Description
A QBCore smuggler job: a runner picks up server-issued contraband and drives it to a buyer, but the route is laced with police checkpoints. At each checkpoint the server rolls a search — a hit seizes the cargo, a miss lets the runner bluff through — so success pays out only if the contraband survives the trip. This is the risk-bearing criminal-transport loop legal cargo hauling can't sell.
Prompt Template
You are writing a FiveM resource for QBCore (latest qb-core, GetCoreObject export).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/jobs/24-smuggler-contraband-checkpoint.lua implements a server-issued run, distance-gated checkpoint markers, a server-rolled search that can seize…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-side search roll — deciding the seizure on the client lets a modder always pass; roll it in the server
smug:checkSearch. - Non-atomic deliver — paying and removing contraband in two events dupes cargo on a disconnect; do both in one handler after re-checking the item.
- Per-frame markers — drawing checkpoints in a
Wait(0)loop tanks FPS; gate drawing by distance and sleep longer when far.
Corrective re-prompt: "Move the seizure decision into the server handler with math.random against a per-checkpoint chance, end the active run on a hit, and in smug:deliver re-verify the run table entry and the contraband item before a single RemoveItem+AddMoney so deliver is atomic."
Framework Integration
- ESX:
ESX.GetPlayerFromId(source),xPlayer.getInventoryItem,xPlayer.removeInventoryItem,xPlayer.addMoney('cash', amount). - QBCore:
QBCore.Functions.GetPlayer(source),Player.Functions.GetItemByName,RemoveItem,Player.Functions.AddMoney('cash', amount). - QBox:
exports.qbx_core:GetPlayer(source)plusox_inventoryexports for contraband if installed.
Profit Potential
$400–$6000/mo on Tebex (expected ~$1500). [INFERRED] priced inside the $50-389 script band against the signal-scraper tebex_snapshot corpus (median seller $11.85K/mo, n=100), scaled for a hot criminal-transport niche.
Trend Signal
🔥 hot — inferred: Contraband-running with checkpoint evasion is high-demand criminal transport, distinct from legal A-to-B cargo hauling (no law-enforcement search risk).
Sales Angle
Position as the criminal-transport headliner — real seizure stakes and police interplay, not a legal hauling timer. Recommended Tebex price $289.
Difficulty & Ship Time
intermediate · ships in 1-2 days.