Description
A tiered medical crafting + consumable layer for ESX servers: a server-owned recipe table turns raw items into three kit tiers (bandage, suture kit, medkit), and using a kit plays a tier-correct anim before the server applies that tier's heal amount. Servers buy it as a clean, readable replacement for the heavy inventory-crafting bloat — every heal value lives in one auditable table instead of scattered item metadata.
Prompt Template
You are writing a FiveM resource for esextended (stable, exports getSharedObject).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/medical/19-first-aid-kit-crafting.lua. It implements a server-owned recipe/heal table, server-validated ingredient consumption on craft, and a…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-trusted heal — Claude lets the client pass the heal number; look the heal up server-side by tier id so a kit cannot full-heal.
- Anim before load —
TaskPlayAnimno-ops if the dict is not loaded; alwaysRequestAnimDict+ aHasAnimDictLoadedwait loop before the use anim. - Client-only craft — ingredients removed only client-side desync; the server must re-verify and remove every ingredient on craft.
Corrective re-prompt: "Keep a server-owned RECIPES table keyed by tier with ingredients, heal and useTime; in firstaid:craft verify and removeInventoryItem each ingredient before adding the kit, and in firstaid:use read the heal from RECIPES, never from the client."
Framework Integration
- ESX:
local ESX = exports['es_extended']:getSharedObject(); gate items withxPlayer.getInventoryItem('bandage').countandxPlayer.removeInventoryItem. - QBCore: swap to
exports['qb-core']:GetCoreObject()and usePlayer.Functions.GetItemByName/RemoveItem/AddItem. - QBox: resolve
exports.qbx_core:GetPlayer(src)and run ingredient checks throughexports.ox_inventory:Search/RemoveItem.
Profit Potential
$80–$1000/mo on Tebex (expected ~$250). [INFERRED] within the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo), set low for a saturated crafting niche won on quality not novelty.
Trend Signal
↘ saturated — strategy: Tiered consumable crafting is ox_inventory commodity territory; saturated — win on quality/migration per matrix, do not lead.
Sales Angle
Position as the clean, framework-native migration off bloated inventory crafting: one readable recipe table, server-validated heals, no metadata sprawl. Recommended Tebex price $59.
Difficulty & Ship Time
beginner · ships in 2-4h.