vi/raiser
crafting
crafting, GTA 6 style illustration
Vaultbeginnercrafting

Ammunition Reloading Bench

Generic-framework reloading bench that converts casing, powder and primer into caliber-specific rounds with a server-authoritative, distance-gated batch payout.

PRODUCTION-SHAPED, the reference Lua is validated and written framework-correct for ESX, QBCore, and QBox, ready to drop into your server.
Est. Lua
~70 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25
Unlock price
$199Vault

Unlock all 510 prompts

Profit potential / morising
$700($250 to $2,800)

$50-389 script band, sized for a rising niche; top sellers clear around $11.85K/mo.

Effort vs return
beginner2-4h

Description

A reloading bench for roleplay servers where players convert spent casings, gunpowder and primers into caliber-specific rounds. Scarcity and hardcore servers buy it because it turns ammunition into a crafted, gated resource instead of a shop purchase, creating a durable material sink.

Prompt Template

You are writing a FiveM resource for a generic roleplay framework accessed via…

🔒 Eyes-only, locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access, pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts, the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates, new niches as the market moves
Get the Vault, $199

$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.

Expected Output

The reference Lua at content/expected-outputs/crafting/20-ammo-reloading-bench.lua implements a distance-gated client request and a server CALIBERS table that clamps the batch, validates and consumes…

🔒 Eyes-only, locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access, pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts, the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates, new niches as the market moves
Get the Vault, $199

$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.

Known Failure Modes & Corrective Prompt

  • Client-computed yield, letting the client send the produced count lets a cheat mint ammo; compute it server-side.
  • Client-only proximity, proximity must be re-checked or the bench position owned server-side, or the event can be replayed remotely.
  • Unclamped batch, without a min/max clamp a crafted batch can wrap or drain material counts.

Corrective re-prompt: "Compute the produced round count only in the server section from a CALIBERS yield table; the client sends just the caliber and batch. Clamp batch to 1..10, verify and remove casing, gunpowder and primer with getItemCount before addItem."

Framework Integration

ESX: swap exports['gen_core'] for exports['es_extended']:getSharedObject() and use xPlayer.removeInventoryItem / addInventoryItem. QBCore: use exports['qb-core']:GetCoreObject() with Player.Functions.RemoveItem and AddItem. QBox: route ammo and material counts through ox_inventory exports.ox_inventory:GetItemCount / AddItem, which models ammo items natively.

Profit Potential

$250-$2800/mo on Tebex (expected ~$700), priced inside the $50-389 standalone-script band against a corpus of comparable Tebex sellers (median ~$11.85K/mo) for a rising ammo-economy niche.

Trend Signal

rising, inferred: an ammo-reloading economy is rising with weapon-scarcity/hardcore servers that gate ammunition.

Sales Angle

Pitch it to scarcity and hardcore servers as the ammo sink that makes firepower a crafted resource. Recommended Tebex price: $59.

Difficulty & Ship Time

beginner · ships in 2-4h.