Description
A hemorrhage blood-loss system for ESX or QB servers: an open wound drains a server-owned blood level on a tick, screen effects intensify as it falls, and only a bandage or a tourniquet applied to the correct limb stops the bleed before the player collapses. Servers sell this because it is the layer that makes every gunshot a real medical event and gives EMS a reason to exist.
Prompt Template
You are writing a FiveM resource for esextended (stable, exports getSharedObject).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/medical/02-bleed-tourniquet-system.lua. It implements a server-side blood level draining on a 5s tick, escalating client screen FX, a bandage that…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-trusted blood — Claude counts down locally; keep the level and tick server-side keyed by source so the player cannot freeze it.
- Anim before load —
TaskPlayAnimno-ops if the dict is not loaded; alwaysRequestAnimDict+ aHasAnimDictLoadedwait loop. - Wrong-limb tourniquet — without a limb check any tourniquet stops the bleed; the server must reject
limb ~= data.limb.
Corrective re-prompt: "Keep blood[src] = authoritative on the server, decrement it on a server timer, fire bleed:collapse at zero, and in bleed:treat reject a tourniquet whenever the passed limb does not equal the wounded limb."
Framework Integration
- ESX:
local ESX = exports['es_extended']:getSharedObject(); resolve withESX.GetPlayerFromId(src). - QBCore:
local QBCore = exports['qb-core']:GetCoreObject(); resolve withQBCore.Functions.GetPlayer(src)and gate items viaPlayer.Functions.GetItemByName('bandage'). - QBox: use
exports.qbx_core:GetPlayer(src)andexports.ox_inventory:Searchfor the bandage/tourniquet items.
Profit Potential
$250–$3500/mo on Tebex (expected ~$900). [INFERRED] within the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo), set for a rising hardcore-injury niche.
Trend Signal
↗ rising — corpus: Bleed+tourniquet is the standard hemorrhage layer top ambulance jobs ship (wasabi/pmms); rising as servers push hardcore-injury RP.
Sales Angle
Position as the hardcore-injury upgrade that makes wounds matter and gives EMS a real job — it bolts onto any wound model. Recommended Tebex price $159.
Difficulty & Ship Time
intermediate · ships in 1 day.