Description
An ESX clothing-hygiene loop: worn clothes pick up dirt on a server-driven timer, the dirt visibly grimes the torso texture, and a laundromat wash (for a fee) resets the look to clean. It is a low-cost immersion sink that gives outfits ongoing upkeep — a niche differentiator realism servers buy.
Prompt Template
You are writing a FiveM resource for esextended (exports['esextended']:getSharedObject()).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/appearance/15-clothing-laundry-hygiene.lua. It implements a client wash anim with a torso-texture dirt overlay driven by server sync, and a…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-trusted dirt — Claude ticks and clears dirt on the client; a packet zeroes it for free. Keep
dirtLevels, the tick loop and the wash fee on the server. - Anim before load —
TaskPlayAnimno-ops if the dict is not loaded; alwaysRequestAnimDict+while not HasAnimDictLoaded(dict) do Wait(0) end. - One-sided net event — defining
laundry:wash/laundry:dirtSyncon only one side breaks the sync + wash round-trip; both sides useRegisterNetEvent+AddEventHandler.
Corrective re-prompt: "Move the entire dirt model to the server: a dirtLevels[src] table, a tick thread that raises it over real time, and a wash handler that checks money, removeMoney(cost) and resets to 0. The client only renders the synced dirt and triggers laundry:wash."
Framework Integration
- ESX: as written —
xPlayer.getMoney()/xPlayer.removeMoney(cost)andesx:playerLoadedto seed dirt. - QBCore: swap to
exports['qb-core']:GetCoreObject()andPlayer.Functions.RemoveMoney('cash', cost); persist dirt in metadata if desired. - QBox: use
exports.qbx_core:GetPlayer(src)thenplayer.Functions.RemoveMoney; the dirt tick + sync logic is identical.
Profit Potential
$250–$3500/mo on Tebex (expected ~$900). [INFERRED] priced inside the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo); a rising immersion-sink niche carries steady demand.
Trend Signal
↗ rising — strategy: Clothing hygiene/laundry adds an immersion sink; low-dev-cost niche differentiation per the matrix DevCost axis.
Sales Angle
The immersion money-sink that gives clothes real upkeep — a fresh realism mechanic for servers chasing depth. Recommended Tebex price $169.
Difficulty & Ship Time
intermediate · ships in 3-5h.