gta6/prompts
racing
Vaultintermediateracing

Circuit Lap Race — Multi-Lap Loop

Framework-agnostic closed-loop race over a configurable number of laps with server-counted lap progress and finish-order ranking.

NON-TESTÉ — the reference Lua is syntax-validated, not run in a live FiveM server. Adapt and test on your own dev server before shipping.
Est. Lua
~81 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25

Description

A closed-loop circuit race over a configurable number of laps: racers loop a course, the server increments each player's lap as they re-cross the start/finish line, and finish order is ranked server-side. Multi-lap circuits are the core competitive mode buyers expect from a paid racing script, which makes this the workhorse of the suite.

Prompt Template

You are writing a FiveM resource that works across ESX, QBCore and QBox via exports.

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Expected Output

The reference Lua at content/expected-outputs/racing/03-circuit-lap-race.lua runs an arm/disarm client crossing detector and a server that increments each racer's lap on every confirmed crossing and…

🔒 Eyes-only — locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access — pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts — the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates — new niches as the market moves
Get the Vault — $199

$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.

Known Failure Modes & Corrective Prompt

  • Client-side lap count — a client that reports "3 laps done" instantly wins; the server must increment one lap per confirmed crossing.
  • No re-arm zone — sitting on the line fires the lap event every frame; require an armed flag that only re-arms once the car leaves the radius.
  • Raced ranking — clients claiming positions collide; finish order must come from a server-side set.

Corrective re-prompt: Make the server increment laps one per crossing, add an armed flag that re-arms only when the player is beyond twice the line radius, and assign finish positions from a server-side finisher table rather than any client value.

Framework Integration

ESX: Use ESX.GetPlayerFromId(source) to attach a cash reward to the first finisher returned by the server set. QBCore: Resolve with QBCore.Functions.GetPlayer(source); pay via Player.Functions.AddMoney('cash', amount) on finish. QBox: Use exports.qbx_core:GetPlayer(source) — lap counting and ranking are framework-free, only the payout call differs.

Profit Potential

$250–$3500/mo on Tebex (expected ~$900). [INFERRED] priced inside the $50-389 standalone-script band against the signal-scraper corpus (tebex_snapshot n=100, median seller $11.85K/mo) for a rising racing niche.

Trend Signal

rising — inferred: [INFERRED] multi-lap circuits are core paid-race demand; category trending up pre-launch.

Sales Angle

Position as the competitive heart of the suite — configurable laps, server-counted, immune to line-camping. Recommended Tebex price: $89.

Difficulty & Ship Time

intermediate · ships in 2-4h.