Description
A multi-tier crafting dependency tree for roleplay servers: final items require crafted intermediate components, which themselves require base parts, forming a tech-tree the server resolves before any craft completes. The dependency depth is what keeps hardcore crafters engaged, and a clean server-authoritative resolver is what stops the dupes that plague naive multi-step crafts.
Prompt Template
You are writing a FiveM resource for a generic roleplay framework accessed via…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/crafting/16-crafting-tech-tree-intermediates.lua plays the client craft anim, then a server resolver that reads the recipe's direct inputs, verifies the…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client tree resolution — resolving dependencies client-side lets a cheat skip intermediates; check ownership on the server.
- Non-atomic craft — granting output before removing every input lets a disconnect dupe materials; remove-all-then-grant.
- Unloaded anim —
TaskPlayAnimwithoutRequestAnimDict+ aHasAnimDictLoadedwait no-ops; load the dict first.
Corrective re-prompt: "On the server, gather the recipe's direct inputs, verify the player owns every one, then remove them all before granting the output; abort and grant nothing if any is missing. The client only requests the craft and renders the result. Load the craft anim dict with RequestAnimDict + a HasAnimDictLoaded wait."
Framework Integration
ESX: swap to exports['es_extended']:getSharedObject(), use xPlayer.getInventoryItem(...).count and removeInventoryItem/addInventoryItem. QBCore: use exports['qb-core']:GetCoreObject(), Player.Functions.GetItemByName then RemoveItem/AddItem. QBox: use exports.qbx_core plus exports.ox_inventory:GetItemCount/RemoveItem/AddItem for the intermediates and final output.
Profit Potential
$250–$3500/mo on Tebex (expected ~$900). [INFERRED] priced inside the $50-389 standalone-script band against the signal-scraper corpus (tebex_snapshot n=100, median seller $11.85K/mo) for a rising crafting-depth niche.
Trend Signal
↗ rising — strategy: niche-selection.md compound axis: dependency depth retains hardcore RP servers; framed as a tech-tree, distinct from the drugs supply-chain.
Sales Angle
Positioned as the crafting depth that retains hardcore servers, with a configurable dependency tree and a dupe-proof atomic resolver. Recommended Tebex price: $79.
Difficulty & Ship Time
advanced · ships in 1 day.