Description
A tiered VIP membership system that gates high-limit rooms behind a keycard-controlled door: players buy a tier, the server stamps it on their metadata, and the door only opens for members at or above the required tier. Servers buy it as a recurring-revenue membership upsell that creates a visible status ladder on the casino floor.
Prompt Template
You are writing a FiveM resource for qb-core.
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth β both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access β pay once
- All 510 prompts β the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates β new niches as the market moves
$49 for 60 Β· $199 for all 510 + intelligence β one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/casino/15-vip-room-access.lua. It implements a proximity door with a loaded swipe anim, a server-side membership purchase that removes bank fundsβ¦
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth β both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access β pay once
- All 510 prompts β the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates β new niches as the market moves
$49 for 60 Β· $199 for all 510 + intelligence β one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-side unlock β anyone can force the door; the tier read and access decision must happen in server.lua.
- Anim before load β
TaskPlayAnimno-ops withoutRequestAnimDict+ aHasAnimDictLoadedwait loop. - Free membership β the purchase must
RemoveMoneyandSetMetaDataserver-side, not just flip a local flag. - Door never relocks β without a timeout the room stays open to everyone after one grant; relock after the window.
Corrective re-prompt: Move the tier lookup and the access decision into server.lua, return only a boolean grant to the client, charge the membership with RemoveMoney('bank', price) and SetMetaData('vip_tier', tier) on purchase, and relock the door on a SetTimeout after each grant.
Framework Integration
- QBCore:
QBCore.Functions.GetPlayer(src);Player.Functions.RemoveMoney('bank', price)andPlayer.Functions.SetMetaData('vip_tier', tier); read back viaPlayer.PlayerData.metadata.vip_tier. - QBox: identical via
exports.qbx_core:GetPlayer(src); metadata API matches QBCore, so the samevip_tierkey works unchanged. - ESX: not targeted here, but portable by storing the tier with
xPlayer.set('vip_tier', tier)and readingxPlayer.get('vip_tier').
Profit Potential
$150β$2000/mo on Tebex (expected ~$550). [INFERRED] priced inside the $50-389 FiveM script band against a stable membership-access niche; corpus median seller $11.85K/mo (signal-scraper tebex_snapshot n=100).
Trend Signal
β stable β inferred: Domain: tiered access + door control, common casino membership upsell.
Sales Angle
Position as the recurring-revenue membership ladder that gates the high-limit rooms and gives whales a visible status to chase. Recommended Tebex price $99.
Difficulty & Ship Time
intermediate Β· ships in 3-5h.