Description
A QBCore getaway phase: after a heist the player is given a wanted level and sees a live blip on every on-duty cop, and reaching a designated hide zone clears the heat. The chase-and-escape climax that closes out a heist.
Prompt Template
You are writing a FiveM resource for qb-core. Produce TWO files (client.lua +…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/heists/09-getaway-cop-blips-lose-wanted.lua. It implements a server cop-coordinate fetch filtered to on-duty police, a client blip layer that…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes
- Stale remote coords — reading other players' positions on the client gives zeros/old data; the server reads
GetEntityCoords(GetPlayerPed(pid))and sends the list. - Decaying wanted — setting stars once lets them fade; use
SetPlayerWantedLevel+SetPlayerWantedLevelNowand explicitly clear in the zone. - Leaked blips — re-adding blips each tick without
RemoveBlipfills the map;clearBlips()before re-adding. - One-sided event — wire
getaway:copCoordswithRegisterNetEvent+AddEventHandleron the client.
Integration Notes
- Split the banners into
client.luaandserver.lua; list both infxmanifest.lua. - Requires
qb-corestarted first and at least onepolicejob player to blip. - Test on a dev server with two clients (one
police):/startgetawayon the thief, confirm the cop blip tracks live, then drive into the hide zone and confirm the wanted level and blips clear.
Profit Potential
$400–$6000/mo on Tebex (expected ~$1500). [INFERRED] priced inside the $50-389 FiveM script band against a hot heist niche; corpus median seller $11.85K/mo (signal-scraper tebex_snapshot n=100), scaled for an intermediate escape-phase resource.
Trend Signal
🔥 hot — [INFERRED] multi-stage heists are flagship endgame content servers pay up for.
Sales Angle
Position as the chase-and-escape climax that closes out any heist — live server-fed cop blips and a lose-wanted hide zone. Recommended Tebex price $169.
Difficulty & Ship Time
intermediate · ships in 4-6h.