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Body Composition Sculptor

QBCore weight/muscle/height ped-scaling editor that live-previews physical build and persists the clamped values per character in metadata.

NON-TESTÉ — the reference Lua is syntax-validated, not run in a live FiveM server. Adapt and test on your own dev server before shipping.
Est. Lua
~107 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25

Description

A QBCore body-composition sculptor: a station where players adjust weight, muscle and height sliders that live-scale the ped, then save a clamped build that persists per character in metadata. It fills the gap face-only character creators leave — a standalone physical-build editor realism servers ask for.

Prompt Template

You are writing a FiveM resource for qb-core (exports['qb-core']:GetCoreObject()).

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Expected Output

The reference Lua lives at content/expected-outputs/appearance/16-body-composition-sculptor.lua. It implements live ped scaling from weight/muscle/height sliders with a pose anim, and a server-side…

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Known Failure Modes & Corrective Prompt

  • Client-trusted build — Claude saves the raw client values; a packet writes extreme scales that distort the ped. Clamp 0–100 and SetMetaData on the server.
  • Anim before loadTaskPlayAnim no-ops if the dict is not loaded; always RequestAnimDict + while not HasAnimDictLoaded(dict) do Wait(0) end.
  • One-sided net event — defining sculptor:save/sculptor:saved on only one side breaks the save-then-confirm round-trip; both sides use RegisterNetEvent + AddEventHandler.

Corrective re-prompt: "Clamp every build field to 0..100 on the server and persist only the clamped table with SetMetaData('bodybuild', clean), echoing it back in sculptor:saved. The client may live-preview any slider value but must re-apply only what the server confirms."

Framework Integration

  • ESX: read/write the build with xPlayer.set('bodybuild', clean) / xPlayer.get('bodybuild'); clamp server-side.
  • QBCore: as written — Player.PlayerData.metadata.bodybuild + Player.Functions.SetMetaData('bodybuild', clean).
  • QBox: use exports.qbx_core:GetPlayer(src) then player.Functions.SetMetaData; the clamp + scaling logic is identical.

Profit Potential

$250–$3500/mo on Tebex (expected ~$900). [INFERRED] priced inside the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo); a rising underserved body-editor niche carries strong demand.

Trend Signal

rising — inferred: Body weight/muscle scaling is requested by realism servers; a standalone sculptor is underserved vs face-only creators.

Sales Angle

The body sculptor face-only character creators don't ship — weight, muscle and height that persist per character. Recommended Tebex price $279.

Difficulty & Ship Time

advanced · ships in 1 day.