It turns a flat food economy into a buff economy where what you cook matters. The version that validates the recipe and issues the buff server-side outsells the client-trusting clones that let players spam infinite buffs.

Prompt Template

You are writing a FiveM resource for a generic roleplay framework accessed via…

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The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

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  • Lifetime access — pay once
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Expected Output

The reference Lua at content/expected-outputs/crafting/27-cooking-buff-station.lua checks station proximity and plays the bbq anim client-side, then a server handler that validates and consumes…

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Known Failure Modes & Corrective Prompt

  • Client-applied buff — if the buff is applied without the server consuming ingredients, a spammed event grants infinite buffs; consume server-side first.
  • Trusted buff type — trusting a client-sent buff lets a player request the strongest one; derive buff and duration from the server recipe table.
  • Unloaded animTaskPlayAnim without a RequestAnimDict + HasAnimDictLoaded wait no-ops; load the dict first.

Corrective re-prompt: "Validate and consume the ingredients in the server handler before granting the meal, and send the buff type and duration from the server recipe table — never accept them from the client. Load the bbq dict with RequestAnimDict and a HasAnimDictLoaded wait loop before playing the cook anim."

Framework Integration

ESX: swap exports['gen_core']:getObject() for exports['es_extended']:getSharedObject() and consume/grant via xPlayer.removeInventoryItem / addInventoryItem. QBCore: use exports['qb-core']:GetCoreObject() with Player.Functions.RemoveItem / AddItem, and consider TriggerClientEvent('hud:client:UpdateNeeds', ...) for the buff. QBox: use exports.qbx_core plus exports.ox_inventory:RemoveItem / AddItem, and the ox status system for buffs.

Profit Potential

$150–$2000/mo on Tebex (expected ~$500). [INFERRED] priced inside the $50-389 standalone-script band against the signal-scraper corpus (tebex_snapshot n=100, median seller $11.85K/mo) for a stable cooking-buff niche.

Trend Signal

stable — inferred: [INFERRED] cooking/buff stations are an established, steady survival-RP staple; reliable but commoditized.

Sales Angle

Positioned as the buff feeder that upgrades a plain food economy into timed status buffs, the realism differentiator over hunger-only cooking. Recommended Tebex price: $29.

Difficulty & Ship Time

beginner · ships in 2-4h.