Description
An automated payroll engine for ESX or QB: a server-side timer runs wage cycles, accumulates each clocked-in employee's hours, applies an overtime multiplier past a threshold, debits the business account and credits each staffer with a generated payslip. Hours, the wage math and the debit are all server-owned — it is the realism upgrade that replaces clunky manual boss-menu pay.
Prompt Template
You are writing a FiveM resource for esextended (stable, exports getSharedObject).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/business/03-automated-payroll-engine.lua. It implements a server-owned staff table, a clock toggle that stamps shift time server-side, and a cyclic…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-trusted hours — Claude lets the client report hours or trigger its own payout; accrue seconds and run the wage math server-side keyed by source.
- Anim before load — the payslip
TaskPlayAnimno-ops if the dict is not loaded; alwaysRequestAnimDict+ aHasAnimDictLoadedwait loop. - One-sided net event —
payroll:slipon only one side leaves staff with no slip after a run; both sides useRegisterNetEvent+AddEventHandler.
Corrective re-prompt: "Move hour accrual and the wage calculation into the server-side CYCLE thread keyed by source, apply OT_MULT only to hours past OT_AFTER, debit the society balance before crediting the player, and TriggerClientEvent payroll:slip with the computed total — never read hours or pay the client sends."
Framework Integration
- ESX:
local ESX = exports['es_extended']:getSharedObject(); credit withxPlayer.addAccountMoney('bank', net)and debit the society viaTriggerEvent('esx_addonaccount:getSharedAccount', ...). - QBCore:
local QBCore = exports['qb-core']:GetCoreObject(); pay withPlayer.Functions.AddMoney('bank', net)and store the business balance in amanagement_fundsrow. - QBox: use
exports.qbx_core:GetPlayer(src)withAddMoney, and read the society account from your management resource.
Profit Potential
$250–$3500/mo on Tebex (expected ~$900). [INFERRED] within the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo), sized for a rising payroll-realism niche.
Trend Signal
↗ rising — inferred: Automated payslip-grade payroll is a refinement over manual boss-menu pay; demand inferred from RP-realism trend.
Sales Angle
Position as the realism upgrade over manual boss-menu pay — automated cycles, overtime and payslips that RP-economy servers crave. Recommended Tebex price $129.
Difficulty & Ship Time
intermediate · ships in 1 day.