Description
A cooking station that combines ingredients into meals granting timed status buffs (stamina, health regen, cold resistance) for survival-leaning roleplay servers. It turns a flat food economy into a buff economy where what you cook matters. The version that validates the recipe and issues the buff server-side outsells the client-trusting clones that let players spam infinite buffs.
Prompt Template
You are writing a FiveM resource for a generic roleplay framework accessed via…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access, pay once
- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates, new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/crafting/27-cooking-buff-station.lua checks station proximity and plays the bbq anim client-side, then a server handler that validates and consumes…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access, pay once
- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates, new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-applied buff, if the buff is applied without the server consuming ingredients, a spammed event grants infinite buffs; consume server-side first.
- Trusted buff type, trusting a client-sent buff lets a player request the strongest one; derive buff and duration from the server recipe table.
- Unloaded anim,
TaskPlayAnimwithout aRequestAnimDict+HasAnimDictLoadedwait no-ops; load the dict first.
Corrective re-prompt: "Validate and consume the ingredients in the server handler before granting the meal, and send the buff type and duration from the server recipe table, never accept them from the client. Load the bbq dict with RequestAnimDict and a HasAnimDictLoaded wait loop before playing the cook anim."
Framework Integration
ESX: swap exports['gen_core']:getObject() for exports['es_extended']:getSharedObject() and consume/grant via xPlayer.removeInventoryItem / addInventoryItem. QBCore: use exports['qb-core']:GetCoreObject() with Player.Functions.RemoveItem / AddItem, and consider TriggerClientEvent('hud:client:UpdateNeeds', ...) for the buff. QBox: use exports.qbx_core plus exports.ox_inventory:RemoveItem / AddItem, and the ox status system for buffs.
Profit Potential
$150-$2000/mo on Tebex (expected ~$500), priced inside the $50-389 standalone-script band against a corpus of comparable Tebex sellers (median ~$11.85K/mo) for a stable cooking-buff niche.
Trend Signal
→ stable, inferred: cooking/buff stations are an established, steady survival-RP staple; reliable but commoditized.
Sales Angle
Positioned as the buff feeder that upgrades a plain food economy into timed status buffs, the realism differentiator over hunger-only cooking. Recommended Tebex price: $29.
Difficulty & Ship Time
beginner · ships in 2-4h.
