Description
An ESX gymkhana course: the client detects discrete tricks, passing scoring gates, sustained drift, donuts, and reports each as an event, while the server accumulates the authoritative point total and adds a finish-time bonus on completion. Because points and timing live server-side, the final score and reward can't be spoofed.
Prompt Template
You are writing a FiveM resource for ESX. Produce TWO files (client.lua +…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access, pay once
- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates, new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/racing/24-gymkhana-trick-course.lua. It implements per-gate one-shot hit flags, a side-slip drift detector, server-side point accumulation from…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access, pay once
- All 510 prompts, the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates, new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-tallied score, submitting a final number is spoofable; accumulate points server-side from discrete trick events.
- Client-sent duration, a client time bonus can be faked; compute elapsed from a server GetGameTimer start/stop.
- Gate re-counting, a gate scored every frame inflates points; flag each gate so it scores once.
Corrective re-prompt: Have the client send only "gymkhana:trick" events, accumulate points in a server points[src] map, mark each gate hit once with a flag, and compute the time bonus from server-side GetGameTimer at finish.
Framework Integration
- ESX:
xPlayer.addMoney(reward)pays the finish reward; points/started are plain server maps. - QBCore: swap to
QBCore.Functions.GetPlayer(src).Functions.AddMoney('cash', reward)for the payout. - QBox: use qbx_core's GetPlayer + AddMoney; the trick accumulation and time bonus are unchanged.
Profit Potential
$250-$3500/mo on Tebex (expected ~$900), priced inside the $50-389 FiveM script band against a rising skill-format niche; top sellers clear around $11.85K/mo (comparable Tebex), scaled for an advanced scored playground.
Trend Signal
↗ rising, inferred: gymkhana trick-course scoring is a rising skill-format niche.
Sales Angle
Sell to drift/skill servers as a scored gymkhana playground that rewards finesse, not just speed, points plus a time bonus. Recommended Tebex price $219.
Difficulty & Ship Time
advanced · ships in 1-2 days.
