gta6/prompts
gangs
Vaultintermediategangs

Turf Decay & Activity Requirement

ESX turf system where neglected zones lose integrity on a server timer and revert to neutral, with a maintain action that refreshes the claim.

NON-TESTÉ — the reference Lua is syntax-validated, not run in a live FiveM server. Adapt and test on your own dev server before shipping.
Est. Lua
~92 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25

Description

A working ESX turf decay system: every zone an inactive gang owns loses integrity on a server-side tick and reverts to neutral once it hits zero, so a dead gang can never permanently lock the map. Members refresh a claim by spraying a tag at the zone, which resets the integrity timer. Servers sell this because it solves the single biggest turf-map complaint — abandoned zones nobody can ever take.

Prompt Template

You are writing a FiveM resource for esextended (stable, exports getSharedObject).

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
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Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Expected Output

The reference Lua lives at content/expected-outputs/gangs/13-turf-decay-activity-gate.lua. It implements a proximity maintain action with a tag-spray animation, a server-authoritative integrity…

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Known Failure Modes & Corrective Prompt

  • Client-side decay clock — each client ticks its own decay so the map diverges; keep the single decay thread and the integrity table on the server.
  • Anim before loadTaskPlayAnim no-ops if the dict is not loaded; always RequestAnimDict + while not HasAnimDictLoaded(dict) do Wait(0) end.
  • Unvalidated maintain — without an ownership check any player resets any gang's timer; verify the caller's gang equals the zone owner server-side.

Corrective re-prompt: Move all decay logic into a single server-side CreateThread that owns the integrity table; in turf:maintain reject the call unless ESX.GetPlayerFromId(source).getJob().name equals the zone's current owner, and only then reset integrity. Broadcast every owner change with TriggerClientEvent('turf:sync', -1, ...).

Framework Integration

  • ESX: exports['es_extended']:getSharedObject(); read the gang via xPlayer.getJob().name (or a dedicated gang job).
  • QBCore: exports['qb-core']:GetCoreObject(); read Player.PlayerData.gang.name server-side in the maintain handler.
  • QBox: exports.qbx_core:GetPlayer(src) and player.PlayerData.gang.name; identical decay thread.

Profit Potential

$150–$2000/mo on Tebex (expected ~$500). [INFERRED] priced inside the $50-389 FiveM script band against a corpus median seller of $11.85K/mo (signal-scraper tebex_snapshot n=100), scaled down for a stable utility niche.

Trend Signal

stable — inferred: Anti-snowball decay keeps the map contestable; steady utility demand from established turf servers.

Sales Angle

Position as the anti-lockout safety net every turf map needs, bundled beside a capture script. Recommended Tebex price $89-129.

Difficulty & Ship Time

intermediate · ships in 2-4h.