Description
A chop-shop job where a player drives a (usually stolen) vehicle into a marked strip bay, then dismantles it through several timed stages — each stage a mechanic animation that yields a server-priced part — before the bare shell is deleted. It is the natural money-sink for any car-theft economy, so servers running a steal-cars loop buy it to give stolen vehicles a destination and drain duplicate cars out of the world.
Prompt Template
Write a FiveM chop-shop resource for [FRAMEWORK: esx | qbcore | qbox]. Resolve the…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/vehicles/29-chop-shop-stripping.lua implements the marked strip bay, a server-locked netId, four timed animated strip stages, a server-side price table…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-paid parts — Claude adds the part value with
AddMoneyon the client; players spoof the reward. The price table and grant must be server-side. - Anim T-pose —
TaskPlayAnimis called before the dict loads, so the ped never plays the strip animation. Force theHasAnimDictLoadedwait loop. - Double-strip desync — two players in one bay both strip the same netId and get double-paid; the server must lock the netId until the job ends.
Corrective re-prompt: Move every part price and money grant into server.lua behind a server-side table; before TaskPlayAnim add RequestAnimDict(dict) then while not HasAnimDictLoaded(dict) do Wait(0) end; and on the server lock the vehicle netId in a table when a strip starts, rejecting any second start on that netId until the job clears it.
Framework Integration
- ESX:
local ESX = exports['es_extended']:getSharedObject(); grant withxPlayer.addMoney(value)server-side after resolvingESX.GetPlayerFromId(source). - QBCore:
local QBCore = exports['qb-core']:GetCoreObject(); grant withPlayer.Functions.AddMoney('cash', value)afterQBCore.Functions.GetPlayer(source). - QBox: identical export to QBCore (
exports['qb-core']:GetCoreObject()); QBox keeps the qb player API, soPlayer.Functions.AddMoney('cash', value)works unchanged.
Profit Potential
$400–$6000/mo on Tebex (expected ~$1500). [INFERRED] Priced inside the $50-389 script band against the signal-scraper tebex_snapshot corpus (median seller $11.85K/mo, n=100); a hot criminal-economy loop sits high in the band.
Trend Signal
🔥 hot — strategy: Niche-matrix criminal economy; strip-stolen-vehicle-for-parts is among the most-requested crime loops, sinking stolen cars — hot.
Sales Angle
Position as the money-sink half of any car-theft economy — stolen vehicles finally have somewhere to go and duplicate cars drain out of the world. Premium crime-loop content; recommend $329 on Tebex.
Difficulty & Ship Time
intermediate · ships in 1 day.