Description
An edit mode that lets players drag HUD elements to new positions and persists the layout per player on the server. Premium HUD packs increasingly differentiate on customization, and a draggable, saved layout is the headline feature that lets a seller charge a premium over a fixed-position HUD.
Prompt Template
You are writing a FiveM resource: a draggable HUD editor whose layout persists…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/ui/28-draggable-hud-editor.lua implements an edit mode that always releases NUI focus, NUI callbacks that type-check the layout and always call cb, a…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Stuck NUI focus — entering edit mode without releasing focus on save/cancel freezes the player.
- Client-only persistence — local-only layout is wiped on reconnect.
- Unvalidated save — accepting any payload as the layout can corrupt stored state.
Corrective re-prompt: "Ensure both saveLayout and cancel callbacks call SetNuiFocus(false,false) and cb. Persist the layout on the server keyed by GetPlayerIdentifierByType(src,'license'), type-check it is a table on hudeditor:save, and reply with hudeditor:load on request."
Framework Integration
- ESX: persist the layout JSON to a
user_hudcolumn viaMySQL.updatekeyed byidentifier. - QBCore: store the layout in player metadata (
Player.Functions.SetMetaData('hudLayout', layout)). - QBox: use
oxmysql(exports.oxmysql:update) keyed bycitizenid, orqbx_coremetadata.
Profit Potential
$250–$3500/mo on Tebex (expected ~$900). [INFERRED] priced inside the $50-389 script band against a corpus whose median seller clears $11.85K/mo (signal-scraper tebex_snapshot, n=100); a rising premium-HUD differentiator.
Trend Signal
↗ rising — inferred: Premium HUD packs differentiate on customization; draggable, persisted layouts are a rising premium feature.
Sales Angle
The premium customization layer that justifies a HUD pack's price tag. Lead the listing with a drag-and-save demo. Recommended Tebex price $229.
Difficulty & Ship Time
advanced · ships in 1 day.