Description
A working ESX turf war declaration: a gang member walks to a rival's zone, plants a war marker, and opens a timed war window tracked by a server-owned two-gang state machine (attacker, defender, end time). When the timer expires the war auto-closes. This is the headline gang-warfare mechanic a server builds its whole faction loop around.
Prompt Template
You are writing a FiveM resource for esextended (stable, exports getSharedObject).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth β both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access β pay once
- All 510 prompts β the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates β new niches as the market moves
$49 for 60 Β· $199 for all 510 + intelligence β one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/gangs/14-turf-war-declaration.lua. It implements a proximity declare action with a plant animation, a server-side Wars table that validatesβ¦
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth β both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access β pay once
- All 510 prompts β the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates β new niches as the market moves
$49 for 60 Β· $199 for all 510 + intelligence β one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-side war clock β storing endAt on the client gives every player a different war window; keep the Wars table and the expiry thread on the server.
- Anim before load β
TaskPlayAnimno-ops if the dict is not loaded; alwaysRequestAnimDict+while not HasAnimDictLoaded(dict) do Wait(0) end. - Self-war / double-war β without guards a gang declares on itself or stacks wars; reject
attacker == defenderand any zone already inWars.
Corrective re-prompt: Keep the Wars table and a single expiry CreateThread on the server. In turfwar:declare resolve the defender from ZoneOwner, read the attacker from the caller's gang, and reject when there is no defender, attacker == defender, or Wars[zoneId] already exists. Broadcast every state change with TriggerClientEvent('turfwar:state', -1, ...).
Framework Integration
- ESX:
exports['es_extended']:getSharedObject(); attacker gang fromxPlayer.getJob().name. - QBCore:
exports['qb-core']:GetCoreObject(); attacker fromPlayer.PlayerData.gang.namein the declare handler. - QBox:
exports.qbx_core:GetPlayer(src); readplayer.PlayerData.gang.name; same Wars machine and expiry thread.
Profit Potential
$400β$6000/mo on Tebex (expected ~$1500). [INFERRED] priced inside the $50-389 FiveM script band against a corpus median seller of $11.85K/mo (signal-scraper tebex_snapshot n=100), scaled up for a hot headline-feature niche.
Trend Signal
π₯ hot β strategy: Matrix 'turf war/warfare' β the declaration + war-state machine is the headline gang feature that drives category sales.
Sales Angle
Lead the entire store listing with this β it is the demo-able war moment. Recommended Tebex price $189-249 as the cornerstone of a war suite.
Difficulty & Ship Time
intermediate Β· ships in 1 day.