gta6/prompts
crafting
Vaultadvancedcrafting

Modular Weapon Assembly from Parts

Generic-framework weapon assembly where receiver/barrel/stock parts combine into a weapon whose stats the server computes and stores in metadata.

NON-TESTÉ — the reference Lua is syntax-validated, not run in a live FiveM server. Adapt and test on your own dev server before shipping.
Est. Lua
~100 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25

Description

A modular weapon assembly system for roleplay servers: players combine a receiver, barrel and stock into a functioning weapon whose final stats are derived from the specific parts used. It is a premium hardcore/extraction differentiator that turns weapons into buildable loadouts, and computing the stat profile server-side is what keeps a paid script ahead of the leaky clones.

Prompt Template

You are writing a FiveM resource for a generic roleplay framework accessed via…

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The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

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Expected Output

The reference Lua at content/expected-outputs/crafting/18-modular-weapon-assembly.lua plays the client assembly anim, then a server handler that verifies all three parts, sums their contributions…

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Known Failure Modes & Corrective Prompt

  • Client-computed stats — deriving stats client-side lets a cheat build a max-stat weapon from any parts; compute on the server.
  • Non-atomic build — granting the weapon before consuming all parts lets a disconnect dupe parts; remove-all-then-grant.
  • Lost metadata — writing the stat profile to a non-metadata slot drops it on move/relog; use a metadata inventory.

Corrective re-prompt: "On the server, verify the player owns the receiver, barrel and stock, sum their stat contributions, then remove all three before granting the weapon with the stat profile in metadata; abort if any part is missing. Reject any client-sent stats. Load the assembly anim dict with RequestAnimDict + a HasAnimDictLoaded wait."

Framework Integration

ESX: if forced, pair es_extended with ox_inventory for weapon metadata; native ESX inventory will drop the stat profile. QBCore: use exports['qb-core']:GetCoreObject(), Player.Functions.GetItemByName for parts and AddItem(weapon, 1, nil, {stats=...}). QBox: use exports.qbx_core plus exports.ox_inventory:AddItem(src, weapon, 1, {stats=...}) for first-class weapon metadata.

Profit Potential

$400–$6000/mo on Tebex (expected ~$1500). [INFERRED] priced inside the $50-389 standalone-script band against the signal-scraper corpus (tebex_snapshot n=100, median seller $11.85K/mo) for a hot weapon-assembly niche.

Trend Signal

🔥 hot — strategy: niche-selection.md defensibility axis: deep weapon-assembly is a premium hardcore/extraction differentiator (defensible upsell) — hot pre-launch.

Sales Angle

Positioned as the premium extraction/hardcore upsell: buildable weapons whose stats come from real part combinations, computed server-side. Recommended Tebex price: $129.

Difficulty & Ship Time

advanced · ships in 1 day.