Description
An ESX house burglary: the player needs a lockpick item, attempts the door with a success roll, and once inside loots randomized valuables from marked spawn points. A staple property-crime loop that ties heists into the inventory economy.
Prompt Template
You are writing a FiveM resource for esextended. Produce TWO files (client.lua +…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/heists/04-house-burglary-lockpick.lua. It implements the door-then-loot proximity loop, a server lockpick gate with a success roll that always…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes
- Client-side item check — reading the lockpick count on the client is spoofable; check and remove via
xPlayer.getInventoryItem/removeInventoryItemon the server. - Local loot state — marking a point looted only client-side lets another player re-loot it; grant the item server-side per request.
- Guaranteed entry — always opening the door removes risk; roll a success chance and consume the lockpick on both outcomes.
- Anim before load — the lockpick anim no-ops without
RequestAnimDict+while not HasAnimDictLoaded.
Integration Notes
- Split the banners into
client.luaandserver.lua; list both infxmanifest.lua. - Requires
es_extendedand alockpickitem plus the valuable items (gold_watch,diamond_ring,laptop) defined in your items table. - Test on a dev server: with no lockpick the door rejects; give yourself one, attempt the door, and confirm the pick is consumed and valuables drop only once inside.
Profit Potential
$400–$5500/mo on Tebex (expected ~$1450). [INFERRED] priced inside the $50-389 FiveM script band against a hot heist niche; corpus median seller $11.85K/mo (signal-scraper tebex_snapshot n=100), scaled for an intermediate property-crime resource.
Trend Signal
🔥 hot — [INFERRED] multi-stage heists are flagship endgame content servers pay up for.
Sales Angle
Sell as the property-crime loop that ties heists into the inventory economy — lockpick-gated entry and server-rolled valuables. Recommended Tebex price $179.
Difficulty & Ship Time
intermediate · ships in 3-5h.