gta6/prompts
heists
Coreintermediateheists

Getaway — Blip Cops & Lose-Wanted Zone

QBCore post-heist getaway that blips every on-duty cop and clears the wanted level inside a hide zone.

NON-TESTÉ — the reference Lua is syntax-validated, not run in a live FiveM server. Adapt and test on your own dev server before shipping.
Est. Lua
~82 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25

Description

A QBCore getaway phase: after a heist the player is given a wanted level and sees a live blip on every on-duty cop, and reaching a designated hide zone clears the heat. The chase-and-escape climax that closes out a heist.

Prompt Template

You are writing a FiveM resource for qb-core. Produce TWO files (client.lua +…

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Expected Output

The reference Lua lives at content/expected-outputs/heists/09-getaway-cop-blips-lose-wanted.lua. It implements a server cop-coordinate fetch filtered to on-duty police, a client blip layer that…

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Known Failure Modes

  • Stale remote coords — reading other players' positions on the client gives zeros/old data; the server reads GetEntityCoords(GetPlayerPed(pid)) and sends the list.
  • Decaying wanted — setting stars once lets them fade; use SetPlayerWantedLevel + SetPlayerWantedLevelNow and explicitly clear in the zone.
  • Leaked blips — re-adding blips each tick without RemoveBlip fills the map; clearBlips() before re-adding.
  • One-sided event — wire getaway:copCoords with RegisterNetEvent + AddEventHandler on the client.

Integration Notes

  • Split the banners into client.lua and server.lua; list both in fxmanifest.lua.
  • Requires qb-core started first and at least one police job player to blip.
  • Test on a dev server with two clients (one police): /startgetaway on the thief, confirm the cop blip tracks live, then drive into the hide zone and confirm the wanted level and blips clear.

Profit Potential

$400–$6000/mo on Tebex (expected ~$1500). [INFERRED] priced inside the $50-389 FiveM script band against a hot heist niche; corpus median seller $11.85K/mo (signal-scraper tebex_snapshot n=100), scaled for an intermediate escape-phase resource.

Trend Signal

🔥 hot — [INFERRED] multi-stage heists are flagship endgame content servers pay up for.

Sales Angle

Position as the chase-and-escape climax that closes out any heist — live server-fed cop blips and a lose-wanted hide zone. Recommended Tebex price $169.

Difficulty & Ship Time

intermediate · ships in 4-6h.