Description
A working QBCore/QBox thermal-detection mechanic: grow houses accumulate heat from their lamp count, and only grows above a power threshold show as heat markers when an officer runs a thermal scan. This is the novel police counter-mechanic crime servers sell to make greedy, over-lamped grows a liability instead of free profit.
Prompt Template
You are writing a FiveM resource for qb-core (exports['qb-core']:GetCoreObject()).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
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- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
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$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/drugs/27-thermal-grow-house-detection.lua. It implements a client see-through scan with heat markers, a server grow table that filters hotspots by…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access, pay once
- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates, new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Leaked coords, Claude sends every grow to every client; the server must return only grows above the threshold and only to police.
- Client-computed heat, computing heat client-side lets a modder zero it; lamp count and heat live in the server grow table.
- One-sided net event, defining
thermal:requestHotspots/thermal:syncHotspotson one side breaks the round-trip; both sides useRegisterNetEvent+AddEventHandler. - Anim before load,
TaskPlayAnimno-ops if the dict is not loaded; alwaysRequestAnimDict+ aHasAnimDictLoadedwait loop.
Corrective re-prompt: "Keep all grow-house data in a server-side table and never broadcast it. In thermal:requestHotspots, verify the requester is police and return only grows whose server-computed heat exceeds POWER_THRESHOLD, sent solely to that source. The client may only render markers from the synced list."
Framework Integration
- ESX: resolve with
exports['es_extended']:getSharedObject(); checkxPlayer.job.name == 'police'before returning hotspots. - QBCore: as written,
exports['qb-core']:GetCoreObject()andPlayer.PlayerData.job.name == 'police'. - QBox: use
exports.qbx_core:GetPlayer(src)andplayer.PlayerData.job.name; the heat table and filter are identical.
Profit Potential
$250-$3500/mo on Tebex (expected ~$900), priced inside the $50-389 script band against a corpus of comparable Tebex sellers (median ~$11.85K/mo); a rising, rarely-shipped police counter-mechanic carries solid unit volume.
Trend Signal
↗ rising, inferred: Thermal heat-signature detection is novel/rare; my reasoning on a rising police-side counter-mechanic.
Sales Angle
The novel police counter-mechanic that punishes over-powered grows, a thermal scan no other drug pack ships, turning greedy lamp counts into a detection liability. Recommended Tebex price $279.
Difficulty & Ship Time
intermediate · ships in 4-6h.
