Description
A working mask shop with real consequence: buying and wearing a concealment mask hides your overhead name/ID from every other player until you take it off. The concealed state is owned by the server and broadcast to all clients so the anonymity is genuine, not cosmetic. Crime-RP servers buy this because it converts a generic clothing shop into a defensible identity mechanic.
Prompt Template
You are writing a FiveM resource for qb-core (exports['qb-core']:GetCoreObject()).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth β both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access β pay once
- All 510 prompts β the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates β new niches as the market moves
$49 for 60 Β· $199 for all 510 + intelligence β one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/appearance/09-mask-shop-nametag-hide.lua. It implements a server-charged mask purchase, the put-on anim + mask component, and a server-ownedβ¦
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth β both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access β pay once
- All 510 prompts β the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates β new niches as the market moves
$49 for 60 Β· $199 for all 510 + intelligence β one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Local-only hide β Claude hides the tag only on the wearer's client; everyone else still reads the name. Set the concealed flag server-side and broadcast it to all clients.
- Client-trusted purchase β charging on the client lets the mask be bought free; keep the price check +
RemoveMoneyserver-side. - Anim before load β
TaskPlayAnimno-ops if the dict is not loaded; alwaysRequestAnimDict+while not HasAnimDictLoaded(dict) do Wait(0) end. - One-sided net event β define
mask:setConcealed/mask:syncConcealedon both sides withRegisterNetEvent+AddEventHandler.
Corrective re-prompt: "Make concealment server-authoritative: store each player's concealed bool on the server keyed by source, broadcast mask:syncConcealed to -1 on every change and on drop, and have every client render gamer tags from that synced table. The wearer's local view must never be the source of truth."
Framework Integration
- ESX: swap to
exports['es_extended']:getSharedObject()andxPlayer.removeMoney(price); the concealed-state broadcast logic is identical. - QBCore: as written β
exports['qb-core']:GetCoreObject()andPlayer.Functions.RemoveMoney('cash', price, 'mask-shop'). - QBox: use
exports.qbx_core:GetPlayer(src)thenplayer.Functions.RemoveMoney('cash', price); broadcast and gamer-tag logic unchanged.
Profit Potential
$150β$2000/mo on Tebex (expected ~$500). [INFERRED] priced inside the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo); a defensible crime-RP mechanic sustains steady demand.
Trend Signal
β stable β strategy: Crime-RP differentiation: mask-driven nametag hide scores on the Defensibility axis vs a generic clothing shop.
Sales Angle
The crime-RP anonymity mechanic a plain clothing shop can't offer β a mask that actually hides your identity from everyone. Recommended Tebex price $139.
Difficulty & Ship Time
intermediate Β· ships in 4-6h.