Description
Removes FiveM's auto-start: a vehicle the player enters stays off until they crank the ignition with a key (with a short start animation), and the same key kills it. Servers selling realism — fuel, keys, mechanic loops — want this so entering a car is a deliberate act, not an instant getaway.
Prompt Template
You are writing a FiveM Lua script. Build a press-to-start ignition: vehicles must…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/vehicles/18-engine-ignition-toggle.lua kills the engine on the entry transition, then lets the driver crank/kill it with /ignition (key-mapped) behind a…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Engine auto-restarts — calling
SetVehicleEngineOnonce on resource start is not enough; it must fire on each fresh entry. - Passenger crank — without the driver-seat check a passenger can start the car.
- Anim crash/T-pose —
TaskPlayAnimbefore the dict loads silently fails; force the wait loop.
Corrective re-prompt: "The engine starts itself again after I get in. Add a polling thread that detects the not-in-vehicle to in-vehicle transition and calls SetVehicleEngineOn(veh,false,true,true) once on that transition, and gate /ignition on GetPedInVehicleSeat(veh,-1) == PlayerPedId()."
Framework Integration
- ESX: notify the crank/kill via
ESX.ShowNotificationafterexports['es_extended']:getSharedObject(). - QBCore:
QBCore.Functions.Notifyfromexports['qb-core']:GetCoreObject(); gate cranking behind vehicle keys if you run qb-vehiclekeys. - QBox:
exports.qbx_core:Notify; integrates with qbx_vehiclekeys for an ownership gate.
Profit Potential
$150–$1800/mo on Tebex (expected ~$450). [INFERRED] $50-389 script band (§2) × estimated units/mo for a stable niche, benchmarked against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo).
Trend Signal
→ stable — inferred: Press-to-start (no auto-engine) is a small but persistent immersion ask; bundles well, low standalone novelty.
Sales Angle
Frame it as the realism primitive that makes keys, fuel, and carjacking feel deliberate — best sold inside a vehicle-realism pack. Recommended Tebex price: $60.
Difficulty & Ship Time
beginner · ships in 2-4h.