Description
A working gang crew wardrobe: a high-rank member saves outfit sets to the gang's shared wardrobe, and any member can walk to the wardrobe and equip one for a unified crew identity. The server owns the gang roster, the rank check for editing, and the per-gang set store, so only leaders curate and only members can wear. It's a player-managed faction mechanic — no admin job-config — which is the Compound/Defensibility angle faction servers want.
Prompt Template
You are writing a FiveM resource for qb-core (exports['qb-core']:GetCoreObject()).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/appearance/12-gang-crew-wardrobe.lua. It implements a proximity open, a server-side gang+grade resolve with a leader gate on saving, a per-gang set…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- No rank gate — Claude lets any member save/edit sets, so a low-rank member overwrites the leader's; check
grade >= leaderLevelserver-side before any save. - Client gang resolve — resolving the gang on the client lets a non-member pull another gang's wardrobe; read gang + grade from server
PlayerData. - Anim before load —
TaskPlayAnimno-ops if the dict is not loaded; alwaysRequestAnimDict+while not HasAnimDictLoaded(dict) do Wait(0) end. - One-sided net event — define
crew:requestEquip/crew:equipSeton both sides withRegisterNetEvent+AddEventHandler.
Corrective re-prompt: "Make gang and rank server-authoritative: resolve gang name + grade from Player.PlayerData.gang on the server, gate crew:saveSet behind grade >= leader level, key crewSets by gang name, and only serve or equip sets belonging to the requester's gang. The client must never assert its own gang or leader status."
Framework Integration
- ESX: ESX has no native gang table — back the gang name + grade with a society/group resource and resolve it server-side, then the set store is identical.
- QBCore: as written —
Player.PlayerData.gang.nameandPlayer.PlayerData.gang.grade.level. - QBox: use
exports.qbx_core:GetPlayer(src)thenplayer.PlayerData.gang; the leader gate and per-gang store are unchanged.
Profit Potential
$150–$2000/mo on Tebex (expected ~$500). [INFERRED] priced inside the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo); a stable faction-server mechanic with defensible, player-managed appeal.
Trend Signal
→ stable — strategy: Gang shared wardrobe is a Compound/Defensibility play for faction servers; player-managed, not a job-system.
Sales Angle
The player-managed faction wardrobe that gives a crew a unified look without an admin job-config — a Compound/Defensibility play for gang servers. Recommended Tebex price $129.
Difficulty & Ship Time
intermediate · ships in 4-6h.