Description
A QBCore decal compositor where players stack multiple decal layers on a vehicle — each with its own position, scale, rotation and color — then save the composition into a named wrap slot to re-apply later. Layered wrap editors are scarce next to one-click whole-livery scripts, so this commands a premium price as a customization-shop centerpiece.
Prompt Template
You are writing a FiveM resource for QBCore (qb-core, exports['qb-core']:GetCoreObject()).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/mechanic/25-vinyl-wrap-decal-studio.lua. It implements a per-layer decal array (position/scale/rotation/color), an ownership gate before editing,…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-trusted persistence — the client writes the saved slot; anyone can inject arbitrary decal data. Validate and store every slot server-side.
- Unowned-entity edits — editing a vehicle the client doesn't control desyncs the wrap for others; gate on the network owner.
- One-sided net event — save/load events on a single side never round-trip; both sides need
RegisterNetEvent+AddEventHandler.
Corrective re-prompt: "Move all slot persistence to the server: on wrap:save resolve the player with QBCore.Functions.GetPlayer, clamp each layer's numeric fields, and store under savedWraps[citizenid]. Gate the editor open behind a network-owner check on the vehicle, and confirm wrap:apply is registered on the client with RegisterNetEvent + AddEventHandler."
Framework Integration
- QBCore: native —
QBCore.Functions.GetPlayer(src).PlayerData.citizenidkeys the wrap slots;QBCore.Functions.Notifydrives feedback. - QBox: identical via
exports.qbx_core:GetPlayer(src); thecitizenidfield and notify export map one-to-one. - ESX: swap to
ESX.GetPlayerFromId(src)and key slots byxPlayer.identifier; replace notifies withESX.ShowNotification.
Profit Potential
$400–$6000/mo on Tebex (expected ~$1500). [INFERRED] $50-389 script band × est units/mo for a hot niche, against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo).
Trend Signal
🔥 hot — inferred: Multi-layer wrap editors are scarce vs whole-livery application; high willingness-to-pay [inferred].
Sales Angle
Lead a customization-shop bundle with the layered editor as the hero feature. Named wrap slots and per-layer control put it at the top of the band — price $329-389 standalone, or anchor a $389 shop pack.
Difficulty & Ship Time
advanced · ships in 1 day.