gta6/prompts
jobs
Coreintermediatejobs

Mechanic Job — Repair & Part Install

QBCore mechanic job that repairs the vehicle in front of you and installs paid performance parts via the server.

NON-TESTÉ — the reference Lua is syntax-validated, not run in a live FiveM server. Adapt and test on your own dev server before shipping.
Est. Lua
~91 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25

Description

A QBCore mechanic job: aim at a vehicle and /repair to fix engine and body damage after a timed wait, or /installpart <name> to fit a performance mod. Payments and part costs are handled server-side so money can't be spoofed. This is the workshop loop for any tuning/garage server.

Prompt Template

You are writing a FiveM resource for qb-core (exports GetCoreObject).

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Expected Output

The reference Lua lives at content/expected-outputs/jobs/04-mechanic-repair-part-install.lua. It implements a forward-vehicle scan, a timed repair, and a server-priced part install keyed by a…

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Known Failure Modes

  • Missing mod kitSetVehicleMod does nothing unless you call SetVehicleModKit(veh, 0) first. Always set the kit before any mod.
  • Client-side billing — charging via the client lets players self-grant money. Do RemoveMoney on the server and only then confirm the install.
  • Raw entity over the net — entity handles aren't valid on other clients/server. Send NetworkGetNetworkIdFromEntity(veh) and resolve with NetToVeh.
  • No job gate — without the mechanic job check anyone can repair/tune for free. Validate Player.PlayerData.job.name server-side.

Integration Notes

  • Split the banners into client.lua and server.lua; list both in fxmanifest.lua and add qb-core as a dependency.
  • Requires a mechanic job in your QBCore shared/jobs.lua.
  • Test on a dev server: spawn a car, damage it, /repair, then /installpart turbo and confirm cash is deducted and the mod applies.

Profit Potential

$500–$7000/mo on Tebex (expected ~$1800). [INFERRED] priced inside the $50-389 script band against the signal-scraper tebex_snapshot corpus (median seller $11.85K/mo, n=100), scaled for a hot job-systems niche at intermediate difficulty — tuning/garage servers are a deep, high-spend audience.

Trend Signal

🔥 hot — custom FiveM job systems = niche-selection LAUNCH #1 (4.75).

Sales Angle

Position for the car-culture/tuning crowd: server-priced repairs and mod installs that money-spoofers can't game. List at $189 as the QBCore mechanic core, with the one-line ESX/QBox swap already documented.

Difficulty & Ship Time

intermediate · ships in 1 day.