Description
A closed-loop circuit race over a configurable number of laps: racers loop a course, the server increments each player's lap as they re-cross the start/finish line, and finish order is ranked server-side. Multi-lap circuits are the core competitive mode buyers expect from a paid racing script, which makes this the workhorse of the suite.
Prompt Template
You are writing a FiveM resource that works across ESX, QBCore and QBox via exports.
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Expected Output
The reference Lua at content/expected-outputs/racing/03-circuit-lap-race.lua runs an arm/disarm client crossing detector and a server that increments each racer's lap on every confirmed crossing and…
The full prompt template and its reference Lua are part of a one-time pack. Pick your depth — both are lifetime access, no subscription, ever.
- 60 prompts + syntax-validated reference Lua
- Lifetime access — pay once
- All 510 prompts — the full library
- Per-prompt profit/trend intelligence (CSV + playbook)
- Lifetime free updates — new niches as the market moves
$49 for 60 · $199 for all 510 + intelligence — one-time, no subscription.
Known Failure Modes & Corrective Prompt
- Client-side lap count — a client that reports "3 laps done" instantly wins; the server must increment one lap per confirmed crossing.
- No re-arm zone — sitting on the line fires the lap event every frame; require an armed flag that only re-arms once the car leaves the radius.
- Raced ranking — clients claiming positions collide; finish order must come from a server-side set.
Corrective re-prompt: Make the server increment laps one per crossing, add an armed flag that re-arms only when the player is beyond twice the line radius, and assign finish positions from a server-side finisher table rather than any client value.
Framework Integration
ESX: Use ESX.GetPlayerFromId(source) to attach a cash reward to the first finisher returned by the server set.
QBCore: Resolve with QBCore.Functions.GetPlayer(source); pay via Player.Functions.AddMoney('cash', amount) on finish.
QBox: Use exports.qbx_core:GetPlayer(source) — lap counting and ranking are framework-free, only the payout call differs.
Profit Potential
$250–$3500/mo on Tebex (expected ~$900). [INFERRED] priced inside the $50-389 standalone-script band against the signal-scraper corpus (tebex_snapshot n=100, median seller $11.85K/mo) for a rising racing niche.
Trend Signal
↗ rising — inferred: [INFERRED] multi-lap circuits are core paid-race demand; category trending up pre-launch.
Sales Angle
Position as the competitive heart of the suite — configurable laps, server-counted, immune to line-camping. Recommended Tebex price: $89.
Difficulty & Ship Time
intermediate · ships in 2-4h.