vi/raiser
ui
ui, GTA 6 style illustration
Vaultintermediateui

Overhead Player Nameplates (ID / Name / Job)

A framework-agnostic world-space nameplate system that draws server id, name and job above nearby players, distance-gated, with name/job sourced from the server.

PRODUCTION-SHAPED, the reference Lua is validated and written framework-correct for ESX, QBCore, and QBox, ready to drop into your server.
Est. Lua
~76 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25
Unlock price
$199Vault

Unlock all 510 prompts

Profit potential / mostable
$500($150 to $2,000)

$50-389 script band, sized for a stable niche; top sellers clear around $11.85K/mo.

Effort vs return
intermediate2-4h

Description

An overhead nameplate system that floats a [id] Name | Job label above nearby players using world-space text. Name and job are pulled from the server on a refresh interval so they can't be spoofed locally, and the draw loop is distance-gated to protect FPS on full servers. Servers buy it as a staff-friendly QoL layer that doubles as light RP immersion.

Prompt Template

You are writing a FiveM resource: overhead player nameplates via DrawText3D.

🔒 Eyes-only, locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access, pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts, the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates, new niches as the market moves
Get the Vault, $199

$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.

Expected Output

The reference Lua lives at content/expected-outputs/ui/20-player-overhead-nameplates.lua. It draws distance-gated 3D text over GetActivePlayers, maps local player handles to server ids, and refreshes…

🔒 Eyes-only, locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access, pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts, the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates, new niches as the market moves
Get the Vault, $199

$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.

Known Failure Modes & Corrective Prompt

  • Spoofable labels, name/job must come from the server, never local state.
  • FPS drain, gate the per-frame draw by DRAW_DISTANCE.
  • ID mismatch, map handles with GetPlayerServerId; don't mix PlayerId() with server ids.

Corrective re-prompt: "Source name and job only from the server: the server builds the roster from GetPlayers()+tonumber and pushes nameplates:sync; the client just renders it. Gate the DrawText3D loop behind #(myPos - pos) < DRAW_DISTANCE and resolve each plate's number with GetPlayerServerId, not PlayerId()."

Framework Integration

  • ESX: Replace getJob with ESX.GetPlayerFromId(src).getJob().label inside the server request handler.
  • QBCore: Use QBCore.Functions.GetPlayer(src).PlayerData.job.label in getJob.
  • QBox: Use exports.qbx_core:GetPlayer(src).PlayerData.job.label, and gate visibility behind an admin ace if it's staff-only.

Profit Potential

$150-$2000/mo on Tebex (expected ~$500), priced within the $50-389 script band against a corpus of comparable Tebex sellers (median ~$11.85K/mo) for a stable RP niche.

Trend Signal

→ stable, inferred: Overhead IDs are common on RP and admin-friendly servers; recurring demand, often toggled by permission.

Sales Angle

Position as staff QoL first, immersion second, permission-gating the plates is the feature serious RP servers pay for. Recommended Tebex price $99.

Difficulty & Ship Time

intermediate · ships in 2-4h.