Description
A working QBCore rentable warehouse storage system: a player rents a large grid unit for a recurring fee, and as long as rent is current the stash opens normally. Miss a rent cycle and the unit locks; stay overdue past the grace window and the contents decay (or go to auction). This is the recurring money-sink that economy-focused roleplay servers sell to keep cash circulating and storage scarce.
Prompt Template
You are writing a FiveM resource for qb-core (exports['qb-core']:GetCoreObject()).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/crafting/07-rentable-warehouse-storage.lua. It implements a proximity open prompt, a server-side per-citizenid unit record with a wall-clock…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-trusted rent — Claude stores
paidUntil/lockedlocally; a modder edits the table to open a delinquent unit. Keep rent, locks and decay server-side. - Anim before load —
TaskPlayAnimno-ops if the dict is not loaded; alwaysRequestAnimDict+while not HasAnimDictLoaded(dict) do Wait(0) end. - One-sided net event — defining
warehouse:openResulton only one side breaks the open round-trip; both client and server useRegisterNetEvent+AddEventHandler.
Corrective re-prompt: "Move all rent state to the server: store a per-citizenid unit with paidUntil, locked and decayed, compare against os.time() on every open, and only the payRent event may extend the lease after RemoveMoney succeeds. The client may only render the stash or a locked message."
Framework Integration
- ESX: swap to
exports['es_extended']:getSharedObject(), key the unit byxPlayer.identifier, and charge rent withxPlayer.removeAccountMoney('bank', RentAmount). - QBCore: as written —
exports['qb-core']:GetCoreObject(), keyed byPlayer.PlayerData.citizenid, rent viaPlayer.Functions.RemoveMoney('bank', RentAmount). - QBox: use
exports.qbx_core:GetPlayer(src); the unit record, timer and decay logic are identical, only the money call name changes.
Profit Potential
$300–$3500/mo on Tebex (expected ~$1100). [INFERRED] priced inside the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo); a rising economy-sink niche carries steady recurring demand.
Trend Signal
↗ rising — strategy: niche-selection.md maps this to the paid-RP economy axis (rising 4.20) — recurring storage rent is a money-sink that compounds server economy depth.
Sales Angle
The economy money-sink serious paid-RP servers need — recurring storage rent that drains hoarded cash and punishes neglect with locked, decaying units. Recommended Tebex price $279.
Difficulty & Ship Time
advanced · ships in 1 day.