Description
A working ESX turf decay system: every zone an inactive gang owns loses integrity on a server-side tick and reverts to neutral once it hits zero, so a dead gang can never permanently lock the map. Members refresh a claim by spraying a tag at the zone, which resets the integrity timer. Servers sell this because it solves the single biggest turf-map complaint — abandoned zones nobody can ever take.
Prompt Template
You are writing a FiveM resource for esextended (stable, exports getSharedObject).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/gangs/13-turf-decay-activity-gate.lua. It implements a proximity maintain action with a tag-spray animation, a server-authoritative integrity…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-side decay clock — each client ticks its own decay so the map diverges; keep the single decay thread and the integrity table on the server.
- Anim before load —
TaskPlayAnimno-ops if the dict is not loaded; alwaysRequestAnimDict+while not HasAnimDictLoaded(dict) do Wait(0) end. - Unvalidated maintain — without an ownership check any player resets any gang's timer; verify the caller's gang equals the zone owner server-side.
Corrective re-prompt: Move all decay logic into a single server-side CreateThread that owns the integrity table; in turf:maintain reject the call unless ESX.GetPlayerFromId(source).getJob().name equals the zone's current owner, and only then reset integrity. Broadcast every owner change with TriggerClientEvent('turf:sync', -1, ...).
Framework Integration
- ESX:
exports['es_extended']:getSharedObject(); read the gang viaxPlayer.getJob().name(or a dedicated gang job). - QBCore:
exports['qb-core']:GetCoreObject(); readPlayer.PlayerData.gang.nameserver-side in the maintain handler. - QBox:
exports.qbx_core:GetPlayer(src)andplayer.PlayerData.gang.name; identical decay thread.
Profit Potential
$150–$2000/mo on Tebex (expected ~$500). [INFERRED] priced inside the $50-389 FiveM script band against a corpus median seller of $11.85K/mo (signal-scraper tebex_snapshot n=100), scaled down for a stable utility niche.
Trend Signal
→ stable — inferred: Anti-snowball decay keeps the map contestable; steady utility demand from established turf servers.
Sales Angle
Position as the anti-lockout safety net every turf map needs, bundled beside a capture script. Recommended Tebex price $89-129.
Difficulty & Ship Time
intermediate · ships in 2-4h.