Description
A safe-cracking minigame: the player rotates a combination dial and listens for tumbler clicks (audio + a proximity meter) to land each number of the combo — no drill, pure feel. The server holds the real combo and validates each landed number, paying out only on a full crack. It sells on tactile feel in a crowded minigame space.
Prompt Template
You are writing a FiveM resource for esextended (stable, exports getSharedObject).
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua lives at content/expected-outputs/heists/15-safe-dial-stethoscope-crack.lua. It runs the dial-and-listen loop with a NUI closeness hint, validates each number against a server-held…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-held combo — Claude stores the combo client-side and decides success; keep the combo, progress, and payout server-side.
- Anim before load —
TaskPlayAnimno-ops without a loaded dict; alwaysRequestAnimDict+ aHasAnimDictLoadedwait loop. - One-sided result event — a one-sided event breaks the open/payout round-trip; both sides use
RegisterNetEvent+AddEventHandler.
Corrective re-prompt: "Move the 3-number combo and per-source progress index to the server, validate each tryNumber there within +/-2 and reset on a miss, pay once on the final number, and only ack closeness/cracked to the client — never send the real combo down."
Framework Integration
- ESX:
local ESX = exports['es_extended']:getSharedObject(); pay viaxPlayer.addMoney(reward). - QBCore:
local QBCore = exports['qb-core']:GetCoreObject(); resolve withQBCore.Functions.GetPlayer(src)and payPlayer.Functions.AddMoney('cash', reward). - QBox: use
exports.qbx_core:GetPlayer(src)with the sameAddMoney('cash', reward)accessor.
Profit Potential
$80–$1200/mo on Tebex (expected ~$300). [INFERRED] within the $50-389 script band against the signal-scraper tebex_snapshot corpus (n=100, median seller $11.85K/mo), discounted for a saturated safe-crack minigame niche.
Trend Signal
↘ saturated — corpus: ox_lib skill-check minigames are active in-corpus; safe-crack minigames are everywhere — saturated, win on feel.
Sales Angle
Position as the tactile no-drill safe crack that wins on feel — the listen-for-clicks loop differentiates it from generic skill-check clones. Recommended Tebex price $59.
Difficulty & Ship Time
beginner · ships in 2-4h.