Description
A designated car-meet zone that automatically disables vehicle-to-vehicle collision inside its radius, gives drivers rev and limiter toggles, and shows a live, server-synced roster of who's at the meet. Social car meets are one of the most-requested community formats, and the no-collision plus shared roster turn a parking lot into the server's gathering hub.
Prompt Template
You are writing a FiveM Lua resource (framework via exports, e.g.
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth β both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access β pay once
- All 510 prompts β the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates β new niches as the market moves
$49 for 60 Β· $199 for all 510 + intelligence β one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/racing/12-car-meet-cruise-zone.lua detects zone entry/exit on a loop, re-asserts no-collision while inside, exposes rev and limiter toggles, and keeps aβ¦
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth β both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access β pay once
- All 510 prompts β the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates β new niches as the market moves
$49 for 60 Β· $199 for all 510 + intelligence β one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-only roster β each player builds their own list and they never match; presence must flow to the server and be broadcast back.
- One-shot collision β toggling no-collision only on entry lets later-spawned cars clip; re-assert
SetEntityCollisionevery tick inside the zone. - Ghost attendees β not clearing on
playerDroppedleaves disconnected players in the roster forever.
Corrective re-prompt: "The attendee list differs per client and cars still clip inside the meet. Make the roster server-authoritative β report presence with TriggerServerEvent and broadcast the list with TriggerClientEvent(-1,...), re-assert SetEntityCollision(veh,false,false) every tick while inside the zone, and remove the player from the roster on the playerDropped event."
Framework Integration
ESX: ESX = exports["es_extended"]:getSharedObject(); resolve roster names via ESX.GetPlayerFromId(src).getName().
QBCore: exports['qb-core']:GetCoreObject(); pull names from GetPlayer(src).PlayerData.charinfo.
QBox: exports.qbx_core:GetPlayer(src) for charinfo; the zone and collision logic need no framework.
Profit Potential
$400β$6000/mo on Tebex (expected ~$1500). [INFERRED] Priced inside the $50-389 script band against the signal-scraper tebex_snapshot corpus (median seller $11.85K/mo, n=100); a hot social format sustains the upper band.
Trend Signal
π₯ hot β inferred: [INFERRED] car-meet/cruise zones are a hot social-racing format pre-launch.
Sales Angle
Lead with the social-hub angle: the place the whole car community gathers, collision-free, with a live roster. Price at $179 on Tebex, or pair with a tuning script for $269.
Difficulty & Ship Time
intermediate Β· ships in 2-4h.