Description
A cooking station that combines ingredients into meals granting timed status buffs (stamina, health regen, cold resistance) for survival-leaning roleplay servers. It turns a flat food economy into a buff economy where what you cook matters. The version that validates the recipe and issues the buff server-side outsells the client-trusting clones that let players spam infinite buffs.
Prompt Template
You are writing a FiveM resource for a generic roleplay framework accessed via…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/crafting/27-cooking-buff-station.lua checks station proximity and plays the bbq anim client-side, then a server handler that validates and consumes…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-applied buff — if the buff is applied without the server consuming ingredients, a spammed event grants infinite buffs; consume server-side first.
- Trusted buff type — trusting a client-sent buff lets a player request the strongest one; derive buff and duration from the server recipe table.
- Unloaded anim —
TaskPlayAnimwithout aRequestAnimDict+HasAnimDictLoadedwait no-ops; load the dict first.
Corrective re-prompt: "Validate and consume the ingredients in the server handler before granting the meal, and send the buff type and duration from the server recipe table — never accept them from the client. Load the bbq dict with RequestAnimDict and a HasAnimDictLoaded wait loop before playing the cook anim."
Framework Integration
ESX: swap exports['gen_core']:getObject() for exports['es_extended']:getSharedObject() and consume/grant via xPlayer.removeInventoryItem / addInventoryItem. QBCore: use exports['qb-core']:GetCoreObject() with Player.Functions.RemoveItem / AddItem, and consider TriggerClientEvent('hud:client:UpdateNeeds', ...) for the buff. QBox: use exports.qbx_core plus exports.ox_inventory:RemoveItem / AddItem, and the ox status system for buffs.
Profit Potential
$150–$2000/mo on Tebex (expected ~$500). [INFERRED] priced inside the $50-389 standalone-script band against the signal-scraper corpus (tebex_snapshot n=100, median seller $11.85K/mo) for a stable cooking-buff niche.
Trend Signal
→ stable — inferred: [INFERRED] cooking/buff stations are an established, steady survival-RP staple; reliable but commoditized.
Sales Angle
Positioned as the buff feeder that upgrades a plain food economy into timed status buffs, the realism differentiator over hunger-only cooking. Recommended Tebex price: $29.
Difficulty & Ship Time
beginner · ships in 2-4h.