Description
An automation-heavy hydroponics setup where players maintain pH and nutrient levels and spend upgrade items to unlock auto-harvest modules that passively pay out while the rig stays healthy. The depth of the upkeep-and-upgrade loop pushes it well above the commodity grow scripts in defensibility.
Prompt Template
You are writing a FiveM resource for a generic roleplay framework accessed via…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/drugs/03-hydroponics-automation.lua implements the maintenance commands client-side and a server tick that owns pH/nutrient decay, gated growth, the paid…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client tick — running growth/auto-harvest on each client multiplies payouts; the tick must be a single server loop.
- Free upgrade — raising
levelwithoutremoveItemfirst lets players upgrade for nothing; remove the item before the level bump. - Wrong payee — paying
sourceon auto-harvest pays whoever last touched the rig; pay the storedrig.owner.
Corrective re-prompt: "Make the growth and auto-harvest loop a single server CreateThread. In upgradeModule, call removeItem('auto_module',1) and only raise level if it returns true. On auto-harvest, addItem to rig.owner, not source."
Framework Integration
ESX: swap to getSharedObject() and use xPlayer.addInventoryItem/canCarryItem; gate the upgrade item with xPlayer.getInventoryItem. QBCore: use GetCoreObject(), Player.Functions.RemoveItem('auto_module',1) and AddItem. QBox: drive items through ox_inventory (RemoveItem/AddItem) and read rig ownership from the player's citizenid.
Profit Potential
$250–$3500/mo on Tebex (expected ~$900). [INFERRED] priced inside the $50-389 standalone-script band against the signal-scraper corpus (tebex_snapshot n=100, median seller $11.85K/mo) for a rising premium-automation niche.
Trend Signal
↗ rising — strategy: Niche-matrix automation depth raises defensibility above commodity grow scripts; rising premium tier.
Sales Angle
Sell the depth: a maintenance-and-upgrade loop that keeps players logged in and is genuinely hard to copy. Recommended Tebex price: $129.
Difficulty & Ship Time
advanced · ships in 1 day.