Description
An ESX flatbed tow that loads a single vehicle with a winch-and-tilt sequence: aim at a target vehicle behind the bed, the winch drags it up over frames as the bed tilts, then it locks attached for transport. Tow is a high-velocity Tebex category, and the realistic loading physics — not an instant teleport-attach — is the differentiator buyers pay for.
Prompt Template
You are writing a FiveM resource for esextended (stable, exports getSharedObject).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/mechanic/26-flatbed-tilt-bed-tow.lua. It implements a frame-stepped winch pull toward the bed offset (no teleport-attach), a loaded operator anim…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Teleport-attach — snapping the vehicle to the bed in one frame kills the tilt illusion; lerp it over frames toward the bed offset.
- Client-only load link — storing the link locally leaves the flatbed empty for others; the server must own and broadcast the state.
- One-sided net event — load/unload on a single side never round-trips; both sides need
RegisterNetEvent+AddEventHandler.
Corrective re-prompt: "Replace the instant AttachEntityToEntity with a CreateThread that lerps the target vehicle's position toward GetOffsetFromEntityInWorldCoords(flatbed, 0.0, -2.5, 0.5) across ~60 frames before the final attach. Move the load link to a server loaded[flatbedNetId] table and broadcast it with TriggerClientEvent('flatbed:setState', -1, ...) so every client renders the same state, and confirm both sides register the events."
Framework Integration
- ESX: native —
ESX.ShowNotificationfor operator feedback; the tow itself is entity-physics so ESX only frames the job/notify layer. - QBCore: swap notifies to
QBCore.Functions.Notify; gate/flatloadbehindPlayerData.job.name == 'tow'viaGetCoreObject(). - QBox: identical via
exports.qbx_core:GetPlayer; job gate and notify map one-to-one with QBCore.
Profit Potential
$250–$3500/mo on Tebex (expected ~$900). [INFERRED] $50-389 script band × est units/mo for a rising niche, against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo).
Trend Signal
↗ rising — corpus: Tow is a high-velocity Tebex category (scraper); edge = real tilt-bed loading physics, not a teleport-attach.
Sales Angle
Sell on physics realism against the sea of teleport-attach tow scripts. The winch-and-tilt sequence justifies $249-329 standalone, or headline a tow-job bundle with the dispatch script (#29).
Difficulty & Ship Time
advanced · ships in 1 day.