Description
A QBCore body-composition sculptor: a station where players adjust weight, muscle and height sliders that live-scale the ped, then save a clamped build that persists per character in metadata. It fills the gap face-only character creators leave — a standalone physical-build editor realism servers ask for.
Prompt Template
You are writing a FiveM resource for qb-core (exports['qb-core']:GetCoreObject()).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/appearance/16-body-composition-sculptor.lua. It implements live ped scaling from weight/muscle/height sliders with a pose anim, and a server-side…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-trusted build — Claude saves the raw client values; a packet writes extreme scales that distort the ped. Clamp 0–100 and
SetMetaDataon the server. - Anim before load —
TaskPlayAnimno-ops if the dict is not loaded; alwaysRequestAnimDict+while not HasAnimDictLoaded(dict) do Wait(0) end. - One-sided net event — defining
sculptor:save/sculptor:savedon only one side breaks the save-then-confirm round-trip; both sides useRegisterNetEvent+AddEventHandler.
Corrective re-prompt: "Clamp every build field to 0..100 on the server and persist only the clamped table with SetMetaData('bodybuild', clean), echoing it back in sculptor:saved. The client may live-preview any slider value but must re-apply only what the server confirms."
Framework Integration
- ESX: read/write the build with
xPlayer.set('bodybuild', clean)/xPlayer.get('bodybuild'); clamp server-side. - QBCore: as written —
Player.PlayerData.metadata.bodybuild+Player.Functions.SetMetaData('bodybuild', clean). - QBox: use
exports.qbx_core:GetPlayer(src)thenplayer.Functions.SetMetaData; the clamp + scaling logic is identical.
Profit Potential
$250–$3500/mo on Tebex (expected ~$900). [INFERRED] priced inside the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo); a rising underserved body-editor niche carries strong demand.
Trend Signal
↗ rising — inferred: Body weight/muscle scaling is requested by realism servers; a standalone sculptor is underserved vs face-only creators.
Sales Angle
The body sculptor face-only character creators don't ship — weight, muscle and height that persist per character. Recommended Tebex price $279.
Difficulty & Ship Time
advanced · ships in 1 day.