gta6/prompts
vehicles
Vaultadvancedvehicles

Performance Tuning Shop

An ESX/QBCore/QBox tuning shop that buys engine/brake/transmission/turbo upgrades to alter real handling stats and persists the build server-side.

NON-TESTÉ — the reference Lua is syntax-validated, not run in a live FiveM server. Adapt and test on your own dev server before shipping.
Est. Lua
~86 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25

Description

A performance tuning shop for ESX/QBCore/QBox servers: drive into the marked shop, cycle through engine, brake, transmission and turbo upgrades, and buy the next level — which applies real SetVehicleMod performance changes to top speed, acceleration and braking. Servers sell it because it gives tuner roleplay a genuine progression money-sink that cosmetic-only mod menus do not.

Prompt Template

You are writing a FiveM resource for ESX. ONE Lua file, client + server sections,…

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Expected Output

The reference Lua at content/expected-outputs/vehicles/23-performance-tuning-shop.lua implements an in-vehicle shop with a cycle-and-buy proximity loop, a server-authoritative per-identifier build…

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Known Failure Modes & Corrective Prompt

  • No mod kitSetVehicleMod without SetVehicleModKit(veh, 0) first silently does nothing.
  • Client-side charge / trusted level — pricing or level on the client lets players free-tune; both must live server-side.
  • Desync on re-scope — a locally-applied build vanishes for other players; persist it and re-apply.

Corrective re-prompt: "Move ALL pricing and level math to the server, key the build table by xPlayer.identifier, and on the client call SetVehicleModKit(veh, 0) before every SetVehicleMod; add a re-apply handler that restores the stored build when the player re-enters the vehicle."

Framework Integration

ESX: ESX.GetPlayerFromId(source) + xPlayer.getMoney()/removeMoney() for the upgrade charge. QBCore: swap to QBCore.Functions.GetPlayer(source) + Player.Functions.RemoveMoney('cash', price); key builds by Player.PlayerData.citizenid. QBox: identical to QBCore via exports.qbx_core:GetPlayer(source); persist the build with player.Functions.SetMetaData.

Profit Potential

$250–$3500/mo on Tebex (expected ~$950). [INFERRED] derived from the $50-389 paid-script band against the signal-scraper tebex_snapshot corpus (median seller $11.85K/mo, n=100), scaled for a rising tuner niche.

Trend Signal

rising — strategy: Tuner-server segment growing; handling-stat tuning beyond cosmetic mods (distinct from liveries/repair) is under-served — rising.

Sales Angle

Position as the handling-progression layer cosmetic mod menus miss — the real money-sink for tuner roleplay. Recommended Tebex price: $329.

Difficulty & Ship Time

advanced · ships in 1 day.