Description
A QBCore mechanic job: aim at a vehicle and /repair to fix engine and body damage after a timed wait, or /installpart <name> to fit a performance mod. Payments and part costs are handled server-side so money can't be spoofed. This is the workshop loop for any tuning/garage server.
Prompt Template
You are writing a FiveM resource for qb-core (exports GetCoreObject).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/jobs/04-mechanic-repair-part-install.lua. It implements a forward-vehicle scan, a timed repair, and a server-priced part install keyed by a…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes
- Missing mod kit —
SetVehicleModdoes nothing unless you callSetVehicleModKit(veh, 0)first. Always set the kit before any mod. - Client-side billing — charging via the client lets players self-grant money. Do
RemoveMoneyon the server and only then confirm the install. - Raw entity over the net — entity handles aren't valid on other clients/server. Send
NetworkGetNetworkIdFromEntity(veh)and resolve withNetToVeh. - No job gate — without the
mechanicjob check anyone can repair/tune for free. ValidatePlayer.PlayerData.job.nameserver-side.
Integration Notes
- Split the banners into
client.luaandserver.lua; list both infxmanifest.luaand addqb-coreas a dependency. - Requires a
mechanicjob in your QBCoreshared/jobs.lua. - Test on a dev server: spawn a car, damage it,
/repair, then/installpart turboand confirm cash is deducted and the mod applies.
Profit Potential
$500–$7000/mo on Tebex (expected ~$1800). [INFERRED] priced inside the $50-389 script band against the signal-scraper tebex_snapshot corpus (median seller $11.85K/mo, n=100), scaled for a hot job-systems niche at intermediate difficulty — tuning/garage servers are a deep, high-spend audience.
Trend Signal
🔥 hot — custom FiveM job systems = niche-selection LAUNCH #1 (4.75).
Sales Angle
Position for the car-culture/tuning crowd: server-priced repairs and mod installs that money-spoofers can't game. List at $189 as the QBCore mechanic core, with the one-line ESX/QBox swap already documented.
Difficulty & Ship Time
intermediate · ships in 1 day.