vi/raiser
crafting
crafting, GTA 6 style illustration
Vaultadvancedcrafting

Player-Owned Pay-Per-Use Craft Stations

Generic-framework player-placed benches that charge other players a per-use fee, with server-authoritative fee collection and owner passive income.

PRODUCTION-SHAPED, the reference Lua is validated and written framework-correct for ESX, QBCore, and QBox, ready to drop into your server.
Est. Lua
~104 loc
Claude
Claude Opus 4.x / Sonnet 4.x
Validation
syntax-validated
Updated
2026-06-25
Unlock price
$199Vault

Unlock all 510 prompts

Profit potential / morising
$1,000($250 to $3,500)

$50-389 script band, sized for a rising niche; top sellers clear around $11.85K/mo.

Effort vs return
advanced1 day

Description

A player-ownership loop for roleplay servers: players place their own crafting benches, and anyone who uses one pays a fee the server routes to the owner as passive income. It maps crafting onto a paid-RP economy where owning infrastructure pays out, and the per-use fee being server-escrowed is what stops the obvious free-use and income-inflation exploits.

Prompt Template

You are writing a FiveM resource for a generic roleplay framework accessed via…

🔒 Eyes-only, locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access, pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts, the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates, new niches as the market moves
Get the Vault, $199

$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.

Expected Output

The reference Lua at content/expected-outputs/crafting/17-player-owned-craft-stations.lua handles client placement/use commands and prop spawning, plus a server that owns the benches table, validates…

🔒 Eyes-only, locked prompt body

The full prompt template and its reference Lua are part of a one-time pack. Pick your depth, both are lifetime access, no subscription, ever.

Core$49one-time
  • 60 prompts + syntax-validated reference Lua
  • Lifetime access, pay once
Most Popular · Best Value
Vault$199one-time
  • All 510 prompts, the full library
  • Per-prompt profit/trend intelligence (CSV + playbook)
  • Lifetime free updates, new niches as the market moves
Get the Vault, $199

$49 for 60 · $199 for all 510 + intelligence, one-time, no subscription.

Known Failure Modes & Corrective Prompt

  • Client-side fee, charging or crediting on the client lets a cheat use free or inflate income; move all money server-side.
  • Unloaded model, CreateObject without RequestModel + a HasModelLoaded wait returns 0 and no bench shows.
  • Single-target broadcast, sending spawn to source only desyncs the prop for everyone else; broadcast to -1.

Corrective re-prompt: "Make 'bench:use' re-fetch the bench and the user's live balance on the server, remove the fee from the user and credit the owner, accumulating earnings server-side. Reject any client-sent fee. Before CreateObject, RequestModel and loop on HasModelLoaded; broadcast spawn to -1."

Framework Integration

ESX: if forced, use es_extended with xPlayer.getMoney/removeMoney/addMoney and persist benches to your DB. QBCore: use exports['qb-core']:GetCoreObject(), Player.Functions.GetMoney('cash') and RemoveMoney/AddMoney. QBox: use exports.qbx_core plus ox_lib for persistence and the money calls for fee routing.

Profit Potential

$250-$3500/mo on Tebex (expected ~$1000), priced inside the $50-389 standalone-script band against a corpus of comparable Tebex sellers (median ~$11.85K/mo) for a rising player-ownership niche.

Trend Signal

rising, strategy: niche-selection.md: player-ownership/passive-income maps to paid-RP economy (rising 4.20), a defensible ownership loop.

Sales Angle

Positioned as passive income for paid-RP economies: own a bench, earn while others craft, with every fee escrowed server-side. Recommended Tebex price: $99.

Difficulty & Ship Time

advanced · ships in 1 day.